Assetto Corsa Competizione

Assetto Corsa Competizione

Haruna Mar 1, 2020 @ 1:28pm
Please Implement a Proper Soft Lock for Wheels !!
I simply cannot imagine after all these years the soft lock is STILL NOT THERE in this game. The original AC needed a damn mod for this functionality, and now this.

When you steer past the car's limit, there is no resistance in the wheel anymore and you can steer all the way to the limit you set in the wheel driver (in my case 1080 degrees). This makes it virtually impossible whenever the car spins because the FFB will just send the wheel to one direction all the way to its limit (560 degrees). For a simulation game this is simply mind blowing that you guys still managed to ignore this crucial yet easy function.
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Showing 1-15 of 31 comments
rola Mar 2, 2020 @ 5:15am 
^
JonRedcorn Mar 2, 2020 @ 6:26pm 
Can't you set the wheel to 560 in the control panel as a work around? I use 540 in everything I play.
Haruna Mar 2, 2020 @ 9:10pm 
Originally posted by JonRedcorn:
Can't you set the wheel to 560 in the control panel as a work around? I use 540 in everything I play.

Not trying to be rude but you using 540 in everything you play doesn't mean I have to use 540 in everything I play, especially just for solving this issue which only AC and ACC have.
rola Mar 2, 2020 @ 11:36pm 
Originally posted by JonRedcorn:
Can't you set the wheel to 560 in the control panel as a work around? I use 540 in everything I play.
Except many cars run more steering angle than that. Audi is 720.

Switching cars is a pain if you want a soft lock. Why dont they just code one in like most other sims? They already have the animation and steering synced up, just add a ffb return script.
maelstrom_19 Mar 3, 2020 @ 1:27am 
I can’t help thinking that if you’re ever using anywhere near the maximum lock for a car in the game, you’re doing something seriously wrong. I don’t think I’ve ever used that much more than 180 degrees.
goobMB Mar 3, 2020 @ 3:48am 
Originally posted by maelstrom_19:
I can’t help thinking that if you’re ever using anywhere near the maximum lock for a car in the game, you’re doing something seriously wrong. I don’t think I’ve ever used that much more than 180 degrees.

Shame I haven't recorded replay from my last race. Got tapped from behind in Crocodiles - Kyalami. Old reflexes from rally quickly engaged in and the steering wheel spun 2x full clock.
Last edited by goobMB; Mar 3, 2020 @ 3:49am
rola Mar 3, 2020 @ 5:07am 
Originally posted by maelstrom_19:
I can’t help thinking that if you’re ever using anywhere near the maximum lock for a car in the game, you’re doing something seriously wrong. I don’t think I’ve ever used that much more than 180 degrees.
If you spin. Trying to turn it back to center from over 1,5 circles to x direction instead of the a bit over half you would have to do in the real car (or with soft lock) takes much more time and makes catching big slides much harder and way less immersive.

