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To me it would have made more sense to make it (at least) like iRacing. There as long as you are clean. Not going off the track and not making contact with other drivers, your 'SR' will increase. Here, you can drive 200 laps, but if you're not near other cars, you will gain 0 SA. If Porsche hired me to test a car and do 50 laps at Monza, they will not say I'm an unsafe driver because I did clean laps not near other cars. They would agree I was safe if I stayed on track weather I was near anyone or not. Besides, even the so-called 'fast' drivers don't really know how to driver near other cars. Often times I am punted by those guys. They are fast perhaps, but they know nothing about real life racing. If they can't get by, they just shove you out of the way. If they do this twice per race, but spend enough time close to other cars, their SA could still go up or last maintain. In iRacing, if you make contact, you instantly lose 4 SR. I think that system makes a lot more sense. Of course I've mentioned other systems that could be much better, but Kunos is not interested.
Now if your safety rating is 90 after a few races but you do a 3 hour race but are not near cars for the whole race your SA will drop slowly throughout the race. You will gain a huge amount of trust after completing the 3 hour race but you might lose more SA than you gain just because you weren't racing close to someone for such a long period.
I mainly play single player so just turn ratings off. I can't say I care what they are but to see SA drop just because I do endurance races and AI gets spread out seems like a bad design to me.
https://youtu.be/hXJqf1alrdY