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Not trying to be rude but you using 540 in everything you play doesn't mean I have to use 540 in everything I play, especially just for solving this issue which only AC and ACC have.
Switching cars is a pain if you want a soft lock. Why dont they just code one in like most other sims? They already have the animation and steering synced up, just add a ffb return script.
Shame I haven't recorded replay from my last race. Got tapped from behind in Crocodiles - Kyalami. Old reflexes from rally quickly engaged in and the steering wheel spun 2x full clock.
Its just dumb. I dont care if its often not necessary, soft lock should be a given.
I do understand Kunos in their choice..however the flipside of the coin is that we are stationary behind our PC's. We do not feel G-forces. The only clue we have is the visual one and FFB kicks in when it is too late. Anyways, its what we have to deal with. FFB is not going to change.
Such a "small" feature could break the ffb ingame or break something else. I think they have other thing´s to do, how are more important.
Listen I know this is old af but bruh wtf are you even saying?! You need or run 800+ degrees in ACV to get proper steering lock for all cars. 180 degrees is laughable and I'm shocked you can even drive.
Since the discussion is brought back up, let me re-iterate what's wrong with the steering lock here.
First, ACC is a simulation game and the real steering lock of these cars is not 90 degrees left and right. Using 90 degrees as a hard steering lock is OK for personal preference, but saying that using a real steering lock for this game is wrong is complete nonsense.
Second, the lack of steering lock in Assetto Corsa series behaves in such a way that if you steer past the maximum angle, you lose FFB and the wheel becomes loose. This is frustrating in the original Assetto Corsa more so than in Competizione, especially in drift cars.
ACC is a game designed to be more accessible to casual players, so I understand the lack of basic understanding of how most racing simulators work here in this discussion. In other racing simulators, we set the wheel to its full range (in my case 1080 degrees) in the driver, and the game will implement soft lock on a per-car level, meaning around 400 degrees for F1, up to 900 degrees for street cars, and around 300 degrees for GT cars.
I haven't played ACC in ages so I'm not sure of the current state, but soft lock like this is present in practically any other racing simulator. The face Kunos managed to miss the mark in both Assetto Corsa games is primarily the reason of this post.