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The minus points - when someone crasch into you (without brake check or similar)....
It's really not that difficult to program it, just enter plus or minus of the average speed at a given point or turn for a given class, and if someone goes to crasch into your ass, only he should get punished.
This is especially annoying in online racing...a few idiots who hit you after the start in the first corner, and you get the SA downgraded...
https://www.youtube.com/watch?v=F9btYeHY-n0
Start last, even hand position depending ont he situation and wait to "really go for overtakes at 2nd or 3rd lap (depending on the field andd how not spread it is also how people in front are fighting each other)
After 1st and 2nd lap the remaining players are more civil and know a bit better how to proceed.
Was coming here to say this. Don't qualify; just start from the back and let all the idiots destroy themselves in T1. And, even if you crash, make sure to finish the race. The trust you get from that usually should compensate for any SA rating you lost.
If you need to get your SA back up in a hurry in the hopes of getting better lobbies, then just race offline with AI and stay close to a car without overtaking it for the entire race.
If none of those solutions work for you, then look at joining a league like LFM.
Also, I find it better as there are more fights this way than starting 1st or at the front rows and just driving on my own (in case the whole server is civil and dont start races crashing everyone orr if it is a group race with people everyone know each other).
I actually got kind of tiired last year from "starting 7th to 2nd, even 1st once" at group races or starting 1st to 3rd or 5th at open lobbies (about 30% starting 1st) and just driving on my own with someone from 0.3s to 9s behind me and 0.3s to 9s in front (sometimes more, sometimes less, like 0.3s difference per lap I used in the example and depending the race is also longer so it may go up to 20s, 30s.... boring having only cars 1lap down to overtake as if it is not the case of open lobby there is always no fight)
it can be done, but it makes racing less fun and more ridiculous as you simply have to expect every single person you "race" against to turn in on you, most of the time your places gained are because of mistakes. So you learn less about racing, but you do learn more about reading how people drive and their manner.
The issue with this is it takes the fun out of racing, you cannot have a good old fashioned fight with someone, as it just means you lose SA rating. When I played sims before all this rating nonsense you could have some amazing fights with people and you would both come out of it well, no hard feelings, it did not always happen but at times a fight like that was worth 10 when you just passed easily.
It clearly has not been looked at since release and there ought to be servers where SA rating is not affected, that would enable people to drive how they want, as long as it is clear what is the problem?
This is the issue with licenced games sadly, the reputation of the brand owner is not allowed to be tarnished, so you get stale racing at times
At least Kunos is self-aware enough to be honest that things aren't perfect in ACC and likely never will be. Technology is still rapidly developing, especially in the sim racing space. It's not quite there yet, but lots more potential down the line.
Why? Because the only people this company listen to are aliens and streamers. not real players. Same as most companies sadly.
At the end of a race, we should be able to give a bonus or a minus to some players we met.
Easy, not sure you get the right rating everytime, but overall statistics would play right.
It would become a crapfest after the end of each race and many players receiving votes for no reason everytime also from many other players, tanking everyone SA on most races.
It is delusional to believe that much in the playeerbase that already crash for no reason or out of entitlement.
Yeah, that idea is just asking for trouble and a bunch of ♥♥♥♥♥♥♥♥♥ to happen between players. Most people who accuse others of running into them are the ones causing the crashes themselves. People would give a "minus" to anyone who didn't just let them go by.
Although I'm sure all the streamers would love getting points for no reason from all their simps who crashed in T1 and spectated the rest of the race.
It may not be perfect, but it's safer to just penalize both players so everyone is more careful around each other.
You are entitled to your opinion. :)
The current system basically blames both parties for ANY issue, this is plainly ridiculous if a guy just drives into the pack at T1 Monza or something, for some incidents it is fine, but it is a one size fits all system that is not and never has been fit for purpose.
The AI in the game can be used to quickly work out incident blame, it can take some time if necessary, but if a guy is taking his line at T1 Monza at say 40 mph, and he is hit by someone doing 150 mph it is clear who and WHO ALONE should be blamed for that incident, the driver of the car being hit should not, and as it stands will be. HE will not lose as much trust but he will lose a point or two.
That is plainly wrong and bullcrap to those that say it is too hard to program this, that is very easy to fix, the game knows exactly how fast AU can take that bend (in a range based on AI speed) so knows exactly that 150mph there is a guy going too fast, that is not hard to program, sorry but it is not.
Its the same in iRacing as well. You welcome to make a better system with better logic. But there is also your failure to understand the logic of the safety rating. Safer drivers on average will have a better rating. Thats it. There is no end goal to have 99% rating - its meaningless on its own. Better drivers have less incidents and better rating. Also, tell me how are you going to handle trolls in online lobbies, who wait with a slow car and then turn in front of leaders? Your logic doesn't cover it, does it!? Ever heared of the Dunning Kruger effect? You know so little of smth you think you know best. I bet you a million bucks, the coders of ACC and iRacing have considered all situations and options over the past 15 years you could come up here with a few days or weeks. If you first don't understand why smth is the way it is, think why is it that wey? Is it really so that everyoen else is dumb and you alone are the smart one or is it infact you, who have failed to consider all aspects.