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翻訳の問題を報告
There’s always going to be stuff done in a SIM that can’t or won’t be done in real life, partly due to lack of danger, financial cost or it’s still just a SIM.
For me an exploit is some weird setup value, corner cut, network exploit or something like that.
I tend not to race multiple SIMs, partly because I think you do get conditioned to one which can give unfair bias against others. I do tend to look for the positives though, if I don’t like something or a company I tend not to buy it again e.g PC2.
I tend to race multiple SIMs because they all generally do something better. Iracing vs ACC is the easiest comparison. What Iracing does right is relatively (I say relatively, ACC is very close) unmatched, but they don't do enough things right for it to be wholly better than ACC. Like when Iracing gets something right, it may be a 9 in terms of how close it is. But it has too many major issues that bring the overall simulation down some in areas. Where as ACC does everything very well, but not exactly a 9 or 10 for most areas. So say ACC is 8s across the board, an Iracing is a 9 every so often, but Iracing has certain aspects of the simulation that are easily 5s or 6s that hurt it.
An exploit for me is certain things that are very far off the path of what you would reasonably done, and are only done for the sake of unrealistic time gain.
Iracing has a huge issue with setup exploits, minimum pressure, max camber, softest ARBs, disconnect rear ARB, extreme rake, either no or max dampening across the board or similar, or etc for GTE cars. And their GT3 cars follow very similar stances which is very wrong.
Iracing is a good sim when its within the window, but if your going to go fast you will go outside of that window in setup and as a result of setup, driving style due to a awfully unrealistic setup.
And those above mentioned issues is likely why Nikki feels the way he does, its not that ACC is leaps and bounds ahead in simulation. Its that they've done enough closing of loopholes and exploits that driving fast is relatively close to how it should be. Or at least closer than what he is used to when you take in many factors.
I will say though, for fixed series on the new tire model (fixed being non-adjustable setups) the driving styles in Iracing are pretty proper. But Nikki doesn't race fixed (or at least not often).
And this is coming from someone who was able to race against Nikki in Iracing before and have comparable pace, so I do know a good bit about the simulator.
What a nosense comment
rant...
Why peeps push novice sim driver who are 3~sec too slow in online race to learn from real driver. Data show that real race driver are 4+sec off pace.
isn't it logical to push new sim driver learning from desktop chair warrior?
ACC has inherited something of that terribly outdated way of thinking about simulation to a lesser extent, but have improved and evolved, thankfully, a lot in that sense, being much easier regardless how boring, synthetic and soulless these GT3 cars are actually.
I think he's four seconds off the pace, first because driving these cars in real life is way easier than in the game, and second because the setup exploits that plague this game; well, almost every racing game where you can tune your cars, let's be honest.
the issue that plagues sims are that tehre are common cheats that good sim drivers know, these things are not easy to do in real life,
Some of them are fair enough but mst of them are garbage, plus in a real car you have all sorts of things you ahve to deal with such as driver fatigue, heat, g force.
None of this is in sims, so give the guy a break for a long time he was involved in the sim community, added to it, and gained fans.
Tho yes it may also have to do with FFB (and imo not only there are no g forces but ACC weight transfer snd wheel locking feeling are very weak to non-existant in comparison to AMS2 and rF2 imho).
On default safe, even with 62L, I could get into 23s and I am no alien.
That's what I thought.