Assetto Corsa Competizione

Assetto Corsa Competizione

dave967 Sep 16, 2019 @ 4:28pm
1.08 update today, here is the changelog:
Assetto Corsa Competizione v1.0.8 update OUT NOW!
Assetto Corsa Competizione v1.0.8 is out on Steam!
Please restart your Steam client in order to get the update and enjoy the introduction of several optimisations and fixes. We are constantly full-throttle on the development of ACC, and we are listening to all of your feedback, so please keep up the great support on our official forums and channels, much appreciated!

Stay tuned, more news coming today at 3 PM CEST - #beACC

v1.0.8 Changelog
____________

GENERAL:
- Fixed “Skip Intro Sequence” setting not working.
- Added driverStintTimeLeft and driverStintTotalTimeLeft to shared memory.
- Added rain tires flag to shared memory and digital displays.
- Fixed sessions in shared memory, added session index.
- Fixed current lap time in shared memory, added delta lap time and estimated time.
- Fixed bug with fueled value in shared memory.
- Fixed trip distance in shared memory.
NOTE: more documentation on shared memory data is available in the following link: https://www.assettocorsa.net/forum/index.php?threads/acc-shared-memory-documentation.59965/
- Replay version is changed.
- Fixed MOTEC venue name bug.
- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting "2" for compatibility.

GAMEPLAY:
- AI now observes blue flags vs. player and other AI cars.
- Fixed inconsistent and wrong Career preset values (notably extra-long Qualifying sessions in Endurance races when playing in "Long" mode).
- Practice sessions are now globally limited to 60 minutes.
- Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.
NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane are open, there will be no pit crew ready.
- Championship code structure reviewed.
NOTE: pole sitters are going to take 1 point.
- Possible fix for AI late pit-exit limiter deactivation at Monza.
- Added cutting warnings in Savegame.
- Added session fuel consumption to Savegame.
- Fixed superfluous RaceComm messages when loading a Savegame.
- Fixed AI running faster for a few minutes after loading a Savegame.
NOTE: these fixes will require new game saves to function correctly. Loading older saves will still lack the correct data.
- Fixed various crashes that could occur when exiting the replay.
- Added automatic driver swap in the MFD when pitting.
NOTE: in Sprint races, the MFD will automatically jump to the next driver when entering the pits, and driver swap will be blanked out outside of the pit window.
- Fixed a bug with ghost car after returning to pit.
- Fixed Helicam remaining enabled on session change.
- Fixed Silverstone full formation lap bug with AI.
- Reduced yellow flag relative speed threshold.
- Fix for a bug with the Ferrari after a garage teleport, where the car would continue a lap down due to a respawn glitch.
- The fixed fuel time calculation for pitstops based on how much fuel the car already has - previously the refueling time in free refuel mode depended on refuel amount, regardless of how much fuel the car already had.
- Fixed pitlane entry message for AI (and better pitlane entry for Barcelona).
- Fixed wrong assists applied when returning from special modes, such as Career.
- Increased session overtime in Career events from 2 mins to 3 mins.
- Fixed different professionalism bonus texts in the Career.
- Completely reworked Custom Championship architecture.
- Fixed Custom Championship entry generation.
- Fixed qualifying rule based on the number of races in Custom Race Weekend mode.
- AI flashlights when lapping.
- A new system for safer car location state.
- AI now slow down to get space in qualifying.
- AI now uses current delta time to aid in the decision to abort a qualifying lap to take space.
- Fixed potential crashes during reverse replay.
- Updated and fixed pit triggers for all tracks.
- Fixed possible wrong states on consecutive replays of restarted sessions.
- Fixed yellow flag warning during podium sequence.
- Fix for Savegame game mode that was saving a different value after a different game load.

