Assetto Corsa Competizione

Assetto Corsa Competizione

Antialiasing waaaaay to blurry, no fun at all.
Is there a way to turn off Antialiasing? It's horrible blurry.


Edit:
I found the reason today, see in post #9
Last edited by KaraZ★★★; Sep 21, 2018 @ 5:50pm
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Showing 31-44 of 44 comments
Wylie28 Sep 25, 2018 @ 10:50am 
Originally posted by Ultra Junior:
Originally posted by Hans Gruber:

I realize TAA is the best AA solution. But as others have noted earlier. The AA looks blurry. I realize this is a beta but your assumption that TAA works while the premise of this thread is that AA appears blurry. TAA is the default AA and if you switch to FXAA, the blurry appearance is gone. This is a beta not a full release of the ACC. So we trouble shoot the issues.

My Pcars reference was to the original. I said at times it has a photo real aspect to it @ 4k. Very brief moments. People complain about the lack of realism in Pcars or the FFB not being accurate.

I have half a dozen car sim games. I am not a fanboy of any particular game but Pcars has exceptional graphics.
Any good AA solution looks more blurry than no AA. FXAA looks sharp, even sharper than real life, because it brings more jaggies, which is unrealistic.
I agree PCars runs better on low end PC. But do you know why? Take a look at the trees in PCars. They are just 2-simple-plane trees, like in AC1. They can look pretty bad at times since lighting isn't matched with the texture at all, not to mention photo realistic. Whereas in ACC the trees are all actual 3D models, which cost significantly more performance. And, this is the common way to make trees in all 3A titles nowadays.

No video game had modeled out leaves. They just add more sprites and add normal maps to the them.
baba_yaga Sep 25, 2018 @ 11:29am 
I want DLSS in this game ;p.
^èa†èr^ Sep 25, 2018 @ 3:56pm 
use 4k, looks better that way
^èa†èr^ Sep 25, 2018 @ 3:59pm 
Originally posted by Wylie28:
Originally posted by Ultra Junior:
Any good AA solution looks more blurry than no AA. FXAA looks sharp, even sharper than real life, because it brings more jaggies, which is unrealistic.
I agree PCars runs better on low end PC. But do you know why? Take a look at the trees in PCars. They are just 2-simple-plane trees, like in AC1. They can look pretty bad at times since lighting isn't matched with the texture at all, not to mention photo realistic. Whereas in ACC the trees are all actual 3D models, which cost significantly more performance. And, this is the common way to make trees in all 3A titles nowadays.

No video game had modeled out leaves. They just add more sprites and add normal maps to the them.
pc2 is better than ac all the way graphically, its optimised way better to run at higher settings.
Wylie28 Sep 25, 2018 @ 9:05pm 
Originally posted by /inˈvādər/:
Originally posted by Wylie28:

No video game had modeled out leaves. They just add more sprites and add normal maps to the them.
pc2 is better than ac all the way graphically, its optimised way better to run at higher settings.

AC? Yes. ACC? Not a single part of PC2 is as good. You may like the looks of PC2 better. However ACC is more accurate graphically in every aspect.

And PC2 isn't better optimized. It just takes less power because it requires less work. Learn what that word means. Your end performance is 100% irrelevant. Optimization is about effecieny. Doing more work adds more time to completion, but does not imply less effecieny. And as such makes FPS completely unrelated.

I ♥♥♥♥♥♥♥ hate gamers. You are all ignorant idiots.
Last edited by Wylie28; Sep 25, 2018 @ 9:10pm
Ultra Junior Sep 25, 2018 @ 9:08pm 
Originally posted by Wylie28:
Originally posted by Ultra Junior:
Any good AA solution looks more blurry than no AA. FXAA looks sharp, even sharper than real life, because it brings more jaggies, which is unrealistic.
I agree PCars runs better on low end PC. But do you know why? Take a look at the trees in PCars. They are just 2-simple-plane trees, like in AC1. They can look pretty bad at times since lighting isn't matched with the texture at all, not to mention photo realistic. Whereas in ACC the trees are all actual 3D models, which cost significantly more performance. And, this is the common way to make trees in all 3A titles nowadays.

No video game had modeled out leaves. They just add more sprites and add normal maps to the them.
I know. I just meant ACC has much more planes on every tree than PCars.
maelstrom_19 Sep 26, 2018 @ 5:57am 
Originally posted by Hoksu:
Sharp modern AAA graphics. A flight simulator is a bit different from a game made primarily for TVs that has an enormous amount of post-process.

Sorry! I bow to your superior personal experience in the commercial flight sim world.

Do you actually have ACC? There's no mouse symbol in your Steam account name which indicates you have it.
Last edited by maelstrom_19; Sep 26, 2018 @ 5:58am
J7166 Nov 26, 2018 @ 10:26am 
Did you ever find a solution to the blurry picture? I am having the same issues. It makes the game unplayable
danosdirectos Nov 26, 2018 @ 11:22am 
Post processing makes it bad. Turn it to lowest setting then raise the sharpness slider (you should manage more sharpness without distortion now). Also saturation to 90 helped on my screen.
Picture bit washy and less beauty, much better for me than dazzle from every straight line and rubber build up against the dart board (PR track).
Also shadows chew fps here especially on epic. Dropping them may give headroom for resolution scale increase. And you can set NVCP to enhance and 8x but not sure if this has any effect here.

Last edited by danosdirectos; Nov 26, 2018 @ 1:46pm
KaraZ★★★ Nov 26, 2018 @ 1:33pm 
Originally posted by J7166:
Did you ever find a solution to the blurry picture? I am having the same issues. It makes the game unplayable
post / answer #9 on the first site. worked for me. i think the sharpening option wasn't accessible in the first release
Protonv5 Nov 26, 2018 @ 5:19pm 
Deleting the game and firing a missle at it worked for me. Much better now.
CSL-Drive Nov 27, 2018 @ 2:32am 
Blurr is caused by 2 things.
Motion blurr, obviously. Turn that off.
And temporal AA, which smoothes out the edges but leaves the game a bit blurry.

Third, you can increase the sharpness by turning up the sharpness slider all the way up to 300%.
Fourth, you can increase the sharpness settings on your tv or display monitor.

5th, you can ductape knifes all around your display, to increase the sharpness of the display.
Deckard Nov 29, 2018 @ 4:28am 
Originally posted by CSL-Drive:
Blurr is caused by 2 things.
Motion blurr, obviously. Turn that off.
And temporal AA, which smoothes out the edges but leaves the game a bit blurry.

Third, you can increase the sharpness by turning up the sharpness slider all the way up to 300%.
Fourth, you can increase the sharpness settings on your tv or display monitor.

5th, you can ductape knifes all around your display, to increase the sharpness of the display.

The problem basically boils down to UE4 and its deferred renderer. Turn off TAA and it makes 4K look like 720p with jagged edges everywhere; so you leave TAA on. You then need the motion blur to hide all the TAA ghosting, LOD popping and off frametiming. After spending time on AC and R3E, ACC hurts my eyes.
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Date Posted: Sep 12, 2018 @ 3:38pm
Posts: 44