Assetto Corsa Competizione

Assetto Corsa Competizione

FINALLYY! An answer to all my ACC woes with the HP Reverb G2!!!!
Okay, ever since I got my HP Reverb last week, I've been like a dog with a bone on every little thing that the learning curve threw at me.
Not realising that ACC is probably one of the worst games to get working and optimised properly, If I did, I would not have started with ACC to test new hardware.
Anyway from thinking I had a faulty unit, to cable issue etc etc as ACC is highly unforgiving, to the point that it should be used as test scenario....... if you can get ACC to work with a Reverb G2 and get it looking decent at 90fps, then your PC is perfect in every way :-) Lololol. THIS I HAVE ACHIEVED :-). Immersion in VR with graphics that would be similar to a ps3 levels of quality at 90fps, smooth and good for racing. Can handle the grid bunches, but never flops below the early 70s

Right! To work!:-

Setup
========
Gigabyte B560M DS3H-AC Mainboard
16GB DDR4 rated 3600 xmp RAM
Palit Geforce RTX 3060ti 8GB
Intel i5-11500
M.2 NVME's x 2 (one Gen4 PCIe and one Gen3)
Sata SSD's
650W PSU (Only part that wasn't new)......... (see where I'm going here? Lol)

So anyway, do all that good stuff, WMR + MR for Steam + SteramVR + fsVR, give it an hour or two and yer like (what ******g setting does what? What exactly does that effect? Are they the same thing? Are they linked? And I came out of the first session saying, "too many bloody cooks, and NOT ENOUGH COMMUNICATION. Started feeling like the Beta/VHS war, where every corp wants, to, "foothold" the new tech and it's market, but us poor paying public are the unofficial and unpaid tester guinea pigs.......... so one "conflatery", rant later and break from it all and back again.

So pretty much ensured Hardware is all good and it's more about ACC, but Automobilista seems much easier to get better graphics, it also gave me a mid-track reboot when I was pushing settings.

I could type on for ages about the journey, but here is the RUB ladies and gentlemen!!

There are a few settings in ACC that if on together and you have any "unperceived", instabilities in your system...... ACC will find it.

Done the NVidia Control things, the BIOS things, the Update things, tweaked and twirked through all SteamVR settings WMR this and that, read all the docos, watched the rants, seen the really silly vids where everyone tries to kid on they got the Smoothing and Reprojection settings nailed and are basically just juggling resource, (using more resources to do that), switching on, so-called optimisations, only to add artifacts and then take steps to remove those artifacts, all the while compounding the problem that what you really need is the RTX OC Founders TI Edition of the new 9080 from Nvidia LMAO :-) !!

I do go on a bit, but there is method in my madness. Basically, as an I.T guy of over 30 years, I could trawl through lot's of info, understand it quickly, found myself on flight sim sights and reading the reddit posts on reprojection, settings etc, like we all have.

Let's close this out shall we. On a flight sim sight, where someone was having issues with game crashing to desktop and folks with reboots, I was already sniffing around my RAM and Power, (as a computer geezer, the biggest run around for anything is RAM or PSU, "faulting", not failing, but, "faulting" and it can be tremendously hard to wade through all the red herrings of possible causes.

In ACC, I was getting REAL close to my 90fps and looking good enough to enjoy visually, always at 90fps and then tweak from their. Pushed and...... REBOOT from track. Now this was ALWAYS worse when Reprojection and Smoothing options were enabled in SteamVR settings, and I always got better results trying to run clean to the res I could handle and then tweak................... Below is MY tweak guide that has worked for me and the settings are as simple as you can make them too, for all the s/ware you need to configure.

My Issue is that my PSU is not handling the jandle, (or it could be my GPU, but more likely to be PSU, as the HP Reverb Addition to the System as well as working the GPU hard, and with ACC and SteamVR myriad of "gamebreaking" settings, it's just all too much, as well as the smoothing, reprojection algorithms must be liberally using voltages up and down for GPU and maybe CPU.