AUDIO:
- Fixed potential crash with audio comms disabled.
- Tweaked audio behaviour for external sound fading (to fix inconsistent audio in F3/F7 cameras).
- Fixed gear compressor timing for the Porsche 991II GT3 Cup.
- Added basic car spotter
- Added new audio warnings for flags
- Added new audio messages for stint ending and stint over

VR/TRACKING:
- Fix for the reset view (Ctrl+Space) not working with menus and HUD layers when using the HTC Vive (Steam VR plugin).
- Enabled TrackIR in free cam (F7) and chase cam (F1) views.
- Fixed inverted axis in TrackIR.

UI/HUD:
- Fixed showroom being zoomed on triple-screen resolutions.
NOTE: the new FOV is applied after a game restart.
- Added Stats page to the Driver profile UI.
- Added the possibility to enable the spotter in the Audio options.
- Fixed tyre set selector issues in the pitstop strategy section of the Setup/MFD.
- Game Mode helper texts revised in the UI.
- Stabilized realtime leaderboard in the starting phase of the race.
- MFD: certain elements now allow continuous increase/decrease on button down (fuel, tyre pressures, brake bias).
- Fixed a condition when the MFD weather forecast wouldn't update.
- MFD: driver selector is now locked in pit window modes once the player has completed the mandatory stop.
- Fixed leaderboard race number on points table page.
- Added nationality on leaderboard page/points table.
- Fixed selectors on the leaderboard page.
- Added personal best lap times to loading screens and Singleplayer Circuit Info.
- Fixed and tweaked multiple Custom Race Weekend and Custom Championship options in the UI.
- Added driver stint rule message on the pitstop MFD page.
- Fixed fuel test slider inconsistencies.
- Updated Rating Profile Help texts.
- Removed replay button visibility without recorded time.
- Added penalty indicator to HUD standings and realtime track position widget (also affects pit menu standings and broadcast HUD).
- Numerous text description and navigation-related corrections all across the UI.
- More obvious indication on the HUD when the driver stint goes into overtime.

GRAPHICS:
- More effective advanced sharpen filter in video settings.
- Fixed polystyrene distance markers inverted in Brands Hatch.
- Fixed various visual bugs on the Hungaroring and Brands Hatch.
- Fixed graphical LOD issue on the Porsche Cup.
- Various graphical updates on the Audi R8 LMS.
- Added driverStintTimeLeft and driverStintTotalTimeLeft pages to the Racelogic display.
- Racelogic pages rearranged (lap time, delta, the stint is driven, stint time left, total driving time left). The default key to cycle is ALT+D.
- Tweaked RPM lights layout for the Bentley Continental GT3 2018.
- Fixed a bug with light cones when opponents visibility was used (focused car had front lights off after changing the car with Shift+Arrows).
- More consistent placeholder values on dash displays.

PHYSICS:
- Wet asphalt water film depth now influences aerodynamics.
NOTE: you might need to raise your ride height up to 4-5mm to regain the same splitter and diffuser balance and performance on a wet track.
- General UI setup and MFD tyre pressure logic refactoring. No more automagic for ambient pressures.
Whatever the ambient temperature, the slicks are now preheated at 70°C and you can input the pressure you want for that preheated temperature.
Preset setups are already adjusted. Old saved setups will start with very low pressures and you generally need to add 4 to 5 psi extra.
Simply put a tyre pressure you desire, usually 2psi less than the hot pressure you want, and go.
- Minimum tyre pressures now at 20.3psi, as per Pirelli document request. Pay attention as the pressure can get lower than that when the tyres get cold without blankets while waiting at the grid start and can easily deflate on kerbs.
- Fixed MFD pitstops screen tyre pressures.
- All cars updated preset setups with new tyre pressures.
- Improved flat tyres grip, you should now be able to return to pits with a flat tyre.
- Fixed high fuel consumption under pit limiter.
- Fixed engine consumption in idle.
- Tyre blankets for slick tyres now at 70°C.
- Optimum tyre pressure tweaks.
- Fixed ignition on by default with manual engine start in certain cars.
- Fixed motion data stopping in the middle of the cooldown lap.
- Fixed incorrect AI tyre pressures after a pitstop.
- Honda NSX GT3 fuel consumption tweaks.
- Mclaren 650S GT3 improved TC logic.
- Fixes in Lexus RC F GT3 fast damper preset setup.
- New aggressive Barcelona preset setup for Audi R8 LMS, Mercedes-AMG GT3, Lamborghini Huracán GT3, Bentley Continental GT3 2018, Porsche 991 GT3-R, Ferrari 488 GT3.

