Assetto Corsa Competizione

Assetto Corsa Competizione

Falcos01 Apr 1, 2024 @ 9:59am
2
why all the content have to be paid dlc?
Grand Turismo updates are always free, free cars, free tracks the improvement are free as well.
Originally posted by goblueteam:
i do think the difference is the stuff literally did not exist the year ACC came out so it could not possibly be added to the game or developed until it was either able to be licensed or actually existed in the series lol

its sadly just not that cut and dry anymore much more has to happen behind the scenes to release content like this that actually is a real life entity/series it would be different if they just idk labeled everything as a off brand(ams2) and not an official SRO racing series game lol

but really the prices have been great considering the content quality is also great.

i mean imagine if you sold someone something like a PC and when a new part came out they just expected you to supply it and install it for them for free lol

people have to be paid for there time is all im saying the guys developing content for games are just like everyone else going to work for a living its not like its all fun and games its probably miserable at times with the deadlines and bugs that need fixed it has got to be stressful.

i am also cheap and dont like spending money but i feel like its pretty reasonable to pay for peoples work/time.
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Showing 61-75 of 87 comments
Falcos01 Apr 3, 2024 @ 9:52am 
Originally posted by nono782:
Originally posted by HA2ARON:

Fair enough. If it was simply a genuine question then perhaps some of us came on you a little too hard. I hope that for the most part my post was more informative than anything else.

If you just google GT7 sales, you will see that it is in the top 10 games on PS. That is a crazy big number. Another reference claims 10 million copies have been sold for GT7 and GT Sport in the last 4 years.

That is a crazy number. ACC and AC together are nowhere near even a tenth of all that I don't think. And even if they are again don't forget the asking price is smaller.

Gives a lot more room to Polyphony Digital to be more flexible with their content. Heck, if I was in their place Id keep smiles on customer faces for even longer and give everything completely free. The franchise more than makes a profit from it all to be able to handle such a decision.

A smaller studio, not so much capable of such a move without going bankrupt.

Assetto corsa 1 sold 28 million copies at the end of 2022.

Thats a lot of money for a small studio.
Hoksu Apr 3, 2024 @ 10:25am 
Grind Microtransactismo 7 wants you to pay $200 for a single base game car. Grind Microtransactismo 7 wants you to pay extra money for content you have already bought for Grind Microtransactismo 7. Grind Microtransactismo 7 wants you to pay money to avoid playing the game.

ACC is a 5 year old game that is still being updated, it just got a DLC that adds a track that literally was not possible to add earlier (because it wasn't in SRO calendar in the past). This is an infinitely more consumer-friendly and honest business model than GT7,
Χάρης Apr 3, 2024 @ 10:32am 
Originally posted by Hoksu:
Grind Microtransactismo 7 wants you to pay $200 for a single base game car. Grind Microtransactismo 7 wants you to pay extra money for content you have already bought for Grind Microtransactismo 7. Grind Microtransactismo 7 wants you to pay money to avoid playing the game.

ACC is a 5 year old game that is still being updated, it just got a DLC that adds a track that literally was not possible to add earlier (because it wasn't in SRO calendar in the past). This is an infinitely more consumer-friendly and honest business model than GT7,
So basically you are saying that it's ok to have a ♥♥♥♥♥♥ business model because there are ♥♥♥♥♥♥♥♥ ones. Not a good excuse imo.
PathOfDeception Apr 3, 2024 @ 10:48am 
Originally posted by NeoOne:
Originally posted by PathOfDeception:
Because a lot more people play GT7. For good reason too it's a phenomenal game. Meanwhile these "sim" games (yes you're still playing a video game guys) like to nickel and dime passionate sim racers that are craving more content. Also known as micro transaction whales. Oh boy I'm about to fluster a few basement pro racers. Seriously though, this should be free.

So, you race with a controller? Not me. Simucube 2 Sport and Simlab 80/20 profile rig. Broke ass generation z whining about paying $12 for a track? Get a job already.