In Thundermaster S/ware for the RTX 3060ti, I was able to tweak my power setting to 95% and have since been in ACC, tweaked while in race, even added the settings that made me hard crash, (which I will warn you about), and no crash, full on enjoyable smooth 90fps racing, at immersive ps2/ps3 type graphics fidelity, (and that is with my dodge GPU/PSU issue). This big long diatribe is for the weary soul, who is still looking for solutions to ACC and HP Reverb woes, and just another setup, "that worked for me".... lol.

Approach
===========

My take on it was to avoid smoothing and reprojection as for me it produces instability and the artifacting on the graphics are shocking. SO why introdue BS, to tweak something to get rid of it..... kinda laugh at all the res %'age gymnastics that's been going on :-). So for me, get the game running at native no smoothing, no reprojection kicking in, well above 90fps at full res (none of this up and down twoddle), and then I can set the in-game visuals to the best I can without SteamVR "watering up the display", as it were.

Settings (Copy and pasted from a benchmark diary, I did to keep track of things)
================================================================

WMR - Headset Display Settings (the rest is behavioural stuff):-
My Home Visual Quality, I put to Low and 720p (purely to free system resources)
Experience = Best Visual Quality
Res = Best Quality (my res states 4320x2160)
Frame Rate = 90Hz (can't do 60, as it shimmers too much and when you go 90 smooth, ye don't go back.... lol)

WIN10 Settings - (Due to having been through every possible fault find)
for ACC apparently Game Mode and H/W Accelerate GPU settings aren't good
GAME MODE = OFF
H/W Acc GPU Scheduling = OFF (I'm not convinced now I know it's my GPU/PSU, so will be switching back on once 100% happy with stability, to see what happens


SteamVR Settings (remember there are 2, one for WMR for Steam and one for SteamVR
=====================================================================

WMRforSteam Settings
===========================
Straight up DISABLED...... not Per App, Not Auto, and certainly not Motion Vector.
I do FORCE Directx11 (the titles I want to play are all DX11.... so far)
NO to more artifacty optimisations thanks, but NO thanks!


SteamVR Settings
==========================
Global Settings of:-
Motion Smoothing = DISABLED
Res = CUSTOM (it will do 3164x3092)........ (If you do Auto your baseline RES can whatever the system thnks, (mine came up with 2700x2700 approx when left on Auto). ALWAYS had better results when CUSTOM was selected tbh.
Per App = Defaults should be 100% (of global 3164x3092 setting and motion smoothing already disabled, so Defaults at 100% for ACC
NO! NIET! NADDA! to another "Optimisation" in the per app section.


Nvidia Control Panel
======================
Simple, had enough of tweaking all sorts, so Restore on Global and Restore on ACC program setting..... ALL DEFAULTS!!


ACC Settings (this is where the fun starts)
=======================================

I Started with VR-Low, ensure that is selected before running the game in VR.... if you have EPIC settings or high sharpness settings, the Reverb or PC will possibly struggle/crash, so be prepared with VR settings before going in in VR.

I downed the 2D Panel Res settings to 1024x768 or 1920x1080 (can't remember), the idea was to free up any resources possible as I knew I was at the edge for my system

VSYNC = OFF

Frame Limiters = OFF (VR caps at 90Hz anyway)

Resolution Scale = 55% (tweaking took me down here, remember we are running at 3kx3k), so 55% takes us just above the native 2160x2160 res of the headset specs

View Distance = Mid (nicer not to see game unfold before you too much)

Shadows = MId (need them for cars not to look floaty)

Shadows Distance = Mid (lower gives a crappy draw on trees)

AA = Epic (Idea is to get res scale down for fps and then add the things that look nice in this situ)

Contact Shadows = Enabled (thought they'd be resource hungry, but not and good for planting the AI tyres onto the tarmac)

