Assetto Corsa Competizione

Assetto Corsa Competizione

TUNING / SETUP
Changing values doesn't seem to have any effect for me. Ran baseline aggressive setup. Then maxed front roll bar/mined rear, same exact time, car didn't feel any different. Then maxed rear roll bar/mined front (which should be an oversteery mess), and again ran exact same time, felt exactly the same. Everything that I have listened to from Aris tells me something is wrong. Is this a bug? Is anyone else in the same boat?
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1-15 / 16 のコメントを表示
DKW 2020年4月6日 5時12分 
hm which car are you driving? what for assists you got active ?wheel, pad? conditions? laptimes?

something we can work on it. because normaly you should take notice of major changes in the tuning setup. some minimum changes you will not really get reconized or feel it... but what do i know :)
最近の変更はDKWが行いました; 2020年4月6日 5時18分
Definitely something wrong with the core physics in my opinion, your basically driving from memory not feel.
Theres no feel on entry or mid corner from the front of the car, plus understeer at 100kph in a Gt3 car seems odd to me.
Tuning wise there are a lot of good tunes on Youtube etc, you will find up to 4 seconds with a good setup which is way too much.
Also time is lost way too easy if you push or leave the driving line only slightly.
Hopefully this new suspension update will bring it to life.
Simmo 99x の投稿を引用:
Definitely something wrong with the core physics in my opinion, your basically driving from memory not feel.
Theres no feel on entry or mid corner from the front of the car, plus understeer at 100kph in a Gt3 car seems odd to me.
Tuning wise there are a lot of good tunes on Youtube etc, you will find up to 4 seconds with a good setup which is way too much.
Also time is lost way too easy if you push or leave the driving line only slightly.
Hopefully this new suspension update will bring it to life.
So ... Like DKW asked..
what for assists you got active ?wheel, pad? conditions? laptimes?

What lap times at what tracks and what assists are you using?
Also, are you at controller, keyboard or wheel?
Controller and keyboard dont deliver any feeling (aside from controller vibration) so the feeling with it is indeed from memory and visual or audio reactions.
Also, if It is controller or keyboard, you have active assists for your driving but without any punishment in terms of speed, rev, locking or underbraking so much, using too much throttle and not spinning that easily.
If you still have assists on that could be whats masking the setup changes.



Simmo 99x の投稿を引用:
Definitely something wrong with the core physics in my opinion, your basically driving from memory not feel.
Theres no feel on entry or mid corner from the front of the car, plus understeer at 100kph in a Gt3 car seems odd to me.
Tuning wise there are a lot of good tunes on Youtube etc, you will find up to 4 seconds with a good setup which is way too much.
Also time is lost way too easy if you push or leave the driving line only slightly.
Hopefully this new suspension update will bring it to life.

I think you must be driving a different game to others as this is not my experience at all, 4 seconds in just a setup?? I dont think so unless you had a terrible setup in the first place but all the default aggressive are capable of getting withing 1 sec of alien lap times with the right driver.
最近の変更はMatt_ZRSが行いました; 2020年4月6日 14時43分
Matt_ZRS の投稿を引用:
If you still have assists on that could be whats masking the setup changes.



Simmo 99x の投稿を引用:
Definitely something wrong with the core physics in my opinion, your basically driving from memory not feel.
Theres no feel on entry or mid corner from the front of the car, plus understeer at 100kph in a Gt3 car seems odd to me.
Tuning wise there are a lot of good tunes on Youtube etc, you will find up to 4 seconds with a good setup which is way too much.
Also time is lost way too easy if you push or leave the driving line only slightly.
Hopefully this new suspension update will bring it to life.

I think you must be driving a different game to others as this is not my experience at all, 4 seconds in just a setup?? I dont think so unless you had a terrible setup in the first place but all the default aggressive are capable of getting withing 1 sec of alien lap times with the right driver.

Agreed.
Delta 2020年4月6日 16時10分 
Simmo 99x の投稿を引用:
Definitely something wrong with the core physics in my opinion, your basically driving from memory not feel.
Theres no feel on entry or mid corner from the front of the car, plus understeer at 100kph in a Gt3 car seems odd to me.
Tuning wise there are a lot of good tunes on Youtube etc, you will find up to 4 seconds with a good setup which is way too much.
Also time is lost way too easy if you push or leave the driving line only slightly.
Hopefully this new suspension update will bring it to life.
Rubbish, if you are losing 4 seconds on a 4km circuit your driving is just poor.