Lol you used the opportunity to plug your gear hahaha, Typical basement pro racer. And FYI I use a DD2 on a profile rig, triple screen setup, shakers and motion. Still doesn't justify why these "sim"racing games are nickel and diming the fans. I knew my comment was going to strike a sensitive cord with some of you.
Last edited by PathOfDeception; Apr 3, 2024 @ 10:49am
nono782 Apr 3, 2024 @ 10:50am 
My fears are about Digital Bros.
This company isn’t going well and might use Assetto Corsa as a cash cow.
Plus I remember when Slightly mad Studio was bought by Codemasters, it was the beginning of the end for Project Cars.
HA2ARON Apr 3, 2024 @ 11:30am 
Originally posted by Χάρης:
Originally posted by goblueteam:
i do think the difference is the stuff literally did not exist the year ACC came out so it could not possibly be added to the game or developed until it was either able to be licensed or actually existed in the series lol

its sadly just not that cut and dry anymore much more has to happen behind the scenes to release content like this that actually is a real life entity/series it would be different if they just idk labeled everything as a off brand(ams2) and not an official SRO racing series game lol

but really the prices have been great considering the content quality is also great.

i mean imagine if you sold someone something like a PC and when a new part came out they just expected you to supply it and install it for them for free lol

people have to be paid for there time is all im saying the guys developing content for games are just like everyone else going to work for a living its not like its all fun and games its probably miserable at times with the deadlines and bugs that need fixed it has got to be stressful.

i am also cheap and dont like spending money but i feel like its pretty reasonable to pay for peoples work/time.
Pretty sure that the Nürburgring existed long before this game was out. It was even available in the first game.

He means it didn't exist in the series. Or at least that is what it sounded like as he went on to explain. Which is true. They couldn't just add whatever they felt like adding.
NeoOne Apr 3, 2024 @ 1:23pm 
Originally posted by PathOfDeception:
Originally posted by NeoOne:

So, you race with a controller? Not me. Simucube 2 Sport and Simlab 80/20 profile rig. Broke ass generation z whining about paying $12 for a track? Get a job already.

Lol you used the opportunity to plug your gear hahaha, Typical basement pro racer. And FYI I use a DD2 on a profile rig, triple screen setup, shakers and motion. Still doesn't justify why these "sim"racing games are nickel and diming the fans. I knew my comment was going to strike a sensitive cord with some of you.

Like I said, get a job. No one complaining. Just you....
BRT Cobra Apr 5, 2024 @ 12:49pm 
because people like to be paid for their hard work
FaultyJawa Apr 5, 2024 @ 1:35pm 
I'll preface by saying I like both games. But...

Gran Turismo found that they'll get money from players by just having a horrible in-game economy and a grind that does everything it can to encourage you to spend your real money on in-game currency to buy the cars you ACTUALLY want. Then GT7 added more FOMO and artificial scarcity by introducing the Used Car dealer, where cars cycle in and out (and some of them are needed to progress in your collections).

ACC isn't a collection game. It's not about filling your garage with 100+ cars. It's a simulator that is for a very specific couple of car classes that exist IRL. That being the case, they put more time and care into how each car and track feels. If you have a wheel and pedals, and you can't tell the difference between how much more effort went into the feeling of cars/tracks here versus Gran Turismo, then I don't know what to tell you.

TL;DR - They are very different games and they each have their upsides and downsides. Comparing their business practices is pointless. Polyphony has a massive facility, a large team, and ridiculous amounts of funding from Sony, and yet they still push for microtransactions. Kunos is a smaller team without big corporation funding, making a smaller and more niche product. Their bottom line is far less secure than Polyphony's, but the experience they deliver is great for what it is. And for that, I'll gladly pay $20 for a track or car pack a couple times a year.

Hell, one track costs less than a fast food meal now anyway.
Last edited by FaultyJawa; Apr 5, 2024 @ 1:39pm
HA2ARON Apr 6, 2024 @ 7:11pm 
Originally posted by PathOfDeception:
Originally posted by NeoOne:

So, you race with a controller? Not me. Simucube 2 Sport and Simlab 80/20 profile rig. Broke ass generation z whining about paying $12 for a track? Get a job already.

Lol you used the opportunity to plug your gear hahaha, Typical basement pro racer. And FYI I use a DD2 on a profile rig, triple screen setup, shakers and motion. Still doesn't justify why these "sim"racing games are nickel and diming the fans. I knew my comment was going to strike a sensitive cord with some of you.