MULTIPLAYER & RATINGS:
- Increased the minimum pre-race time to 80s for public MP, decreased to min 5s for private MP.
- Small improvement to the MP formation lap, preventing the ability to outrun the leader with good timing.
- Servers won't spam "late" warnings for event resets.
- Fixed ghost car (disconnected car) during MP replay.
- RC Rating was rewritten and now works again both in SP and MP.
- RC will start at 0 while the old Elo value is still remembered.
- Numerous SA Rating improvements. Most changes raise the requirements to gain Trust, so global SA ratings are expected to drop a few points.
- Fixed a bug where lifting on straights would generate Trust.
- SA and RC will change at a slower rate for low AI strength (< 90%), while the balance between Trust and OBWP is untouched.
- Fixed FP2 and Q2 not displayed in the server list.
- Enabled collision bag for both MP and SP. SA penalties should only be applied to cars that are "root" contacts, no OBWPs for being caught in a mass accident.
- Fixed replay autosave in MP when the weekend changes.
- Server passwords are now stored.
- Increased low-latency (LAN servers) ping accuracy, possibly removing jittering. The effects will also improve regular Multiplayer net-code prediction, but won't be as significant.
- Added DT, 5s, 15s penalties as admin commands.
- The driver swap info widget is now more compact.
- Numerous fixes to driver swaps situations.
- Team names are now visible in MP.
- Netcode preparation for new pitstop rules, preview instructions will be added in the forum.
- Server weather configuration now has more weight on the cloud level, configuring high cloud levels drastically improve the chances of rain (when dynamic weather is used).
- Server weather configuration now uses rain level as a chance for a completely rainy weekend (when dynamic weather is used). Server admins can use both weatherRandomness and rain level to achieve different types of random rain experience.
- Enabled the collection of new driver statistics.
- Possible fix for MFD crash in MP when changing pit strategy after a driver swap.
< >
Showing 1-15 of 16 comments
Pit mandatory in main server? 😟
Reco Rio Sep 17, 2019 @ 1:53am 
Can someone explain why the perception of game speed is so different from other games. For example at 100km/h seem to be driving at 20km/h. The steering wheel does not transfer anything from the car and I have a Fanatec DD2, more like I'm driving my mother's SUV.
I'm currently giving up on this game
Frey Sep 17, 2019 @ 2:14am 
Originally posted by Reco Rio:
Can someone explain why the perception of game speed is so different from other games. For example at 100km/h seem to be driving at 20km/h. The steering wheel does not transfer anything from the car and I have a Fanatec DD2, more like I'm driving my mother's SUV.
I'm currently giving up on this game
the perception depends of the person. For me ACC is the best immersion, graphics, sound and FFB...I suggest to find the game you like....
Sega rally has a very good sense of speed
Last edited by Frey; Sep 17, 2019 @ 2:15am
Talkie Toaster Sep 17, 2019 @ 7:15am 
Originally posted by Reco Rio:
Can someone explain why the perception of game speed is so different from other games. For example at 100km/h seem to be driving at 20km/h. The steering wheel does not transfer anything from the car and I have a Fanatec DD2, more like I'm driving my mother's SUV.
I'm currently giving up on this game

Sounds like you haven't bothered setting up the FOV or anything else properly and are having a tantrum as a result.
boo the goo pc Sep 17, 2019 @ 8:21am 
Still no VR mirrors????? A modder managed to add them to AC1 so a team of devs should have got them in by now.
DKW Sep 17, 2019 @ 8:38am 
Thx for update
Kr2LER Sep 17, 2019 @ 11:16am 
Originally posted by dave967:
Assetto Corsa Competizione v1.0.8 update OUT NOW!
Assetto Corsa Competizione v1.0.8 is out on Steam!
Please restart your Steam client in order to get the update and enjoy the introduction of several optimisations and fixes. We are constantly full-throttle on the development of ACC, and we are listening to all of your feedback, so please keep up the great support on our official forums and channels, much appreciated!

