Assetto Corsa Competizione

Assetto Corsa Competizione

UFO Reality Jun 28, 2024 @ 4:20am
Engine braking a little under cooked?
Just tried the GT2 cars and just realized that it seems there is no engine braking setting in the setup page. I am actually starting to think that maybe Kunos might have not hit this part of the sim well hence the complaints about how the game feels for cornering using ffb wheels. (IMO the understeer is overdone in this game.)

It seems engine braking is a little too weak or near non existent, that you overly rely on trail braking or your pedal settings being fine tuned.

Although i am not sure about how down shift engine braking affects or slows the real race car. I do know how it feels in old 4 cyl manuals and even sequential autos (not recommended as autos for normal cars are very weak and not for racing) for cornering and slowing down in RL daily drivers.

Dunno. Is it there? Any opinions?
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Showing 1-13 of 13 comments
EF_Neo1st Jun 28, 2024 @ 6:23am 
Originally posted by UFO Reality:
Just tried the GT2 cars and just realized that it seems there is no engine braking setting in the setup page. I am actually starting to think that maybe Kunos might have not hit this part of the sim well hence the complaints about how the game feels for cornering using ffb wheels. (IMO the understeer is overdone in this game.)

It seems engine braking is a little too weak or near non existent, that you overly rely on trail braking or your pedal settings being fine tuned.

Although i am not sure about how down shift engine braking affects or slows the real race car. I do know how it feels in old 4 cyl manuals and even sequential autos (not recommended as autos for normal cars are very weak and not for racing) for cornering and slowing down in RL daily drivers.

Dunno. Is it there? Any opinions?
Dont know if I understood but ... if you mean "gears ratio" there is no gears ratio for any car in ACC as far as I am aware of, just "engine maps" with all gears ratios already set per map but ACC dont allow the player to male a custom engine map.
Brake more before reducing gears then reduce gears faster if you want more engine braking and trat the trailbraking a bit different if you was used to reduce gears faster (in ACC cars have gears protection that wont allow you to reduce gears faster than the revs allow so if your revs are not where it allow you to downshift you will get stuck in higher gears).
MadMan Jun 28, 2024 @ 6:38am 
Gear ratios are fixed as per SRO regulation. Teams have to set them before the season (like we've seen, when the BMW was released, which used the N24 gear ratio first and then got updated to it's official SRO ratios).

As for the engine-braking part, i'm actually not quite sure. I know, that this was adjusted in patches before and the Lamborghini Huracan GT3 Evo 2 has variable engine-breaking, instead of map-settings.
Check the forum post by former ACC dev Aris on that topic:
https://www.assettocorsa.net/forum/index.php?threads/ecu-maps-implementation.54472/
Is it realistic? I don't know. Never had the chance to drive a car, that comes remotely close to these machines. Maybe it's too little, maybe it's adjustable and ACC is missing that settings (latter could be checked in the RL regulations, tho. They should be public).
Natasha Romanova Aug 15, 2024 @ 10:29am 
Not sure why no one is complain about this. Engine breaking is none existing in ACC which really sucks. When you slow down or take your foot of gas there is zero engine breaking. There should have a clear sense to it and significantly hear it. Along with that I literally want to drive and not focus so much on being a mechanic. I don't want to play a tire simulator. It would be much better if there was a check list to report issues to the pit crew rather then fumbling around in set up menus or flat out paying real $$$ to people to produce set ups. That part of the sim is stupid. That being the case then you might as well have AI as the driver and the players part is just setting up the car. Why even have a pit crew, crew chief and sponsor, but anyways I regress, engine breaking is a must. Coming off the gas and nothing happening as though you just pushed down the clutch is horrible.
Last edited by Natasha Romanova; Aug 15, 2024 @ 10:32am
EF_Neo1st Aug 15, 2024 @ 10:31am 
Originally posted by Natasha Romanova:
Not sure why no one is complain about this. Engine breaking is none existing in ACC which really sucks. When you take you slow down or take your foot of gas there is zero engine breaking. It should have a clear sense to it and significantly hear it. Along with that I literally want to drive and not focus so much on being a mechanic. I don't want to plat a tire simulator. It would be much better if there was a check list to report issues to the pit crew rather then fumbling around in set up menus or flat out paying real $$$ to people to produce set ups. That part of the sim is stupid. That being the case then you might as well have AI as the driver and the players part is just setting up the car. Why even have a pit crew, crew chief and sponsor, but anyways I regress. Engine breaking is a must. Coming off the gas and nothing happening as though you just pushed down the clutch is horrible.
It do exist despite gears protection, if you play on automatic shifting and manual the difference in braking distance is huge.
Natasha Romanova Aug 15, 2024 @ 10:35am 
Originally posted by EF_Neo1st:
Originally posted by Natasha Romanova:
Not sure why no one is complain about this. Engine breaking is none existing in ACC which really sucks. When you take you slow down or take your foot of gas there is zero engine breaking. It should have a clear sense to it and significantly hear it. Along with that I literally want to drive and not focus so much on being a mechanic. I don't want to plat a tire simulator. It would be much better if there was a check list to report issues to the pit crew rather then fumbling around in set up menus or flat out paying real $$$ to people to produce set ups. That part of the sim is stupid. That being the case then you might as well have AI as the driver and the players part is just setting up the car. Why even have a pit crew, crew chief and sponsor, but anyways I regress. Engine breaking is a must. Coming off the gas and nothing happening as though you just pushed down the clutch is horrible.
It do exist despite gears protection, if you play on automatic shifting and manual the difference in braking distance is huge.