So again, you expect sim racing developers, which are making much less than say a mainstream and casual entry game like GT7 is making, should work for free and deliver new content 6 years later to their game for free.......... and then have the audacity to say they are nickel and diming their fans. LOL. ACC is under 100 bucks total depending on discounts. TOTAL. I have not spent more than 80 bucks on it, and have bought everything in it including the new track, which is just over the full price of any game. That is nickel and diming?

Without discounts it all comes up to around 200 bucks max. That is only in the case for people that bought the game on launch and every DLC as it dropped. Which means it was over a period of years. And you believe 200 bucks is nickel and diming.... Id give you a clown badge, but you don't deserve to farm my points for such a silly take.

bs to your rig too btw. Any person that has a rig will try and find as many ways to enjoy it to get their value for it. After spending so much on it, whining over a quality DLC at 12 bucks makes zero sense at all.

Unless you still live in your parents basement and it was the only present they agreed to make for you and now you are stuck with a sim rig and no games to play because they wont purchase them for you. At which point........ get a job. The DLC costs less than a few beers. No respectable human being would even be talking about all this to begin with.

Laters.
Falcos01 Apr 6, 2024 @ 10:36pm 
Originally posted by HA2ARON:
Originally posted by PathOfDeception:

Lol you used the opportunity to plug your gear hahaha, Typical basement pro racer. And FYI I use a DD2 on a profile rig, triple screen setup, shakers and motion. Still doesn't justify why these "sim"racing games are nickel and diming the fans. I knew my comment was going to strike a sensitive cord with some of you.

So again, you expect sim racing developers, which are making much less than say a mainstream and casual entry game like GT7 is making, should work for free and deliver new content 6 years later to their game for free.......... and then have the audacity to say they are nickel and diming their fans. LOL. ACC is under 100 bucks total depending on discounts. TOTAL. I have not spent more than 80 bucks on it, and have bought everything in it including the new track, which is just over the full price of any game. That is nickel and diming?

Without discounts it all comes up to around 200 bucks max. That is only in the case for people that bought the game on launch and every DLC as it dropped. Which means it was over a period of years. And you believe 200 bucks is nickel and diming.... Id give you a clown badge, but you don't deserve to farm my points for such a silly take.

bs to your rig too btw. Any person that has a rig will try and find as many ways to enjoy it to get their value for it. After spending so much on it, whining over a quality DLC at 12 bucks makes zero sense at all.

Unless you still live in your parents basement and it was the only present they agreed to make for you and now you are stuck with a sim rig and no games to play because they wont purchase them for you. At which point........ get a job. The DLC costs less than a few beers. No respectable human being would even be talking about all this to begin with.

Laters.

For me the money was not an issue, I have two set of quality wheel and can buy the games I want. What I see is games not having content and selling as dlc after its release most do it as early access but I believe this one isn't.
shadow82 Apr 7, 2024 @ 5:21am 
Originally posted by Falcos01:
Grand Turismo updates are always free, free cars, free tracks the improvement are free as well.

You do realise that any physics or game improvements, as well as all new seasons skins and even a couple of new cars are free right ?

Also we have Steam sales...
HA2ARON Apr 7, 2024 @ 5:15pm 
Originally posted by Falcos01:
Originally posted by HA2ARON:

So again, you expect....
...talking about all this to begin with.

Laters.

For me the money was not an issue, I have two set of quality wheel and can buy the games I want. What I see is games not having content and selling as dlc after its release most do it as early access but I believe this one isn't.


So what is the issue? I don't get why anyone is complaining.

GT7 has paid content too so what you said isn't true. In fact, being able to buy credits is one sneaky way of making "paid DLC not paid". The usual, you either grind or you purchase. ACC has nothing of the sort and is not made or built to waste your time. You purchase the GT2 pack? You get access to all the cars and liveries on the go as well as the Red Bull Ring, etc.

Being that as it is, ACC also has free content like the McLaren 720s for one example. One game has a billion cars, the other has few and the only cars part of the GT leagues, meaning whatever is free will obviously be less in number.

From there on, how does quality over quantity even begin to compare? We are comparing 2 games where one is heavily leaning more into quantity over quality and the other game is the opposite. Be that as it may, the entire game of ACC on discount is as much as GT7 full retail. Same difference. Not to mention something like GT7 is Sony Exclusive. ACC has 3 options for purchase, whilst steam (the very platform you are commenting on) allows for clearly even older rigs to get into the fray without needing to buy a new console every few years.

it all adds up.