Stay tuned, more news coming today at 3 PM CEST - #beACC

v1.0.8 Changelog
____________

GENERAL:
- Fixed “Skip Intro Sequence” setting not working.
- Added driverStintTimeLeft and driverStintTotalTimeLeft to shared memory.
- Added rain tires flag to shared memory and digital displays.
- Fixed sessions in shared memory, added session index.
- Fixed current lap time in shared memory, added delta lap time and estimated time.
- Fixed bug with fueled value in shared memory.
- Fixed trip distance in shared memory.
NOTE: more documentation on shared memory data is available in the following link: https://www.assettocorsa.net/forum/index.php?threads/acc-shared-memory-documentation.59965/
- Replay version is changed.
- Fixed MOTEC venue name bug.
- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting "2" for compatibility.

GAMEPLAY:
- AI now observes blue flags vs. player and other AI cars.
- Fixed inconsistent and wrong Career preset values (notably extra-long Qualifying sessions in Endurance races when playing in "Long" mode).
- Practice sessions are now globally limited to 60 minutes.
- Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.
NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane are open, there will be no pit crew ready.
- Championship code structure reviewed.
NOTE: pole sitters are going to take 1 point.
- Possible fix for AI late pit-exit limiter deactivation at Monza.
- Added cutting warnings in Savegame.
- Added session fuel consumption to Savegame.
- Fixed superfluous RaceComm messages when loading a Savegame.
- Fixed AI running faster for a few minutes after loading a Savegame.
NOTE: these fixes will require new game saves to function correctly. Loading older saves will still lack the correct data.
- Fixed various crashes that could occur when exiting the replay.
- Added automatic driver swap in the MFD when pitting.
NOTE: in Sprint races, the MFD will automatically jump to the next driver when entering the pits, and driver swap will be blanked out outside of the pit window.
- Fixed a bug with ghost car after returning to pit.
- Fixed Helicam remaining enabled on session change.
- Fixed Silverstone full formation lap bug with AI.
- Reduced yellow flag relative speed threshold.
- Fix for a bug with the Ferrari after a garage teleport, where the car would continue a lap down due to a respawn glitch.
- The fixed fuel time calculation for pitstops based on how much fuel the car already has - previously the refueling time in free refuel mode depended on refuel amount, regardless of how much fuel the car already had.
- Fixed pitlane entry message for AI (and better pitlane entry for Barcelona).
- Fixed wrong assists applied when returning from special modes, such as Career.
- Increased session overtime in Career events from 2 mins to 3 mins.
- Fixed different professionalism bonus texts in the Career.
- Completely reworked Custom Championship architecture.
- Fixed Custom Championship entry generation.
- Fixed qualifying rule based on the number of races in Custom Race Weekend mode.
- AI flashlights when lapping.
- A new system for safer car location state.
- AI now slow down to get space in qualifying.
- AI now uses current delta time to aid in the decision to abort a qualifying lap to take space.
- Fixed potential crashes during reverse replay.
- Updated and fixed pit triggers for all tracks.
- Fixed possible wrong states on consecutive replays of restarted sessions.
- Fixed yellow flag warning during podium sequence.
- Fix for Savegame game mode that was saving a different value after a different game load.

AUDIO:
- Fixed potential crash with audio comms disabled.
- Tweaked audio behaviour for external sound fading (to fix inconsistent audio in F3/F7 cameras).
- Fixed gear compressor timing for the Porsche 991II GT3 Cup.
- Added basic car spotter
- Added new audio warnings for flags
- Added new audio messages for stint ending and stint over

VR/TRACKING:
- Fix for the reset view (Ctrl+Space) not working with menus and HUD layers when using the HTC Vive (Steam VR plugin).
- Enabled TrackIR in free cam (F7) and chase cam (F1) views.
- Fixed inverted axis in TrackIR.