AA Type = Temporal
TAA Gen5 = Disabled
DLSS = Disabled
FSR = Disabled
**** DLS and FSR may give fps but the way they work gives bad effects in this situ *****


Effect = Low

Post Processing = Low (we've got enough blur don't ya think and we've got depth already with a headset :-)

Foliage = Low

Textures = Epic (remember we are 55% of the full res, so we need something decent for the AA to work on)

Mirror Quality = low
Mirror Distance = 50m
Mirror Framerate = Auto
Mirror Res = Low
Opponents = 15 (I do 15 car races and it sucks to see them disappear and reappear)

VR PIxel Density (*** warning ***) = 100-105 (fps hit can be major as it goes over all graphics. That extra 5 is me tweaking to the n'th degree, to get cars looking good up close etc)

VR Scale = 100

Materials Quality = Mid

Temporal Upsampling (**** Warning***)= Enabled (it takes a few fps of you and can smooth things out but so much so, it's preference thing..... kinda makes things soft and this setting CARRIES A WARNING....... later on that. It makes up for the drop in Res Scale we need for 90fps

Bloom Quality = OFF (but may go on later, as fps hit isn't major apparently)

Volumetric Fog = Disabled

Foliage LoD = Very Low

Car LoD = 40

HLOD = ON (a good one that increases fps by simplifying distant objects, fps gain isn't major in VR, so preference really.... but fps hits come mainly at first corners, so it's helpful to not have scenery add to the fps hit.

Advanced Sharpening Filter (*** warning ***) = Disabled (this takes a few fps and is not too bad, but just a stretch for 90fps..................... ALSO!!!!!! Later is NOW..... See speil below the settings.

Motion Blur = Disabled (only Mr. Magoo would want more blur)

Saturation = 105 (I'm still tweaking to hit the right spot for better colour and no bleed. Colours also help to seem like a scene is sharper :-), too much can have the opposite affect.

White Balance = Neutral

Sharpness (**warning**) = 100% (Default is 80%, nice to use when advanced sharpen filter is not being used. Me tweaking qualities.

Camera Dirt Affect = 1.0 (Default is quite high and someone said it can kill fps)

Image Contrast = 0.50 (Default)

Exposure Gain = 0.40 (Default)

Tone Mapping = Aces

So THAT"S MY SETTINGS, but they do give 90fps mainly unless in a bunch, but not nasty fps hits, still good action. There is nothing like taking the Spa bend from the back of the grid, getting a good launch away from the pack and then picking your way through them on the straight, while the cars look planted and pretty nice up close :-D

Now for some WARNINGS, due to the fact I've experienced being on the edge of glorious failure a few times, (twice I was like, yep that's nice, that'll do, this is running and the racing is good..... then PING..... black goggles of death.... REBOOT, so I KNOW which settings are being a pain in booty when it comes to asking your CPU/GPU do fancy things and voltages etc etc on the fly SS stuff eh!


GAMEBREAKER SETTINGS to watch out for
============================================
******* Gamebreaking Setting for me. Before I throttled my GPU power until I get a new PSU, all this motion vectoring, smoothing transparent textures, on the fly reprojection etc etc sharpeners, filters blah blah. If I had Temporal Upsampling and Advanced Sharpening Filter on at the same time, it would give me reboots.************ It also warns you about not changing the Sharpening setting if this is switched on, due to easily being able to over tax the system depending on the other settings for the graphics scene.

Remember these 2 settings are global over the entire graphics, so together they can be causing others issues, if their hardware needs upgraded or like me find they have an old PSU that just won;t make the grade for this setup.

SO.... these settings can cause major headaches and over tax your system if you're not careful. They are linked in that they do Global and hefty changes to the Graphics, so be aware, they are all kind of linked due to their overall the scene nature.