It should be this, and its not like this is a one off. This is real life and shouldnt be hard to reproduce

https://www.youtube.com/watch?v=rsF6mEtvUhY&t=241s
nono782 Aug 15, 2024 @ 10:40am 
Originally posted by Natasha Romanova:
Not sure why no one is complain about this. Engine breaking is none existing in ACC which really sucks. When you slow down or take your foot of gas there is zero engine breaking. There should have a clear sense to it and significantly hear it. Along with that I literally want to drive and not focus so much on being a mechanic. I don't want to play a tire simulator. It would be much better if there was a check list to report issues to the pit crew rather then fumbling around in set up menus or flat out paying real $$$ to people to produce set ups. That part of the sim is stupid. That being the case then you might as well have AI as the driver and the players part is just setting up the car. Why even have a pit crew, crew chief and sponsor, but anyways I regress, engine breaking is a must. Coming off the gas and nothing happening as though you just pushed down the clutch is horrible.

At high speed you have this engine braking in the game, but not at low speed.
I think it’s all set in the ECUs.
I don’t know if it’s accurate.
The thing I don’t feel accurate for sure is when you run on grass it does not slow the car.
EF_Neo1st Aug 15, 2024 @ 11:09am 
Originally posted by nono782:
Originally posted by Natasha Romanova:
Not sure why no one is complain about this. Engine breaking is none existing in ACC which really sucks. When you slow down or take your foot of gas there is zero engine breaking. There should have a clear sense to it and significantly hear it. Along with that I literally want to drive and not focus so much on being a mechanic. I don't want to play a tire simulator. It would be much better if there was a check list to report issues to the pit crew rather then fumbling around in set up menus or flat out paying real $$$ to people to produce set ups. That part of the sim is stupid. That being the case then you might as well have AI as the driver and the players part is just setting up the car. Why even have a pit crew, crew chief and sponsor, but anyways I regress, engine breaking is a must. Coming off the gas and nothing happening as though you just pushed down the clutch is horrible.

At high speed you have this engine braking in the game, but not at low speed.
I think it’s all set in the ECUs.
I don’t know if it’s accurate.
The thing I don’t feel accurate for sure is when you run on grass it does not slow the car.
When it run on grass it dont slow down the car, you need to slow down to dont lose your car (you know, it is not automatic "grass = less speed" on your speeedometer)
EF_Neo1st Aug 15, 2024 @ 11:13am 
Originally posted by Natasha Romanova:
Originally posted by EF_Neo1st:
It do exist despite gears protection, if you play on automatic shifting and manual the difference in braking distance is huge.

It should be this, and its not like this is a one off. This is real life and shouldnt be hard to reproduce

https://www.youtube.com/watch?v=rsF6mEtvUhY&t=241s
What are you trying to say "that is not engine braking"?
Engine braking is he gear being reduced to help with braking.
The difference in speeds for downshifting and upshifting (to have more revs) ccan be massive if you downshift and upshift manually instead of using automatic gears, also there is a good difference already when the gear gets stuck (when you try to downshift but the protection hold on upper gear) making you either lose the turn going offtrack or forcing you to brake even more (and I dont know if that is what you are talking about) but engine braking definitely do eexist both in high speed turns as in slow speed turns and not being able to do so causes already a massive loss in speed and time or causes you to go offtrack.
nono782 Aug 15, 2024 @ 12:25pm 
Where there is grass the ground is bumpy, you brake not to lose control but even if you don't brake your car should be slowing down.

As for the engine braking, it's the resistance you feel between clutch off and clutch on.
High revs just make it stronger, that's why you downshift to brake more.
jellobiafra Aug 15, 2024 @ 12:30pm 
??? If you don't accelerate and are in a gear, your engine brakes.
That's not strong enough or what's the problem?
The strength of the engine brake alone cannot be adjusted here.
capersnip Aug 21, 2024 @ 11:25pm 
Originally posted by jellobiafra:
??? If you don't accelerate and are in a gear, your engine brakes.
That's not strong enough or what's the problem?
The strength of the engine brake alone cannot be adjusted here.

Hi,i think it's what he want to say.
capersnip Aug 22, 2024 @ 10:41pm 
Originally posted by UFO Reality:
Just tried the GT2 cars and just realized that it seems there is no engine braking setting in the setup page. I am actually starting to think that maybe Kunos might have not hit this part of the sim well hence the complaints about how the game feels for cornering using ffb wheels. (IMO the understeer is overdone in this game.)

It seems engine braking is a little too weak or near non existent, that you overly rely on trail braking or your pedal settings being fine tuned.

Although i am not sure about how down shift engine braking affects or slows the real race car. I do know how it feels in old 4 cyl manuals and even sequential autos (not recommended as autos for normal cars are very weak and not for racing) for cornering and slowing down in RL daily drivers.

Dunno. Is it there? Any opinions?

Hi,sensitive to understeer i agree.Not the only sim to have that but more noticable here.
No feeling in the wheel when the front end lift-up with acceleration so it's difficult to estimate how much throttle can be apply.

Tried with very low tc (1-3) to help the car rotate a bit and mitigate the understeer but not helped,needed to force my-self to force the front to grip and wait befoe apply gas.
Done low 1:49 at monza with default setup (default setup that is a mess for tyres pressure) fighting my self to hold the gas pedal.
nono782 Aug 23, 2024 @ 2:54am 
That’s why it remains games, when you have different handlings among sims, probably no one has perfect physics.
Just get used to each one.
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Date Posted: Jun 28, 2024 @ 4:20am
Posts: 13