UI/HUD:
- Fixed showroom being zoomed on triple-screen resolutions.
NOTE: the new FOV is applied after a game restart.
- Added Stats page to the Driver profile UI.
- Added the possibility to enable the spotter in the Audio options.
- Fixed tyre set selector issues in the pitstop strategy section of the Setup/MFD.
- Game Mode helper texts revised in the UI.
- Stabilized realtime leaderboard in the starting phase of the race.
- MFD: certain elements now allow continuous increase/decrease on button down (fuel, tyre pressures, brake bias).
- Fixed a condition when the MFD weather forecast wouldn't update.
- MFD: driver selector is now locked in pit window modes once the player has completed the mandatory stop.
- Fixed leaderboard race number on points table page.
- Added nationality on leaderboard page/points table.
- Fixed selectors on the leaderboard page.
- Added personal best lap times to loading screens and Singleplayer Circuit Info.
- Fixed and tweaked multiple Custom Race Weekend and Custom Championship options in the UI.
- Added driver stint rule message on the pitstop MFD page.
- Fixed fuel test slider inconsistencies.
- Updated Rating Profile Help texts.
- Removed replay button visibility without recorded time.
- Added penalty indicator to HUD standings and realtime track position widget (also affects pit menu standings and broadcast HUD).
- Numerous text description and navigation-related corrections all across the UI.
- More obvious indication on the HUD when the driver stint goes into overtime.

GRAPHICS:
- More effective advanced sharpen filter in video settings.
- Fixed polystyrene distance markers inverted in Brands Hatch.
- Fixed various visual bugs on the Hungaroring and Brands Hatch.
- Fixed graphical LOD issue on the Porsche Cup.
- Various graphical updates on the Audi R8 LMS.
- Added driverStintTimeLeft and driverStintTotalTimeLeft pages to the Racelogic display.
- Racelogic pages rearranged (lap time, delta, the stint is driven, stint time left, total driving time left). The default key to cycle is ALT+D.
- Tweaked RPM lights layout for the Bentley Continental GT3 2018.
- Fixed a bug with light cones when opponents visibility was used (focused car had front lights off after changing the car with Shift+Arrows).
- More consistent placeholder values on dash displays.

PHYSICS:
- Wet asphalt water film depth now influences aerodynamics.
NOTE: you might need to raise your ride height up to 4-5mm to regain the same splitter and diffuser balance and performance on a wet track.
- General UI setup and MFD tyre pressure logic refactoring. No more automagic for ambient pressures.
Whatever the ambient temperature, the slicks are now preheated at 70°C and you can input the pressure you want for that preheated temperature.
Preset setups are already adjusted. Old saved setups will start with very low pressures and you generally need to add 4 to 5 psi extra.
Simply put a tyre pressure you desire, usually 2psi less than the hot pressure you want, and go.
- Minimum tyre pressures now at 20.3psi, as per Pirelli document request. Pay attention as the pressure can get lower than that when the tyres get cold without blankets while waiting at the grid start and can easily deflate on kerbs.
- Fixed MFD pitstops screen tyre pressures.
- All cars updated preset setups with new tyre pressures.
- Improved flat tyres grip, you should now be able to return to pits with a flat tyre.
- Fixed high fuel consumption under pit limiter.
- Fixed engine consumption in idle.
- Tyre blankets for slick tyres now at 70°C.
- Optimum tyre pressure tweaks.
- Fixed ignition on by default with manual engine start in certain cars.
- Fixed motion data stopping in the middle of the cooldown lap.
- Fixed incorrect AI tyre pressures after a pitstop.
- Honda NSX GT3 fuel consumption tweaks.
- Mclaren 650S GT3 improved TC logic.
- Fixes in Lexus RC F GT3 fast damper preset setup.
- New aggressive Barcelona preset setup for Audi R8 LMS, Mercedes-AMG GT3, Lamborghini Huracán GT3, Bentley Continental GT3 2018, Porsche 991 GT3-R, Ferrari 488 GT3.