So that's it from me, but I am pretty happy with the visual quality and the smoothness of 90fps almost 99% of the time :-). So the test is, can I sit down later, load it up and have a game without it turning into a tech sesh...... only time will tell. If it wan;t to play that game, Automobilista, PCars2, SW Squadrons are all just waiting there :-)

Not to be too hard on the Devs, but it has been a couple of years of VR now and I don't think it's just a "passing phase", so if yer a serious sim developer, I reckon you should be paving the way, or be left behind. It is a testament to the quality of ACC as a racing game/sim, that folks will spend the time to get things going,....... but there is a LIMIT folks and the next sit down to play is the decider, cause if I don't get some fun, it't the last strike. Plenty of other titles that get good write-ups in VR to spend time on.

All the best and if this has helped anyone then awesome..... long winded I know, but there is plenty there when it comes to the HP Reverb, SteamVR and ACC, "debacle". I thinks it's best to explain rationale to folks rather than just say...... this works!, (yeah for you maybe mate), so I padded it out with stuff so folks less tech can get their heads round the "linked" nature of many of the settings.

Love n Light folks. See you on the track.................. (hopefully) :-)
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Menampilkan 1-11 dari 11 komentar
lokiss88 18 Mei 2022 @ 1:30pm 
Diposting pertama kali oleh castigeramac:

Not to be too hard on the Devs, but it has been a couple of years of VR now and I don't think it's just a "passing phase", so if yer a serious sim developer, I reckon you should be paving the way, or be left behind. It is a testament to the quality of ACC as a racing game/sim

Sadly nearly all their mates race trips or widescreen:lunar2019deadpanpig:
ArchieMidis 18 Mei 2022 @ 9:13pm 
Diposting pertama kali oleh scuba guy:
Check this out
https://blog.lynxsec.se/acc-vr-the-definitive-vr-performance-guide-updated-for-1-8

Thanks for that. Another page to save in my ACC optimise bookmarks.... lolol.
He does concur alot with mine on a few things. I've never bothered with OpenVR-FSR and/or file edits, however I have edited the config not to do view screens on the panel :-).

When I set the power to 95% on my GPU, no more crashes and could have both sharpening options on. Not sure about his 300% sharpness with one of the other sharpeners on...... he game warns you not to move from 80% default, so for most systems this would be a gamebreaker. But I'm glad to see I'm on the same page with some stuff with someone that has probably spent waaaay more time on this than I have.

Thanks scuba guy, very constructive reply :-)
ArchieMidis 18 Mei 2022 @ 9:19pm 
Diposting pertama kali oleh lokiss88:
Diposting pertama kali oleh castigeramac:

Not to be too hard on the Devs, but it has been a couple of years of VR now and I don't think it's just a "passing phase", so if yer a serious sim developer, I reckon you should be paving the way, or be left behind. It is a testament to the quality of ACC as a racing game/sim

Sadly nearly all their mates race trips or widescreen:lunar2019deadpanpig:

Yeah well, "their mates", don't pay their wages bro! Lolol.
When VR sets get better at optimising themselves and look much nicer in the next couple of years and things get better supported and optimised for them, then we will see alot less, triple screen setups etc etc, simply due to cost, room etc etc.
In a couple of years if someone wants to get into sim, VR will be much cheaper and easier.
ArchieMidis 18 Mei 2022 @ 10:00pm 
Diposting pertama kali oleh lokiss88:
Diposting pertama kali oleh castigeramac:

Not to be too hard on the Devs, but it has been a couple of years of VR now and I don't think it's just a "passing phase", so if yer a serious sim developer, I reckon you should be paving the way, or be left behind. It is a testament to the quality of ACC as a racing game/sim

Sadly nearly all their mates race trips or widescreen:lunar2019deadpanpig:

Having said that brings me to the "conflatery" issue in that screen manufacturers DO NOT WANT a headset to replace all "Their sales", so I can only imagine there are dirty deeds done dirt cheap at decision making level. Flat screen WILL LOSE, eventually, so they need to get their head round it and be one of the leaders in the new VR wave coming.
lokiss88 18 Mei 2022 @ 10:35pm 
Diposting pertama kali oleh castigeramac:
we will see alot less, triple screen setups etc etc, simply due to cost, room etc etc.

