Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
google reference to explain Negative toe, or toe out, is the front of the wheel pointing away from the center-line of the vehicle. Positive toe, or toe in, is the front of the wheel pointing towards the center-line of the vehicle.
this gives a pretty good idea if you scroll about 50-60% down the page it talks about toe out on rear wheel drive cars its really good info to read anyways and sort of connect the dots to try and understand
https://suspensionsecrets.co.uk/adjust-tune-toe/
Toe out or even zero toe would make the car worst to drive, therefore unrealistic and wrong at ACC to even alow it to be drivable with zero or negative toe, much less max negative toe at the rear and even worst to make it "better" with max negative toe before 1.9 update ... it still quite manageable with max negative toe, as shown in videos at youtube, what still wrong by simulation aspects showing the simulation at ACC have "at least" something fundamentally wrong.
I always drive the default safe setup (well, for the most part) but when I was told to use max negative toe in the rear and I was doing mistakes while being 0.2s faster at Brands Hatch I was like . . . lol.
They decided there was no need for explanation.
With that said. Toe out in the rear is a terrible idea.
I know.
But in the game, toe out is - or + ?
I'm starting to try and see how 0 toes in the rear does and if that will help the rotate better or not.
as in maybe we go max -4.0 toe on the rear well for all we know that is still actually at 0 toe or could even still actually be +.01 or something there is really no explanation they basically setup it up to look like we are dialing in the car but the values deep in the game are different and just because we max something out in our setup does not mean we made a huge adjustment because the full adjustment could be locked or only aloud to let us change so much.
anyways i doubt anyone understands i know i sure dont haha just stuff i have heard on streams in the past
i remember when all the max -toe on the rear stuff happened at first Aris did some streams on it saying that we are not really setting full -toe and that it is a limited amount we can adjust and the numbers we see are not actually the min or max levels but just a limited adjustment weather that means we can only go from 0 toe and up or how it actually works i have no clue
i really wish they would explain this stuff in depth in the game and also a picture of how it actually effects how your wheel/tire is sitting would really give an idea of how much your adjusting at least.
anyways its very weird
I understand there is just a number when it’s about downforce for instance.
Weider, what is this number we can change as front brakes and rear brakes ?
(Not the balance or the ducts)
its suppose to be the brake pads you use. From what I have heard is that you use value 1 for a race under a hour, 2 for 3 hour race and 3 for any longer. but once again there is no real info about it in game.