Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Likely it will be a LOD or a view distance setting that will stop the pop ups for you.
I have the view distance at epic, I guess it may be the "HLOD" option?
this is exact the first thing i recognized when i came from pcars2. I was so upset, that i wanted to refund the game.
Also the LOD behaviour with fences etc when they come in range is very ugly for me.
Now, my eyes or brain can filter it out, but, i started for another reason pcars2 today, and what i must say? It is ways sharper.
What i have done in acc? Play with the view settings while driving, fov etc.
I drive with height 11.5, distance 10 and fov 35, 27" Monitor and i am between 50-80 cm away from monitor. This works now for me
https://www.reddit.com/r/ACCompetizione/comments/9xgult/acc_vr_settings_to_get_rid_of_the_blur/
today i play around with DSr, and in parallel i recognized, my fxaa setting with my nvidia card seems to be the problem. For me it looks like a bug. When i use FXAA even in EPIC, i loose details, useless if fxaa is enabled in nv settings or not.
I switch to ktaa, reenable advanced sharpen and set sharpen to 105%
Thats ok now for me, i will try the engine settings from above.
1. Turn off AA completely and raise resolution to 110% (it could be 100% if you use 1080p). Using AA (FXAA looks terrible, KTAA and temporal causes blurry image).
2. Depth of field and volumetric fog can also change the sharpness. The second one could be also as overkill as very detailed shadows.
3. HLOD of cars I set on 100% but I hold HLOD turned on (because of perfomance).
4. I recommend to set sharpness at 0% and check if it's ok for you. Then increase it if needed.
5. Set textures and materials at least at high.
I can't run the game on Epic but on high settings it looks sharp for me. Even with high/medium mix it looks good if you take above for consideration (but if your PC is good enough you don't worry about it except shadows and volumetric fog as I mentioned).
NOTE:
- It's all about resolution scale (like you can see in previous comments) but if you turn FSR or DLSS it starts to look awful again and make no sense to use them IMHO. If you need to turn them on do it later and compare image.
- I agree the Project Cars 2 looks much sharpen on highest settings but Unreal Engine (4 or 5) is a garbage from what I see in other games too. It's great they abandon it.
- In general I noticed that running the game without AA and other features looks more sharp and has less impact on performance.
- To play ACC comfortable most important thing is CPU anyway (because of the size grid). But it is off-topicin in that case.