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Maybe he is too used to AC and PC2 low FFB.
FFB at PC2 is weak in terms of details, but is strong for weight transfer.
AC I dont remember how it was but I dont remember it being strong either.
If he tries KartKraft he would think his wheel was about to brake at every corner or straight as is shakes and vibrates like hell when compared to PC2 or even "ACC with a strong FFB settings", the FFB is strong at KK and I must say, the feeling of a real kart there is far better than anywhere else (not only because of the strong FFB but also because of kart physics, also a kart is that strong because it has no mechanical parts to reduce the feeling, so it is all raw and right from the wheels to the steering wheel and without springs either so each bump look amazing at good or high speed . . . or dangerous, depend on how you like to see it
Think that the more track details you have, the better so you know where and why you slide, where and why you spin and can react accordingly and in time, before you already spun or started the slide.
If you reduce too much, you will not have the track details and will be playng mostly with screen image reactions (so the spin or slide already happened) or with "wheel being a bit hard" what mean you already locked wheels when braking.
ACC the cars already feel a lot confortable, if you drive properly and at the racing line, the wheel will convey mostly track details and you can benefit the most from it.