You should focus on improving your skillset instead of blamming it on a setup ... Stock agressive setups in ACC will not put you in a disadvantage unless you are competing for a WR spot in a hotlap challenge, and we are not talking about a 4 seconds diff, you will barely find a second with a custom setup over the stock agressive, if you have no idea what you are doing, it's best practice to avoid messing with setups on your own, you'll end up with a handicapped car 100% of the times.
Dimcenco の投稿を引用:
Simmo 99x の投稿を引用:
Definitely something wrong with the core physics in my opinion, your basically driving from memory not feel.
Theres no feel on entry or mid corner from the front of the car, plus understeer at 100kph in a Gt3 car seems odd to me.
Tuning wise there are a lot of good tunes on Youtube etc, you will find up to 4 seconds with a good setup which is way too much.
Also time is lost way too easy if you push or leave the driving line only slightly.
Hopefully this new suspension update will bring it to life.
Rubbish, if you are losing 4 seconds on a 4km circuit your driving is just poor.

You should focus on improving your skillset instead of blamming it on a setup ... Stock agressive setups in ACC will not put you in a disadvantage unless you are competing for a WR spot in a hotlap challenge, and we are not talking about a 4 seconds diff, you will barely find a second with a custom setup over the stock agressive, if you have no idea what you are doing, it's best practice to avoid messing with setups on your own, you'll end up with a handicapped car 100% of the times.
I like my bbq medium rare, not deep fried, thnks.
Thrustmaster TX, 900degree 1:1 steering ratio with the ingame wheel, using the real cars assists ABS 4/10 TC 5/7
Lambo Super Trofeo at Monza, practicing for league
Aggressive setup, only change pad # and tire pressure, 1:52.5xx ballpark
1 front roll bar, rear 10, same times
10 front roll bar, 1 rear, same times
Anything with that soft of front and stiff of rear should b near impossible to maintain laptimes especially thru Lesmos and Ascari, but all 3 extremely different setups felt EXACTLY the same
FPR SHUTD0WN W00DY の投稿を引用:
Anything with that soft of front and stiff of rear should b near impossible to maintain laptimes especially thru Lesmos and Ascari
Beside driving skills which heavily influence how we percieve setup changes (as you can see from varied response to this thread), this is the next biggest issue. Your statement might have been right ~10 years ago but not anymore. Both real cars and sims evolved past that.

Look at F1, the cars have almost the same setup for most of the tracks when floor/body design is generating most of the downforce. GT3 goes in the same direction of extreamly efficient but rather static setups. And there is little point in designing suspension with big roll stiffness range. For example I'm pretty sure that even front ARB at 1 is stiffer than rear ARB at 10. So you won't be changing the general characteristic of the car with only ARB tweaks.

Even more so the aerodynamics are more sensitive than ever before, so having for example 10 front ARB that you'd normally expect understeer from, can improve front downfoce that will cancel out that effect to some extent (and vice versa with too soft front ARB). Going further, some cars (like lambo) can almost lift front inside wheel on corner exits, at which point the roll stiffnes completely stops having any impact on car balance. And lastly on entry ABS combined with the default front leaning brake bias can negate most of the effects of mechanical balance too.

So with 1:52 laptime i doubt you had the car properly on the limit for long enough mid corner to feel the difference. While on exit or entry the above mentioned effects will minimize the impact of roll bars on balance you can feel.

Anyways, bottom line is that fast sim/real drivers will feel the difference between 1-2 clicks of either ARB and that is what matters, not that if you could weld one down and uninstall the other it should make the car drive like crap.


ps: instead of ARBs go change front ride height even a few milimeters and stop driving the dead simple Monza and you will feel changes in setup better.
FPR SHUTD0WN W00DY の投稿を引用:
Thrustmaster TX, 900degree 1:1 steering ratio with the ingame wheel, using the real cars assists ABS 4/10 TC 5/7
Lambo Super Trofeo at Monza, practicing for league
Aggressive setup, only change pad # and tire pressure, 1:52.5xx ballpark
1 front roll bar, rear 10, same times
10 front roll bar, 1 rear, same times
Anything with that soft of front and stiff of rear should b near impossible to maintain laptimes especially thru Lesmos and Ascari, but all 3 extremely different setups felt EXACTLY the same
https://www.youtube.com/watch?v=ZOP5IBN8_NM
Base aggressive setup, I am slow but I did a 1:51.0 and I know I can do better even with my current basic skills (but need more practice).
Also I am not only driving very basic so far but I am trying to learn the techniques like trailbraking, threshold braking and how to control the car properly, also to be able to do better racing line (so I am indeed learning all the basics but if I miss brakingpoint or brake too early I can not maintain the propper racing line even if I know the optimal racing line).

