Assetto Corsa Competizione

Assetto Corsa Competizione

Adjus Wrench Oct 15, 2018 @ 5:11am
Min internet speed required?
Hi. May i say i just love this game!

My PC specs are up to the task but my internet rarely gets over 1Mbps! Therefore in the special races i can enter the single car races but it gets way too laggy when i try to compete with the whole field :(
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Showing 1-15 of 24 comments
Jacobs Oct 15, 2018 @ 5:19am 
Lags in races are not internet dependant. It's your CPU. Anyway for me it runs much worse with full grid than on first release.
Barack Obama Oct 15, 2018 @ 5:42am 
Please get a better connection. It's awful when some country bumpkin's car teleports all over the place in front of you and you have no idea where it actually is and if it's going to spawn inside you next.
OMG 77 Oct 15, 2018 @ 7:23am 
1mbps lol. do you live in the 90s
bet it dont stop you racing online multiplayer blaming people for taking you out. lol
if its wifi changing channels can give you extra mbps
BRT Cobra Oct 15, 2018 @ 7:30am 
nothing to do with internet lol
Bob Oct 15, 2018 @ 8:37am 
12-20Mbps download with 1Mbps upload speed is the recommended internet speed for most MP Games ..
Last edited by Bob; Oct 15, 2018 @ 9:44am
FHarbor Oct 15, 2018 @ 9:52am 
It's 2018 and gigabit connection costs 7 € / month, so get a better internet provider if you not live in Africa.
Originally posted by Bob:
12-20Mbps download with 1Mbps upload speed is the recommended internet speed for most MP Games ..

I don't know a single game what needs more than 1Mbps up/down playing unless it wants to download assets "nonstop" so slower speeds would mean th eplayer needs to wait more to join a session after a map/track etc. changes .

But the actual usual online gameplay needed probably not more than a few bytes per seconds since MP exists on a network and I doubt it's changed much. I guess online MP in most of the games would be possible even with only 128Kbps. Latency and bandwith are two different parameter.
Last edited by in memoriam of Sharky; Oct 15, 2018 @ 11:20am
Jacobs Oct 15, 2018 @ 11:45am 
Yeah, down/upload doesn't really matter since it's like max 20-30kbps of data. Ping and stability of connection is what you should be worried about. Ofc in single player it's not the case and you simply don't have lag but low fps or stutters because of CPU probably.
Last edited by Jacobs; Oct 15, 2018 @ 11:46am
Bob Oct 15, 2018 @ 12:27pm 
Originally posted by Sharky:
I don't know a single game what needs more than 1Mbps up/down playing unless it wants to download assets "nonstop" so slower speeds would mean th eplayer needs to wait more to join a session after a map/track etc. changes .

But the actual usual online gameplay needed probably not more than a few bytes per seconds since MP exists on a network and I doubt it's changed much. I guess online MP in most of the games would be possible even with only 128Kbps. Latency and bandwith are two different parameter.

Latency is more important than the speed of your internet.. but in reality 12 down and 1 up are required for a smooth experience.. in most modern titles , sure 1Mbps up and down should in theory be good enough.. but in reality it's not.

Every game has different netcode .. it will to a degree be dependant on how many client updates there are every 60 secs .. Both Xbox and Sonys' minimum internet speed requirement for multiplayer is 3Mbps download and 0.5 upload with a maximum ping of 150.

1Mbps up and 1Mbps down may have been good enough 15 years ago .. but now the base standard for a good experience online is 12Mbps down and 1Mbps upload, regardless of what you believe.
Last edited by Bob; Oct 15, 2018 @ 12:34pm
Adjus Wrench Oct 17, 2018 @ 12:42am 
I live 12 km from Adelaide in Australia. thats a lot like Africa lol.
\CPU is i7 6500 16Gb DDR4 ram; GTX950 with 4 Gb Vram
Internet is 1Mb down and .o6 up . Sad , eh . And this ADSL2 connection costs AU$ 60/month !
Adjus Wrench Oct 17, 2018 @ 12:43am 
Thanks for all the replies by the way
Jacobs Oct 17, 2018 @ 1:59am 
Yeah. Your CPU and GPU are not great especially for this game. Could be little better in few months when they optimise it more but still your PC is pretty dated.
Adjus Wrench Oct 17, 2018 @ 3:27am 
ok. got it. Cheers Jacobs
Originally posted by Bob:
Originally posted by Sharky:
I don't know a single game what needs more than 1Mbps up/down playing unless it wants to download assets "nonstop" so slower speeds would mean th eplayer needs to wait more to join a session after a map/track etc. changes .

But the actual usual online gameplay needed probably not more than a few bytes per seconds since MP exists on a network and I doubt it's changed much. I guess online MP in most of the games would be possible even with only 128Kbps. Latency and bandwith are two different parameter.

Latency is more important than the speed of your internet.. but in reality 12 down and 1 up are required for a smooth experience.. in most modern titles , sure 1Mbps up and down should in theory be good enough.. but in reality it's not.

Every game has different netcode .. it will to a degree be dependant on how many client updates there are every 60 secs .. Both Xbox and Sonys' minimum internet speed requirement for multiplayer is 3Mbps download and 0.5 upload with a maximum ping of 150.

1Mbps up and 1Mbps down may have been good enough 15 years ago .. but now the base standard for a good experience online is 12Mbps down and 1Mbps upload, regardless of what you believe.

Microsoft and sony make those requirements so it will be "fool proof". The communication between the servers and the client is usually just bytes/seconds and not even kilobites I guess but there are a lot of background downloads/uploads going on with the recent systems the "average joe" user not even aware of so thats why they suggest higher bandwiths as minimum so under load games will still work .

In the past years games got bigger in size because of better higher quality assets (textures,models, sound quality, etc.) but the rest datas what need to be exchange during online gameplay between the clients and the servers are the same few "one and zero" I think so that means its the same amount of data as it was twenty years ago if MP worked fine with "64kbps" a decade ago than It must be working now also unless we went backwards coding online gameplay ehh.
Last edited by in memoriam of Sharky; Oct 17, 2018 @ 11:09am
Timekiller Oct 17, 2018 @ 3:06pm 
start your game go to video option ans set everyting from epic to low!!
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Date Posted: Oct 15, 2018 @ 5:11am
Posts: 24