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If Kunos say the setup values are within realistic ranges, then they should fix the mas/min setup values to avoid the exploits??
Also, as Kunos do changes according to "esports competitions" (as we saw in the near past on some update logs), I dont think Kunos would really "fix any of these issues" as the esport drivers use these.... But that is my guess, seem like Kunos do BoP and adjustments according to esports (what reminds me of League of Legends where adjustments are mainly done in regard to esport leagues in EU/US/KR then all other adjustments are related to plat+ ranked ... But Lee Sin always remain usable and OP or "good" while "new champions" get good updates until more newer champions are released or "esports force a new meta and these champions receive nerfs to take these out of the meta" what sometimes kill old and new champions in that regard.. or make some set of champions so OP that nearly make some champion choices almost unavaliable or these are nearly 100% banned).
I would not like to se ACC or any other sim follow the League of Legends trend of doing this.. (but again, I think Kunos already do some of that to some extent)
i think a lot of the jardier setups on his website have these weird(i guess) things in the suspension/dampers lol the thing is jardier just does what is working if you want to call that an exploit i dont know that i would agree because every car has some setup stuff that looks strange but works well.
i also use a lot of fri3d0lf setups he tends to have a bit of a stiffer setup both work pretty well and is maybe a bit less strange looking.
I also feel like some of these exploits are just mental like the -toe thing doesnt really work anymore in my opinion or maybe only work in qualifying i dont think it would work as well in a 30min + race.
i have messed around with 1 wing and dropping the rear down i dont know how to really feel i guess the car feels pretty gripped up and probably less prone to spinning when compared to max wing and a higher rear it also seems to bounce much less on curbs in the end i think using this would be pretty track specific as i did not really gain any lap time but it was surprisingly pretty easy to drive probably easier to drive with 1 wing and low rear than max wing and a normal rear height the really strange part is it made the huge bounce on some curbs much better.
i would almost just think there is some sort of problem with the rear suspension or something like it just wants to launch the rear end in the air and send it around in a circle even on the brakes or off throttle this is when you are using max wing and not when your using 1 wing and a min height on rear. so def seems a bit odd
I had tested yesterday on Misano, max negative toe and max negative camber on both front and rear wheels (not using TC2 OFF on the Ferrari 296).
Car reactions:
- under brake if I turn a little bit the brake, with my usual 54.8% brake bias, even with 100% brake, car wants to turn a lot, but it dont spin, when releasing brake it snaps but with a lot of grip.
- on throttle if I just mash throttle to 100%, it will not understeer but also will not spin and will remain with a lot of grip and do the turn just following my steering.
- If I turn it a lot the car will not understeer as usual but insted will turn more.
Car becomes way more lenient and respond to inputs with optimal or near optimal grip even when it should not, so I guess these "max negative toa and camber" still working as car is more lenient with mistakes, but tyre wear is not a problem (at least was not a problem to me, I could consistently drive at 34.4~34.6 where I know, by my mistakes, some of these induced on purpose, I should be doing from 34.7 to 35.0 but car was delivering and tyre wear was "ok" when copared to the tyre wear I am used to with the default safe).
I did not try to drive "optimizing my inputs to abuse of this" but it felt, even not really pushing hard and doing some mistakes at every lap, quite easy to be this consistent on this level.
I believe with TC2 OFF it would deliver a bit more on-throttle steering without losing grip and without understeering, meaning I could gain some 0.1s (or around it, I think at least 0.05s) per turn and per long straight, meaning a min gain of 13x0.05 (13 turns where I see it would give this gain) + 4*0.05 (4 straights where I considered this gain was possible), 0.85s, to a max of 1.7s (but I think a 0.85s is quite reasonable and doable if abusing of it and adjusting driving style to match the TC2 exploit).
i also think using more -toe in the front seems to be pretty standard the problem is we dont actually know what -.4 or w/e actually means because its still sort of a limited adjustment according to w/e values kunos sets we dont know if this is even close to actually maxing a setting out or even turning something off completely as far as tc2 goes it might say off but that does not mean its actually all the way off as there could be a set minimum still but we are only aloud to adjust a portion of the actual range.
