Assetto Corsa Competizione

Assetto Corsa Competizione

Bmxboxter Nov 3, 2018 @ 4:01pm
Game running very slow/Seems unoptimized - ?
OG Assetto Corsa runs completely fine for me between medium and high settings, so the fact that I'm getting low FPS in AC:C even when my resolution is at 1080p *and lower* is weird. Do you guys think re-installing would be a wise choice?
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Showing 1-15 of 34 comments
maelstrom_19 Nov 3, 2018 @ 5:06pm 
It seems unoptimized because it is - it's still in (very) early access. Plus, it uses a completely different games engine to AC. Re-installing - you could try it but it's unlikely to make any difference. What are your system specs (CPU, GPU, RAM)?
Last edited by maelstrom_19; Nov 3, 2018 @ 5:19pm
Sunday_Driver Nov 3, 2018 @ 5:20pm 
Optimisation is usually a last step in the process of game design. The game performance curently is very unstable with lots of stuttering. And my fps varies between 40-60 during race but at replay performance can drop as low as 20 fps. I'm running on i5 6600K + 16GB RAM + GTX 1060 6GB.
Bmxboxter Nov 3, 2018 @ 5:21pm 
lol embarassed to say but I'm using a 2012 Mac desktop computer using Boot Camp to natively run WIndows. Hopefully once the game is fully released, it will be more optimized. This is the closest I have to a "gaming computer" - hoping for a pretty high-end PC eventually, but I just have no idea when I'll have the financial prosperity for one.
Bmxboxter Nov 3, 2018 @ 5:22pm 
Lol omg - I can definitely see the unoptimized part if you're only running 40-60fps with that sort of spec. :O
Sunday_Driver Nov 3, 2018 @ 5:27pm 
I'm still playing with game video settings after upgraded my system from i5 3570K + 8GB RAM and after fresh Windows installation. I might find better results and/or game during that time might (hope for) be better optimised.
Bmxboxter Nov 3, 2018 @ 5:40pm 
ah alright
Turn the mirrors OFF and the shadows to LOW - they're unoptimized at the moment and kill FPS. In wet races, or races with lots of AI cars, if you have low GPU memory @ 2gb or under, turn the textures to HIGH instead of epic.

In games, there's almost always 1 or 2 graphics settings that are unoptimized, where a particular choice (low, med or high) will run like ♥♥♥♥ and eat up frames. Finding these 1 or 2, frame-eating, badly optimized settings is worth it, every time. It makes unplayable games, playable.
Last edited by Show Me A Mustard; Nov 4, 2018 @ 6:49am
maelstrom_19 Nov 4, 2018 @ 1:05pm 
Originally posted by Orzel:
The game performance curently is very unstable with lots of stuttering. And my fps varies between 40-60 during race but at replay performance can drop as low as 20 fps. I'm running on i5 6600K + 16GB RAM + GTX 1060 6GB.

Your performance is not necessarily a definitive assessment of the state of ACC. My system is similar to yours (6700k, 16GB RAM) apart from a GTX 1080 and I can easily average 75 FPS during a race with no instability or stuttering at 2560x1440 (most settings either high or epic).
NTU (Banned) Nov 7, 2018 @ 11:11am 
I remember when ACC first came out, people complained about FPS. Still an issue it seems..
Saxohare Nov 8, 2018 @ 7:32am 
Originally posted by NTU:
I remember when ACC first came out, people complained about FPS. Still an issue it seems..

Yes, this game needs more resource for less eyecandy then PCars2
Mondyrocks Nov 8, 2018 @ 4:29pm 
To be honest I think it looks fantastic.
My only worry was when I realised it was being made with the UE4 engine, which is an unoptimised mess in a lot of physics heavy titles (train sim world anyone).

Whether it will get much better is something we will have to wait for but I'm not too hopeful.
This engine doesn't seem to run the processor hard (50% ish) and my gpu (GTX 1080) runs at a similar load.
I've seen this on several UE4 games and I'm still scratching my head and wondering why it can't use more processor resources and more gpu resources cos it looks there's plenty of headroom??
Kobold Nov 9, 2018 @ 10:17am 
Originally posted by Mondyrocks:
To be honest I think it looks fantastic.
My only worry was when I realised it was being made with the UE4 engine, which is an unoptimised mess in a lot of physics heavy titles (train sim world anyone).

Whether it will get much better is something we will have to wait for but I'm not too hopeful.
This engine doesn't seem to run the processor hard (50% ish) and my gpu (GTX 1080) runs at a similar load.
I've seen this on several UE4 games and I'm still scratching my head and wondering why it can't use more processor resources and more gpu resources cos it looks there's plenty of headroom??
Since ACC is the first UE4 Sim game, im not sure if the Engine here to blame or just the devs or just the reason that this game is an early alpha!

Robo Recall VR (UE4) got alot related physic stuff, not physic heavy as in ACC but anyways it performs really good.

And your 50% load on CPU means nothing... you not even talking which CPU you got.

Alot SMT/HT treads doing nothing in games, 99% games using only 4-8 treads.

If you have a 8700k with 12 treads means, you MAX CPU load will stay below 40% and this means full possible load, because most games still runs with 4 cores... 4cores are still mainstream... if you have a ryzen with 16 treads or intel with 12-16 treads, dont expect this prozessor will get full benefits from games, this is not how game industry works!
Mondyrocks Nov 9, 2018 @ 3:01pm 
Train sim world uses UE4 and is definitely a sim!
That's had loads of optimisation problems.
My rig comprises of a Ryzen 5 1600 @3.8ghz, a gtx 1080 and 16gb ddr 4 ram.

This game runs decent enough for me, it does dip down to mid 40's fps at night but it's acceptable and it looks really good.
I just hope it can be optimised because UE4 is a dog when it comes to resources I'm afraid :)
Kobold Nov 10, 2018 @ 3:57pm 
I dont think that train sim is cpu heavy as racing sims... im pretty sure its just bad optimised game and has nothing to do with the engine. UE4 can perform good if the devs care.

Since u have 12 treads and only 4 cores with workload means you dont reach above 30% CPU load anyways, with windows tasks in background maybe 30-40%.

Im not sure how many treads ACC can handle... in which resolution you playing?
If you increase the resolution and your gpu load stays at 50%, there is something wrong.
Last edited by Kobold; Nov 10, 2018 @ 3:59pm
Mondyrocks Nov 10, 2018 @ 5:05pm 
Originally posted by Kobold:
I dont think that train sim is cpu heavy as racing sims... im pretty sure its just bad optimised game and has nothing to do with the engine. UE4 can perform good if the devs care.

Since u have 12 treads and only 4 cores with workload means you dont reach above 30% CPU load anyways, with windows tasks in background maybe 30-40%.

Im not sure how many treads ACC can handle... in which resolution you playing?
If you increase the resolution and your gpu load stays at 50%, there is something wrong.
Only playing at 1080p my friend.
GPU load goes up on games when I run in DSR but no need in acc cos it looks great at 1080p :)
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Date Posted: Nov 3, 2018 @ 4:01pm
Posts: 34