MULTIPLAYER & RATINGS:
- Increased the minimum pre-race time to 80s for public MP, decreased to min 5s for private MP.
- Small improvement to the MP formation lap, preventing the ability to outrun the leader with good timing.
- Servers won't spam "late" warnings for event resets.
- Fixed ghost car (disconnected car) during MP replay.
- RC Rating was rewritten and now works again both in SP and MP.
- RC will start at 0 while the old Elo value is still remembered.
- Numerous SA Rating improvements. Most changes raise the requirements to gain Trust, so global SA ratings are expected to drop a few points.
- Fixed a bug where lifting on straights would generate Trust.
- SA and RC will change at a slower rate for low AI strength (< 90%), while the balance between Trust and OBWP is untouched.
- Fixed FP2 and Q2 not displayed in the server list.
- Enabled collision bag for both MP and SP. SA penalties should only be applied to cars that are "root" contacts, no OBWPs for being caught in a mass accident.
- Fixed replay autosave in MP when the weekend changes.
- Server passwords are now stored.
- Increased low-latency (LAN servers) ping accuracy, possibly removing jittering. The effects will also improve regular Multiplayer net-code prediction, but won't be as significant.
- Added DT, 5s, 15s penalties as admin commands.
- The driver swap info widget is now more compact.
- Numerous fixes to driver swaps situations.
- Team names are now visible in MP.
- Netcode preparation for new pitstop rules, preview instructions will be added in the forum.
- Server weather configuration now has more weight on the cloud level, configuring high cloud levels drastically improve the chances of rain (when dynamic weather is used).
- Server weather configuration now uses rain level as a chance for a completely rainy weekend (when dynamic weather is used). Server admins can use both weatherRandomness and rain level to achieve different types of random rain experience.
- Enabled the collection of new driver statistics.
- Possible fix for MFD crash in MP when changing pit strategy after a driver swap.

Kunos are working so fast now!!
Changelog v1.0.9

- ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when generated.
NOTE: if you already have the value in your controls.json, delete the line or the entire .json for the line to regenerate with the correct value or change the value manually to 0.
- Wheel controller is now polled at 333Hz.
- AI "take space" behaviour is now less aggressive, requests less distance from the car in front, reacts less abruptly and guarantees higher minimum speed.
- Fixed incorrect driver stint times in Championship Endurance races.
- Potential fix to startup crash due to failed screen detection.
dave967 Sep 17, 2019 @ 12:23pm 
Tell me about it. I had to reinstall my server to pick up this 1.0.9 update. Kunos has yet to send updates to steam therefore i had to notify my gaming server host of the update right after telling them 1.0.8. Was just updated..I'm all good to go now..and another big update is coming in October with cars and tracks..
Last edited by dave967; Sep 17, 2019 @ 1:03pm
Kr2LER Sep 17, 2019 @ 1:36pm 
Wow! This simulation is awesome. Now I just need the DLC..
Donalv Sep 17, 2019 @ 2:34pm 
Update 1.0.9. my logitec does not works. Great!!
KekGitGud Sep 17, 2019 @ 2:39pm 
Originally posted by Donalv:
Update 1.0.9. my logitec does not works. Great!!

Did you plug it in?
Donalv Sep 17, 2019 @ 2:59pm 
The problem is that it does not separate accelerator and brake, so it cannot be configured. Assign the same function to both.
Donalv Sep 17, 2019 @ 3:01pm 
This morning worked fine, until the last update.
Mr Lorenz Sep 17, 2019 @ 3:24pm 
after update my acc crash when map loading...any suggestion?
Donalv Sep 17, 2019 @ 3:32pm 
Originally posted by Mr Lorenz:
after update my acc crash when map loading...any suggestion?
Reinstall
< >
Showing 1-15 of 16 comments
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Date Posted: Sep 16, 2019 @ 4:28pm
Posts: 16