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In game set...
gain 75% to avoid clipping
Min force 2% helps deal with the belt drive slack, makes things more snappy
Dynamic damping 100% wheel becomes more unwilling to turn at higher speeds due to the gyro effect from the rotation of the wheels
Road effects 15% a backing track to the ffb, not the main beat, keep this below 20, Helps things feel more lively.
Rotation same as control panel, 900 or 1080 this will then match the rising of the wheel to your car
You're not going to be feeling much until you get the tyres warned up so focus on that first, feel for the details and worry less about muscling the wheel around.
Whenever you do those control panel tests your feeling the absolute maximum force the wheel can deliver every which way.
Sure it wrenches around in your arms whilst singing "I'm a lumberjack and that's ok!" But there's no detail at all, just the motor yanking around hard as it can.
If you set the wheel to deliver max force all the time then that causes clipping, everything feels exactly the same from the smallest twitch to the largest yeet once the wheel is clipping. Think of it like a speaker turned up too loud to be able to hear anything coherent, it's exactly that.
Now, these cars need the tyres up to temperature and pressure to go faster, that kicks the aero in and gives you more grip and more speed and so on.
Point being, the range of sensation the ffb needs to provide is extremely wide ergo fresh cold tyres and the corresponding slower laps are going to feel a lot less tight and snappy than once everything's warmed up and you're hoofing it around with the aero smushing you to the floor.
Hope this helps out somewhat dude.
I am comparing the FFB from AutoMobilista 2, the same car, the same track, and the AM2 FFB feels far superior and informational. I can honestly hardly feel anything in ACC, everything is extremely subtle, and I do not feel I'm getting the most out of my wheel in this game.
Even with 100% Dynamic Damping the car still feels very floaty and its still very easy to turn the wheel, there is little resistance, I feel like I'm driving a family sedan around the corners.
Games like ACC try to recreate the forces felt through the steering column with the data they have available from the cars themselves, so objectively speaking the range of force you get through the wheel is pretty accurate.
Much more so if you have a DD wheel since you have all the more torque to play with and that range of ffb doesn't have to be squished in 4nm~
Problem is that when you're actually steering a wheel in a car going around a corner g force plays a role in how much force your arms have to give.
For example in a fast right hand turn the more your left hand moves to the top of the wheel the heavier your arm becomes thus requiring more effort to move the wheel.
The torque through the steering shaft hasn't changed much if at all but because your arms are now fighting the lateral force pulling them sideways the muscle needed to push through would be different.
This isn't even touching on how the occasional bump in the track might not translate to that much through the steering shaft but makes your arms weightless or pulls them down abruptly, if your arms aren't perfectly level then it'll take reflexes and effort to compensate just to keep things straight.
They key bit here when you add G-force into the mix is that the even though torque providing the feeling from the steering shaft wouldn't change that much, the effort to move your arms does quite a lot.
Therein is the dilemma, accurately adding extra weight to the wheel to simulate the G-forces from bumps or the lateral G from turning a corner is complicated to say the least.
The weight of the drivers arms, body type, the way that they hold the wheel and more would all come into play with interpreting how those g-forces translate into additional effort for that particular driver to move the wheel.
Some games sacrifice the accuracy of the actual forces from the car for the sake of providing more of the feeling through your arms, whilst others go for the accuracy of the feeling in your hands at the cost of feeling the effort you put into your arms.
ACC is definitely in the camp of the latter over the former whereas original AC leans the other way.
As for no ffb through t300 can't help you there dude, you've got bigger problems outside the game there.
Apologies for the essay, easily becomes a contentious subject but there's no right answer, only preference.
Then my ACC settings as follows...
Gain : 100%
Min Force : 2%
Road Noise : 100%
Dynamic Damping : 100%
After hours of tweaking, this gives me the best feel in the game. The actual bumps/kerbs are more subtle than AM2, but at least there is some nice resistance now in the steering wheel when turning which I never had before.
Anyway thanks for the help and sharing your knowledge, really appreciate it!
FWIW, I have a TX Servo base (so not the same exact wheel). My Thrustmaster settings have always been:
Overall: 100
Constant: 100
Periodic: 100
Spring: 65
Damper: 65
Auto Center -> By the game
Really glad you got it all working to your liking dude! Hopefully now you can have yourself some fun.
Now just wait for those moments of mixed wet dry conditions or when the sun starts setting and everything gets much colder. That'll keep you on your toes ;P
oh and 2020 tyres > 2019 tyres
its set at defualt. the really strange thing is pre 1.8 it was 333 witch worked great so idk why i would have to turn it down so much to get similar results now.
also there is a meter in the bottom right below the abs and tc stuff that shows the force feedback and turns red if its clipping if its turning red alot than your losing alot of feedback for me if i have the gain on 100% it feels really muted but when i go down to 80-85% the wheel starts to come alive and i can feel much more details.
my in game settings
gain 82
minimum force 0
damper 5
dynamic damping 100
road effects 0
frequency 133
thrustmaster control panel settings are all 100% except for spring is at 0 auto center by game
thats what works good for me honestly i feel like turning up min force and road effects are just going to drown out the effects that you might actually benefit from.
also changing some things in the car setup can effect the ffb too lowering the steer ratio will make it much tighter in the center and faster turn in also
anyways for the most part it just seems like thrustmaster wheels are not working as well with the new update as they used to it really sucks because the new fanatec csl DD is pretty much a couple months wait minimum now i was thinking about buying a thrustmaster tx or ts xw until things come back in stock but it seems like ACC just doesnt like the thrustmaster wheels anymore
edit Lol well i guess i should of looked at the original post date
https://www.racedepartment.com/downloads/lut-generator-for-ac.9740/
iRacing & AMS2 - strong ffb without clipping.
I've tried a ton of settings and its just piss weak in most corners, the base is capable of pretty strong ffb but apparently not in ACC.