To do 1:52.5 changing setups and being 4s faster than without changing setups (what mean you was doing 1:56.5), try without, it may be holding you back.
I would consider changing setups if I was doing 1:47 or around it.
The Super Trofeo is a different class than all the other cars, it isn't GT3. Its tab in game says 2015 Lamborghini Huracan ST.
最近の変更はSHUTD0WN W00DYが行いました; 2020年4月7日 16時58分
FPR SHUTD0WN W00DY の投稿を引用:
The Super Trofeo is a different class than all the other cars, it isn't GT3. Its tab in game says 2015 Lamborghini Huracan ST.

Ye if hes using the old lambo and only doing 1:52 on dry monza (and hotlap fuel) then i think he should change cars instead of fiddling with the setup.

1:52 as far as ive seen and driven is race pace in full fuel. So its either the car or the driver, id say the car since its not the Evo lambo. I doubt the other ones are up to par in performance.
最近の変更はKorppiが行いました; 2020年4月8日 9時14分
Clarification, practicing for single make Super Trofeo league. Not so deluded as to find 4+seconds in a setup for normal online racing. But I think ling.speed has the most intelligent sounding response to my original question/gripe about how my idiotic roll bar settings should be undrivable.

"Your statement might have been right ~10 years ago but not anymore. Both real cars and sims evolved past that.

Look at F1, the cars have almost the same setup for most of the tracks when floor/body design is generating most of the downforce. GT3 goes in the same direction of extreamly efficient but rather static setups. And there is little point in designing suspension with big roll stiffness range. For example I'm pretty sure that even front ARB at 1 is stiffer than rear ARB at 10. So you won't be changing the general characteristic of the car with only ARB tweaks.

Even more so the aerodynamics are more sensitive than ever before, so having for example 10 front ARB that you'd normally expect understeer from, can improve front downfoce that will cancel out that effect to some extent (and vice versa with too soft front ARB). Going further, some cars (like lambo) can almost lift front inside wheel on corner exits, at which point the roll stiffnes completely stops having any impact on car balance. And lastly on entry ABS combined with the default front leaning brake bias can negate most of the effects of mechanical balance too."
EF_Neo1st の投稿を引用:
FPR SHUTD0WN W00DY の投稿を引用:
Thrustmaster TX, 900degree 1:1 steering ratio with the ingame wheel, using the real cars assists ABS 4/10 TC 5/7
Lambo Super Trofeo at Monza, practicing for league
Aggressive setup, only change pad # and tire pressure, 1:52.5xx ballpark
1 front roll bar, rear 10, same times
10 front roll bar, 1 rear, same times
Anything with that soft of front and stiff of rear should b near impossible to maintain laptimes especially thru Lesmos and Ascari, but all 3 extremely different setups felt EXACTLY the same
https://www.youtube.com/watch?v=ZOP5IBN8_NM
Base aggressive setup, I am slow but I did a 1:51.0 and I know I can do better even with my current basic skills (but need more practice).
Also I am not only driving very basic so far but I am trying to learn the techniques like trailbraking, threshold braking and how to control the car properly, also to be able to do better racing line (so I am indeed learning all the basics but if I miss brakingpoint or brake too early I can not maintain the propper racing line even if I know the optimal racing line).

To do 1:52.5 changing setups and being 4s faster than without changing setups (what mean you was doing 1:56.5), try without, it may be holding you back.
I would consider changing setups if I was doing 1:47 or around it.

do not under estimate slow on corner.. being slow means more smooth.. more smooth means more handling.. more handling means you could get fast...
i've learnt this from real trackday... motorcycle racing.... too much push.. you always charge the turn... with smooth riding/driving.. gradually you can improve lap time.. so you can catch up the others...
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投稿日: 2020年4月5日 23時33分
投稿数: 16