Should we complain that GT7 is exclusive? Because that is the mindset you have. I don't think we should. Its a Sony exclusive and I think this does wonders to the competition to push things forward and believe it should remain elusive. If I want to play it or not means nothing, the end result is what is in the best interest for Polyphony and for the franchise, and not what is the best for my greedy a$$.

I can keep on making comparisons. Like for example the fact that content added to the game is based on what the GT seasons had to offer. Game didn't have content? How exactly? It had all the content it should have as an official GT3 game. What? They supposed to just start throwing things in there their license doesn't cover?

Going back to quality vs quantity, the fact is that GT7 has dumbed down physics in several areas and made the in depth programming and handling details to all cars work on a much more manageable "scale"... Perfecting a car in GT7 is almost enough to then perfecting any other car in the game with minor adjustments. In ACC attempting to perfecting a car takes much longer, getting closer and closer to that fastest lap is harder, even setups have so many levels to them, you can spend hours on end trying to figure out the best setup and still have not perfected your car of choice. Then you go to another car and the handling difference is so much more highlighted than in something like GT7. The longevity of ACC is in simply pushing a better simulation to its limit, and no wonder why every time I see most GT7 racers come to ACC always feel like they are in the most hyped races they ever enjoyed.

Why do you think this is? Because ACC takes itself more seriously. Whilst you are sitting there in GT7 saying "omg look how many shiny cars!" and spend 30 hours just unlocking tracks and aspects to the game, ACC you spend those 30 hours learning one track and feeling that you still have a long ways to go. lol.

And as I said, small studio vs big studio. GT Sport made 355 million estimate, that is their second last title and thus not counting GT7.

AC + ACC made 104 million in 10 years. lol. I think if they had the budget and sales Polyphony had, then they too could support such a move.

There is nothing incomplete about the game. Instead of re-skinning you a GT season every year and selling it to you again, they have the same title for over 5 years now and adding updates to it accordingly to seasons along with free updates as well and charging you avg 10 bucks. lol.

The game has more than enough content. Its for serious sim racing, not car collecting. You want car collecting, I suggest AC1. I am up to 1000 cars atm and 200 tracks and all this for less than total 20 bucks. Totally different game and we have mods to thank for this. Should we now start comparing GT7 to AC1 and start whining it has no mods?

Each game has its target audience, platform, and characteristics it strives to achieve. ACC is not a content-less game. Its as complete as it gets for an official GT game, and any new work done to it is not free. The most accurately scanned tracks and most attention to detail, and Nord delivers in one of if not the best version of the track up to now. Hell yes they should charge for it.

And whilst you are sitting there thinking GT7 "has lotz of contentz" you spent 300 hours unlocking things whilst people in ACC spend 300 hrs trying to learn tracks only to find they only still perfected 3 to 5 tracks from the 20+ in the game. lol.

If money is not an issue, then what again is the complaint? That a smaller studio that is also striving for quality over quantity is charging you for their work whilst a large studio is not whilst laughing at you waste time to earn credits and in many cases in the long run STILL get money out of you so you can skip the grind? You are ok with this I guess? Well then, each to their own is all I can say at that point /shrugs
Falcos01 Apr 7, 2024 @ 6:14pm 
Originally posted by HA2ARON:
Originally posted by Falcos01:

For me the money was not an issue, I have two set of quality wheel and can buy the games I want. What I see is games not having content and selling as dlc after its release most do it as early access but I believe this one isn't.


So what is the issue? I don't get why anyone is complaining.

GT7 has paid content too so what you said isn't true. In fact, being able to buy credits is one sneaky way of making "paid DLC not paid". The usual, you either grind or you purchase. ACC has nothing of the sort and is not made or built to waste your time. You purchase the GT2 pack? You get access to all the cars and liveries on the go as well as the Red Bull Ring, etc.

Being that as it is, ACC also has free content like the McLaren 720s for one example. One game has a billion cars, the other has few and the only cars part of the GT leagues, meaning whatever is free will obviously be less in number.

From there on, how does quality over quantity even begin to compare? We are comparing 2 games where one is heavily leaning more into quantity over quality and the other game is the opposite. Be that as it may, the entire game of ACC on discount is as much as GT7 full retail. Same difference. Not to mention something like GT7 is Sony Exclusive. ACC has 3 options for purchase, whilst steam (the very platform you are commenting on) allows for clearly even older rigs to get into the fray without needing to buy a new console every few years.

it all adds up.