It's ludicrous to believe that in the years to come large screens will continue to be made and shipped around the world when there's absolutely zero need for it.

Even in just the short to medium, wearable VR/AR devices will start to take over in productivity and gaming.
scuba guy 19 Mei 2022 @ 12:09am 
Diposting pertama kali oleh castigeramac:
Diposting pertama kali oleh scuba guy:
Check this out
https://blog.lynxsec.se/acc-vr-the-definitive-vr-performance-guide-updated-for-1-8

Thanks for that. Another page to save in my ACC optimise bookmarks.... lolol.
He does concur alot with mine on a few things. I've never bothered with OpenVR-FSR and/or file edits, however I have edited the config not to do view screens on the panel :-).

When I set the power to 95% on my GPU, no more crashes and could have both sharpening options on. Not sure about his 300% sharpness with one of the other sharpeners on...... he game warns you not to move from 80% default, so for most systems this would be a gamebreaker. But I'm glad to see I'm on the same page with some stuff with someone that has probably spent waaaay more time on this than I have.

Thanks scuba guy, very constructive reply :-)

OpenVR FSR is the old method, you should try vr performance toolkit v0.3, it makes a huge difference. Check the new section in the guide and try it!

I have almost 700 hours in VR in this game as i dont play it on pancake screen, and it works flawlessly.
cancelluca 19 Mei 2022 @ 3:12am 
Diposting pertama kali oleh scuba guy:
Check this out
https://blog.lynxsec.se/acc-vr-the-definitive-vr-performance-guide-updated-for-1-8
hi scuba, i followed your guide and i found it very useful, thanks! i've an RTX 3080, intel i9 3.6ghz, 32gb ram, the game works fine with my reverb g2 (100% of resolution on steam vr and 130% supersampling in game) but i've an audio problem..even in the menu is very low..i barely hear the engine of my cars, is a know issue or only my problem?
scuba guy 19 Mei 2022 @ 5:22am 
Diposting pertama kali oleh cancelluca:
Diposting pertama kali oleh scuba guy:
Check this out
https://blog.lynxsec.se/acc-vr-the-definitive-vr-performance-guide-updated-for-1-8
hi scuba, i followed your guide and i found it very useful, thanks! i've an RTX 3080, intel i9 3.6ghz, 32gb ram, the game works fine with my reverb g2 (100% of resolution on steam vr and 130% supersampling in game) but i've an audio problem..even in the menu is very low..i barely hear the engine of my cars, is a know issue or only my problem?

Hey, i haven't heard anything from anyone about a sound issue.
Try to check the volume in windows, make sure you got the correct audio sources enabled and everything else disabled.

When that is ok, try a single player practice and set the volumes in-game.
If you are still having issues, check your "engine.ini" file for more clues. (You can read in the guide where to find the file)

If you are still having issues with audio, remove these two lines from your engine.ini file:
[/script/windowstargetplatform.windowstargetsettings]
AudioDevice=
cancelluca 19 Mei 2022 @ 6:24am 
hey scuba, volume is ok in windows and also in other games, i'll try to remove those two lines in engine.ini...otherwise, i'll reinstall the game! i'll let you know, thanks!
gcandal 20 Mei 2024 @ 8:25am 
Good afternoon
Your post is FANTASTIC and I wish I had found it sooner...

We are in 2024 and HP has apparently NOT resolved the problem unfortunately. And my experience with this HP Reverb G2 device was terrible until some window update that I don't remember. Until then, my HP performed well in ACC.
But now it's VERY complicated now.

