Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When you try to save a spin and the car just goes around anyways it means you were sliding before you noticed something being wrong. At that point a small countersteer just adds grip for front tyres and the spin deepens instead of a save. So you need to do a larger countersteer, but to not get a tank slapper it takes some experiance with keeping the front tyres honest in relation to the ground. Hop in some street car (preferably AC or rF2) and practice drifting focusing on the front tyres. You can do it in ACC but it's much harder and will take much longer.
Best is to get better at noticing when the car is getting out of shape. Focus on how quickly the car rotates. If the car is turning "too well" it means you are starting to slide. Your objective should be to steer out of it before it becomes a countersteer.
The difference in handling between ACC and PC2/rF2 is probably due to how setups in ACC are pretty far forward in terms of balance (and are more pitch sensitive). So you could stiffen front roll bar and rise front ride height a bit.
You Lambo user like me?, you need to make sure rear tyre pressure is around 28, and in the aero tab make veeeery very sure you set that "%" front/rear aero balance to zero as you play with the different options (height and rear downforce) available in that tab.
I also recommend with this car toning down braking force down to at least 96%, and stiffening rear spring/anti-roll bar too. It will help keeping the rear stable, regardless this can is so damn unrealistic physics/tyre model wise.
Pirelli is the worst thing since slice bread, and the actual problem with GT3 cars, not just their excessive dependence on aero and damn electronic assists. Give these cars proper quality slicks, and maybe even TC could be no longer necessary.
Also the Safe and then Aggressive setups within the game are very good, unless you really know what you’re doing you’ll make the situation worse and changes are very driver/track dependent. Once you can lap consistently with the Safe and Aggressive setups (get CC rating 90+) then you can think about tuning otherwise all you’re doing is tuning the car to try and remove your bad driving habits, that you think are the fault of the car but actually are not.
And yeah, I know all those blogs, and can also do a full 30.00 with the Lambo without spinning, so quit treating me as if I wouldn't know what I'm doing with this game. I drive that car only because i like the challenge, which leads me to believe that all those of you who don't see much trouble with these physics are straight away driving cars like the Mercedes or any other front engine. Lol, and you call yourself a pro.
The tyre model is bad; terrible regardless how much these guys work along gt3 teams, and that's a fact. It needs serious serious improvement. Looking forward to it..., or maybe not, I know Kunos before.
Or maybe you are right and..., Kunos is simply simulating very well how bad these GT3 Pirelli tyres are. Who knows man, it could be that too.
Differing opinion is not trolling but when you constantly post unsubstantiated rubbish without providing any supporting evidence and when this generally goes against the opinion of the vast majority of the sim community then you are verging on trolling. Also when people start using phrases like “and that’s a fact”, you know what it generally isn’t.
Did you even know a new 5 point tyre model was released and was very well received by the community in general?
If you think you’re coming across as a mature knowledgeable person on the subject then on you go but don’t complain when someone calls you out.
And ain't the baaaad bad bad bad tyre physics fact enough to you?, man.., not sure if serious. Shall we talk about the "huge" community this game has, due to obvious reason (bad physics)?; shall we talk about the other countless issues that have contributed dramatically to the situation we are in one year after?, spare me the lecture man. You're not the only one who knows this game well.
And about the five point tyre model.., more proof that you think I'm not even playing this game. You cannot be serious.
Crawl back to the official kunos forum, and find refuge in there.
You realise the community is smaller because the game is focused on Blancpain GT3 only,
i.e. a niche title/subject, it has nothing to do with “bad physics” as you put it. Oh and I’m perfectly serious, I think the tyre model and physics are very good and no I’m not a fanboy, just someone who enjoys ACC. I can accept there are issues e.g. VR but that doesn’t affect me but I can also see that Kunos are listening to the community and going from strength to strength e.g, 5 point tyre model (yes seriously) and the Competition Server schedule.
This before the 5 point thingy excreted some months ago, which well..., tbh, meh!
And after the release of that new model, then what was the problem before?, wasn't the tyre model that good too before 5-point?
Jesus Christ..., where do these guys spawn from lol
and just so you know, i definitely raged about the kerbs being unrealistic before they were fixed.