i think the problem was going max -toe on the rear was the strange thing that was working really well in 1.8 this is sort of not something that is used IRL i dont think maybe there are some cases anyways i actually run + toe on the rear usually i run around +.0-.1 on the 1.9 patch on the rear and around -.15 -.25 on the front.
i also wonder how many laps you did personally i do feel like running max-toe may help in qauly but in a 45min-1 hour stint with no tire change you will notice the tires go off faster and worse in the long run at least i feel this way.
i would also say the ferrari is one of the best cars with tires i believe so maybe you can get away with more -toe where as the mclaren is already kind of unstable and wanting to slide a ton and come around on you a lot so the tires are already wearing down faster so going extreme -toe will make it really hard to drive after 20 mins.
i think people that take the time to try and set the car up should be rewarded with faster laps i mean idk obviously it has to be done somewhat realistically and make sense though
i think its strange how people call these things exploits when its just how the game is working everyone can find things that make the car work better and drive faster or fit there driving style better if they spend time practicing and tuning the setup so that makes sense to me that the people spending hours messing with the setups are going to be the ones doing the fastest laps or sort of unlocking tricks that help on specific tracks or cars.
TC2 setting as OFF . . I think it is clear, it is OFF, what TC2 do is being responsible for the traction control, for being responsible for how much the TC actually engages, what mean having TC1 with TC2 OFF mean "nothing is activated" tho it seem to deliver a sort of stability control "without cutting off power from the engine?"... because that is the effect felt with TC2 OFF and TC2 OFF, from my understanding of its description, should mean no TC effect should take place at all, no matter yuor lvl of TC1 (where TC1 mean "when the TC2 engages")
i just wish they would at least have some kind of instructions on what each setting does and what we should expect from each setting then we would know if its working the way they intend or not.
right now we just are saying if something is working well its an exploit but maybe its working how they want it to work? who knows sense we have no guide really.
i also wish there were better default setups lol i know you use them and w/e i just dont think they are a good place to measure from because there are constant changes to the game that mean you have to adjust the setup accordingly even with the brand new cars there has been so many changes to the bop with weight being added/removed aero being changed and everything else and basically they are doing this on every track so it sort of means the setups they made were not made with the cars in there current form idk what they could do about this just have a guy that updates the setups with each update i guess probably would not take much time.
i think for most people starting the game these setups are very hard to drive especially if your buying the base game only and mostly have the older cars with extremely outdated default setups.
It sounded more as excuse tbh.
As right now unless you intimately understand the physics and some other stuff you can easily play this game and unknowingly be miles off the pace and off the setup sweet spot.
Some older games had access to setups approved by the developer, I think RACE 07 did this and it worked superbly well.
I know you can do this in a way, but back then you could access all sorts of setups online in the game, a far better way, so you could try a few and find out what works and learn from them.
Makes you reaslie that not everything new is great, this was being done 15 yeasr ago.
Really saddens me this. Am just coming out of the nub stage as far as learning the sim goes and am practising hard to get my seven laps done for LFM. I never use other driver setups as I really want to know how to do them, or at least have an idea about them myself.
Anyway, I saw a free one going so I tried it ... and when I opened it I realised that most of the settings had nothing to do with what would work in the real world. :( They are so extreme that it makes a mockery of having any graduation in any of the setup parameters.
I only drive one car as am trying to learn it but seeing this kinda knocks the wind out of your sails as to work stuff out by pure trial and error takes a long time for one person especially when it doesn't appear to relate to real world logic.
Hey, what do I know :(
You can learn and improve, drive for yourself, not for the others, and you will improve.
Drive for the others times and you will get stuck (or will go to "using the same exploits").
Hi,
I just registered to lfm with my steam account.
I got the server password for SA>80 and could join the brands hatch license run.
I did 8 good laps in 1.27 average but when I return to lfm site I see nothing about my record and still no license.
Do we have to link the account ? (I see link to patreon or discord but not steam)
When you are done with your good laps (nothing indicates it’s good), you just quit the game or you have to go back to pits ?
Please tell me if you get your license.