I could separate your post below by configuration module because I'm a bit of an amateur in configuration considering I'm on Win 11:
1 - NVIDEA control panel configuration
2 - VR Configuration (currently the console configuration layout has been updated)
3 - ACC Configuration

Thank you very much






"!! This is where the fun begins)
=======================================

I started with VR- Low, make sure that is selected before running the game in VR....if you have EPIC settings or

high sharpness, Reverb or PC will possibly experience issues/crashes, so be prepared with VR settings before going into VR. the 2D panel resolution settings to 1024x768 or 1920x1080 (I don't remember), the idea was to free up all the resources possible as I knew I was at the limit of my system

VSYNC = OFF

Frame Limiters = OFF (VR limited to 90 Hz anyway)

Resolution Scaling = 55% (tweaking got me this far, remember we're running at 3kx3k), so 55% takes us slightly above the native 2160x2160 resolution of the headset specs

Viewing distance = Medium (it's best not to watch the game unfold in front of you too much)

Shadows = MId (I need them so the cars don't look floating)

Shadow distance = Mid (bottom gives bad appearance to trees)

AA = Epic (the idea is to reduce the resolution to fps and then add the things that look cool in this location)

Contact Shadows = Enabled (I thought they would be resource hungry but no and they are good for planting the AI tires on the track)

Type AA = Temporal
TAA Gen5 = Disabled
DLSS = Disabled
FSR = Disabled
****DLS and FSR can provide fps, but the way they work causes bad effects in this situation*****


Effect = Low

Post-processing = Low (we already have enough blur, don't you think, and we already have depth with a headset :-)

Foliage =

Low textures = Epic (remember we have 55% full resolution so we need something decent for AA to work enabled)

Mirror quality = low
Mirror distance = 50m
Mirror Frame Rate = Auto Mirror Res = Opponents
lows
= 15 (I do 15 car races and it's a shame to see them disappear and reappear)

VR Pixel Density (*** warning ***) = 100-105 (fps hit can be large as it covers all graphics. These 5 extras are tweaks to the nth degree, to make the cars look good close, etc.)

VR Scale = 100

Quality of materials =

Average Temporal Upsampling (* *** Warning***) = On (takes a few fps from you and can smooth things out, but by so much, it's a matter of preference... it kind of makes things smoother and this setting CARES A WARNING.... ...later. This makes up for the drop in resolution scaling we need for 90fps.

Bloom Quality = OFF (but may continue later as the fps hit isn't great apparently)

Volumetric fog =

Foliage Disabled LoD = Very Low

Car LoD = 40

HLOD = ON (a good one that increases fps by simplifying distant objects, fps gain is not important in VR, so the preference is really... but fps hits occur mainly in the first turns, so it is useful not to add scenery to the fps adjustment

. Sharpening Filter (*** warning ***) = Disabled (this takes a few fps and isn't too bad, but just a stretch to 90fps........... .. ALSO!!!!! ! Later is NOW..... See the spell below the settings.

Motion Blur = Off (only Mr. Magoo would want more blur)

Saturation = 105 (I'm still adjusting to get it right). spot to get better colors without bleeding Colors also help the scene look sharper :-), too much can have the opposite effect

= Neutral Sharpness

(**warning**) = 100% (default is 80%). , good to use when the advanced sharpening filter is not being used. I adjusting qualities.

Camera Dirt Effect = 1.0 (default is quite high and someone said it can kill fps)

Image Contrast = 0.50 (default)

Exposure Gain = 0.40 (default)

Tone Mapping = Aces

So THOSE ARE MY SETTINGS, but they give 90fps mostly, unless in a bunch, but not nasty fps hits, still good action. There's nothing like doing Spa corner at the back of the grid, getting a good launch away from the pack and then passing them on the straight, whilst the cars look planted and quite nice up close :-D

Now for some WARNINGS, due to the fact that I have experienced being on the brink of glorious failure a few times, (twice I thought, yes, this is cool, this fits, this is working and the going is good... so PING.....black glasses of death....RESET so I KNOW which settings are being a hassle when it comes to asking your CPU/GPU to do fancy stuff and voltages etc real time SS stuff, Eh!"
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Tanggal Diposting: 17 Mei 2022 @ 3:25pm
Postingan: 11