Should we complain that GT7 is exclusive? Because that is the mindset you have. I don't think we should. Its a Sony exclusive and I think this does wonders to the competition to push things forward and believe it should remain elusive. If I want to play it or not means nothing, the end result is what is in the best interest for Polyphony and for the franchise, and not what is the best for my greedy a$$.

I can keep on making comparisons. Like for example the fact that content added to the game is based on what the GT seasons had to offer. Game didn't have content? How exactly? It had all the content it should have as an official GT3 game. What? They supposed to just start throwing things in there their license doesn't cover?

Going back to quality vs quantity, the fact is that GT7 has dumbed down physics in several areas and made the in depth programming and handling details to all cars work on a much more manageable "scale"... Perfecting a car in GT7 is almost enough to then perfecting any other car in the game with minor adjustments. In ACC attempting to perfecting a car takes much longer, getting closer and closer to that fastest lap is harder, even setups have so many levels to them, you can spend hours on end trying to figure out the best setup and still have not perfected your car of choice. Then you go to another car and the handling difference is so much more highlighted than in something like GT7. The longevity of ACC is in simply pushing a better simulation to its limit, and no wonder why every time I see most GT7 racers come to ACC always feel like they are in the most hyped races they ever enjoyed.

Why do you think this is? Because ACC takes itself more seriously. Whilst you are sitting there in GT7 saying "omg look how many shiny cars!" and spend 30 hours just unlocking tracks and aspects to the game, ACC you spend those 30 hours learning one track and feeling that you still have a long ways to go. lol.

And as I said, small studio vs big studio. GT Sport made 355 million estimate, that is their second last title and thus not counting GT7.

AC + ACC made 104 million in 10 years. lol. I think if they had the budget and sales Polyphony had, then they too could support such a move.

There is nothing incomplete about the game. Instead of re-skinning you a GT season every year and selling it to you again, they have the same title for over 5 years now and adding updates to it accordingly to seasons along with free updates as well and charging you avg 10 bucks. lol.

The game has more than enough content. Its for serious sim racing, not car collecting. You want car collecting, I suggest AC1. I am up to 1000 cars atm and 200 tracks and all this for less than total 20 bucks. Totally different game and we have mods to thank for this. Should we now start comparing GT7 to AC1 and start whining it has no mods?

Each game has its target audience, platform, and characteristics it strives to achieve. ACC is not a content-less game. Its as complete as it gets for an official GT game, and any new work done to it is not free. The most accurately scanned tracks and most attention to detail, and Nord delivers in one of if not the best version of the track up to now. Hell yes they should charge for it.

And whilst you are sitting there thinking GT7 "has lotz of contentz" you spent 300 hours unlocking things whilst people in ACC spend 300 hrs trying to learn tracks only to find they only still perfected 3 to 5 tracks from the 20+ in the game. lol.

If money is not an issue, then what again is the complaint? That a smaller studio that is also striving for quality over quantity is charging you for their work whilst a large studio is not whilst laughing at you waste time to earn credits and in many cases in the long run STILL get money out of you so you can skip the grind? You are ok with this I guess? Well then, each to their own is all I can say at that point /shrugs

You don't need to convince me I know they are differents game I do enjoy both, I do understand now its two differents model one which is cars only are locked having to earn everything and also having to grin but tracks are free and bonus cars but the other you have access to everything but having pay for dlcs.

Edit: So again GT7 is also good sim by the way no need to show me ACC is better.
Last edited by Falcos01; Apr 7, 2024 @ 6:16pm
Tactical Grace Apr 11, 2024 @ 12:30am 
Originally posted by Falcos01:
I don't like it still you release a game with half the content and than sell the rest of the content overpriced later.

The Nordschleife wasn't part of the license until recently. Then the devs went out and spent weeks laser scanning what is currently the most up-to-date, realistic version of the track in ANY sim or game. Do you understand the incredibly simple idea that people have bills to pay, companies have to pay wages, etc. People really need to go back to school and learn basic economics if they're struggling with such hilariously simple ideas.
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Date Posted: Apr 1, 2024 @ 9:59am
Posts: 87