Its just dumb. I dont care if its often not necessary, soft lock should be a given.
Last edited by rola; Mar 3, 2020 @ 5:08am
Hiigara Mar 5, 2020 @ 1:39am 
Aris was very clear: The current FFB is genuine to the feel of a real car. They wont add any fake forces.
I do understand Kunos in their choice..however the flipside of the coin is that we are stationary behind our PC's. We do not feel G-forces. The only clue we have is the visual one and FFB kicks in when it is too late. Anyways, its what we have to deal with. FFB is not going to change.
goobMB Mar 5, 2020 @ 3:36am 
Softlock isn't FFB, though (of course sort of is, but you know what I mean).
rola Mar 5, 2020 @ 5:17am 
Originally posted by Hiigara:
Aris was very clear: The current FFB is genuine to the feel of a real car. They wont add any fake forces.
I do understand Kunos in their choice..however the flipside of the coin is that we are stationary behind our PC's. We do not feel G-forces. The only clue we have is the visual one and FFB kicks in when it is too late. Anyways, its what we have to deal with. FFB is not going to change.
Wrong thread? Soft lock isnt really FFB and softlock is 100% realistic :p
Haruna Mar 6, 2020 @ 6:04pm 
Originally posted by Hiigara:
Aris was very clear: The current FFB is genuine to the feel of a real car. They wont add any fake forces.
I do understand Kunos in their choice..however the flipside of the coin is that we are stationary behind our PC's. We do not feel G-forces. The only clue we have is the visual one and FFB kicks in when it is too late. Anyways, its what we have to deal with. FFB is not going to change.
Nothing to do with FFB. Softlock is when the in-game car reaches its steering lock (whatever number it is, let's say 540 degrees), the wheel in your hands also stop spinning at that degree despite it being set at 1080 degrees max. It's something we had to solve using the AC content manager and never built into the game, and now ACC also has that. I can't think of a single sim where this kind of softlock isn't in place, except for AC and ACC. This specifically makes drifting impossible unless I change the wheel settings in the firmware.
ddrulez Mar 6, 2020 @ 6:10pm 
I force it in my wheel settings. Not a big deal.
Such a "small" feature could break the ffb ingame or break something else. I think they have other thing´s to do, how are more important.
Last edited by ddrulez; Mar 6, 2020 @ 6:11pm
sizziano Jun 23, 2021 @ 8:04pm 
Originally posted by maelstrom_19:
I can’t help thinking that if you’re ever using anywhere near the maximum lock for a car in the game, you’re doing something seriously wrong. I don’t think I’ve ever used that much more than 180 degrees.

Listen I know this is old af but bruh wtf are you even saying?! You need or run 800+ degrees in ACV to get proper steering lock for all cars. 180 degrees is laughable and I'm shocked you can even drive.
EF_Neo1st Jun 24, 2021 @ 2:43am 
Originally posted by sizziano:
Originally posted by maelstrom_19:
I can’t help thinking that if you’re ever using anywhere near the maximum lock for a car in the game, you’re doing something seriously wrong. I don’t think I’ve ever used that much more than 180 degrees.

Listen I know this is old af but bruh wtf are you even saying?! You need or run 800+ degrees in ACV to get proper steering lock for all cars. 180 degrees is laughable and I'm shocked you can even drive.
He meant you dont need more than that to drive the cars as 90° to the left and 90° to the right is enough to do almost all turns, if you are using much more than that, even on a correction, you are indeed doing it wrong here in ACC.
Haruna Jun 24, 2021 @ 4:58am 
Originally posted by EF_Neo1st:
Originally posted by sizziano:

Listen I know this is old af but bruh wtf are you even saying?! You need or run 800+ degrees in ACV to get proper steering lock for all cars. 180 degrees is laughable and I'm shocked you can even drive.
He meant you dont need more than that to drive the cars as 90° to the left and 90° to the right is enough to do almost all turns, if you are using much more than that, even on a correction, you are indeed doing it wrong here in ACC.

Since the discussion is brought back up, let me re-iterate what's wrong with the steering lock here.

First, ACC is a simulation game and the real steering lock of these cars is not 90 degrees left and right. Using 90 degrees as a hard steering lock is OK for personal preference, but saying that using a real steering lock for this game is wrong is complete nonsense.

Second, the lack of steering lock in Assetto Corsa series behaves in such a way that if you steer past the maximum angle, you lose FFB and the wheel becomes loose. This is frustrating in the original Assetto Corsa more so than in Competizione, especially in drift cars.

ACC is a game designed to be more accessible to casual players, so I understand the lack of basic understanding of how most racing simulators work here in this discussion. In other racing simulators, we set the wheel to its full range (in my case 1080 degrees) in the driver, and the game will implement soft lock on a per-car level, meaning around 400 degrees for F1, up to 900 degrees for street cars, and around 300 degrees for GT cars.

I haven't played ACC in ages so I'm not sure of the current state, but soft lock like this is present in practically any other racing simulator. The face Kunos managed to miss the mark in both Assetto Corsa games is primarily the reason of this post.
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Date Posted: Mar 1, 2020 @ 1:28pm
Posts: 31