Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At Paul Ricard I can get some extra Km/h on the top speed some 200m before the turn there because of slipstream if under 1s from car in front.
It varies per car. In F1, the cars are very aero sensitive. With that, the slipstream provides a good benefit. However, in NASCAR, the slipstream is a huge benefit there as well but for a different reason. The cars have a large frontal square area so they punch a large hole in the air. In short, aerodynamics are pretty complicated but GT3 cars for various reasons do not have have has much benefit from slipstream as some other types of racing cars.
Start watching at about 4:45 where soon after he hits the long straight a short distance behind another car. Seems like the slipstream is not as pronounced as in F1.
Low top speed.
Drafting is a thing in Nascar because cars move faster than 250 km/h for most of the time at speedways and ahead 300 km/h at superspeedways. GT3 cars are slower most of the time, reach 250 km/h only at the final of the straights.
It's not about the top speed. It's much more complicated than that.
It's predominantly about top speed. That term is squared, so drag *exponentially* increases with speed. It's also a function of area (geometry - the complicated part) and density (for racing purposes, how far above sea-level the track is located).
...But mainly speed.
Related yes. Solely reliant upon, no. However if you think you need to be above 150mph to create a draft, you've obviously never seen a Spec Miata race.
The point made was that the draft effect increases significantly with speed, and that's absolutely the biggest contributing factor.
That's why getting a tow at Monza will usually be a more significant advantage than at other, slower road circuits for example.
Again, that's not really the point as it's not about speed.
When going down a straight, drag is your enemy as you have no use for it. It only slows the car down. However, in a corner, drag (i.e. aero like wings) depending on the car type helps the car. This is what F1 calls "dirty air". If the car is aero dependent, like more single seaters, being close to a car in corners hurts their grip. Prototypes are similar. With that, when driving on a track with long straights, you have more track to use drafting more effectively. Speed is a component, but it's no more less or more equal to the sum of other characteristics which effects why one car has a better or lesser benefit of drafting.
This is why I used Spec Miata for a example. Those are not getting up to 250 km/h, but they do highly benefit from drafting on tracks with long straights. As mentioned above, tracks with more turns than straights make a draft less effective but not because of the speeds.
You obviously have to go fast enough for aero forces to be in play, but it's a lot lower than people think (i.e. take a look at the crazy aero of some of the top auto-x cars in the non-street divisions).