Assetto Corsa Competizione

Assetto Corsa Competizione

Germo May 1, 2020 @ 2:28pm
No force feedback in my Thrustmaster TX
I have a Thrustmaster TX and after downloading Assetto Corsa Competizione while playing I noticed that I have every little or if any force feedback. I get minor feedback from the road surface and kerbs but not really much at all. The main problem is that when turning I get next to nothing in terms of force pulling the wheel back to the centre.

If I could get any help that would be great.
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Showing 1-10 of 10 comments
try putting the minimum force setting to 5-8% and play around with the other settings ...
if you did that already, it must be an issue i´m not aware of... On my T150 it´s all good, not better or worse than in iRacing or Automobilista 2. But as mentioned, i had to put the minimum force to 5%, because it´s too weak otherwise...
G.Heath May 2, 2020 @ 5:57am 
https://steamcommunity.com/app/805550/discussions/0/2263565217502896862/

If you have to much feedback It is possible to increase loss of control....maybe. But I tried this from another player.
Germo May 4, 2020 @ 10:18am 
Even if I put the minimum force of 15% (MAX) the force feedback is still extremely weak
Squrlmaster May 4, 2020 @ 12:27pm 
The minimum force should be lower to feel more of the road surface. The gain is is what controls how strong the feedback is. I have a t150 and I keep the gain at 100 and the minimum force and dynamic dampening at 0. IMO the force feedback on my thrustmaster isn't great on this game but its okay.
G.Heath May 5, 2020 @ 4:44am 
Here is something else to think about...suspension is tuned some what...what if you run with no ABS and put some flat spots in the tires then at some point go slow and see if you can feel the tires wobble you should also feel the blow out too. If you do you probably good to go. How does it feel when you hit a high curb? Stiffening or loosening the suspension changes FFB as well. I use G29
kevinkennedy May 5, 2020 @ 4:53am 
i run the tx and fant pedals and ffb is by far the best of all games for me , in game dynamic damperning 200% road effects 50 the thrustmaster guy that was at sro said to run 200% on dynamic damp
U. Daniel May 5, 2020 @ 5:31am 
I've got a TX wheel and my settings are: thrustmaster control panel; Lock 900; Strenght 65; Constant 100; Periodic 100; Spring 0; Damping 0. In game settings; Gain 85; Min Force 0; Dynamic Damping 120; Road Effects 25; Frequenzy 333; Lock 900. Play around with Dynamic Damping, it should be between 80 - 120 and try Frequenzy at 222. It's important to have Lock on 900 in both settings, the game will give you the right steering lock for each car and the ffb is influenced by it.
⚡S&P⚡ Kweel May 6, 2020 @ 2:08am 
If you set your damper setting in thrustmatser cp at ZERO, you can raise the ig damper setting at +1000% that s change nothing
Aris said (physix dev kunos guy, look his yt chan) dynamic dampening at 100 for DD wheel and between 0 and 30 for rubber wheel like logitech and trhustmaster (mine is 15)
Frequenzy at 111 for old wheel (tx is old now) but frequenzy is not really important here
Trustmaster cpntrol panel must be at default: 75 100 100 100
75 gain have the best (compromised) linear force. It s better to have good raw force and decrease gain in game than the opposite
Road effects are fake

Default Thustmaster control panel
IG:
gain 80
min force 0
dynamic damper 15
road 0
freq 111

Tx is almost ready to use at stock
Simmo 99x May 6, 2020 @ 10:21am 
Get used to it or wait for the game to improve, the FFB is garbage at best, yeah the rest of the game is good, very good, but it's the driving feel that counts, and to say that PC1 has better FFB will tell you everything you need to know.
Germo May 7, 2020 @ 7:46am 
Thanks everyone for your suggestions. A combination of all the things suggested have made the FFB stronger, cheers. If anyone has anymore suggestions that could make my FFB even better just pop them in here, thanks.
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Date Posted: May 1, 2020 @ 2:28pm
Posts: 10