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In games, there's almost always 1 or 2 graphics settings that are unoptimized, where a particular choice (low, med or high) will run like ♥♥♥♥ and eat up frames. Finding these 1 or 2, frame-eating, badly optimized settings is worth it, every time. It makes unplayable games, playable.
Your performance is not necessarily a definitive assessment of the state of ACC. My system is similar to yours (6700k, 16GB RAM) apart from a GTX 1080 and I can easily average 75 FPS during a race with no instability or stuttering at 2560x1440 (most settings either high or epic).
Yes, this game needs more resource for less eyecandy then PCars2
My only worry was when I realised it was being made with the UE4 engine, which is an unoptimised mess in a lot of physics heavy titles (train sim world anyone).
Whether it will get much better is something we will have to wait for but I'm not too hopeful.
This engine doesn't seem to run the processor hard (50% ish) and my gpu (GTX 1080) runs at a similar load.
I've seen this on several UE4 games and I'm still scratching my head and wondering why it can't use more processor resources and more gpu resources cos it looks there's plenty of headroom??
Robo Recall VR (UE4) got alot related physic stuff, not physic heavy as in ACC but anyways it performs really good.
And your 50% load on CPU means nothing... you not even talking which CPU you got.
Alot SMT/HT treads doing nothing in games, 99% games using only 4-8 treads.
If you have a 8700k with 12 treads means, you MAX CPU load will stay below 40% and this means full possible load, because most games still runs with 4 cores... 4cores are still mainstream... if you have a ryzen with 16 treads or intel with 12-16 treads, dont expect this prozessor will get full benefits from games, this is not how game industry works!
That's had loads of optimisation problems.
My rig comprises of a Ryzen 5 1600 @3.8ghz, a gtx 1080 and 16gb ddr 4 ram.
This game runs decent enough for me, it does dip down to mid 40's fps at night but it's acceptable and it looks really good.
I just hope it can be optimised because UE4 is a dog when it comes to resources I'm afraid :)
Since u have 12 treads and only 4 cores with workload means you dont reach above 30% CPU load anyways, with windows tasks in background maybe 30-40%.
Im not sure how many treads ACC can handle... in which resolution you playing?
If you increase the resolution and your gpu load stays at 50%, there is something wrong.
GPU load goes up on games when I run in DSR but no need in acc cos it looks great at 1080p :)