Assetto Corsa Competizione

Assetto Corsa Competizione

CSL-Drive Oct 24, 2019 @ 10:15am
Do you think the tires in acc are realistic?
Taking the new aston martin around zolder, the tires they feel like thin metallic sheets powered by magnetic charge for magnetic traction that loses all magnetic power when it slides.

There's allot of detail to it, but the realism, I'm not sure. Maybe it needs more dampening and flex.

Do you think the tires in acc are realistic?
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Showing 46-60 of 64 comments
d[-_-]b Oct 30, 2019 @ 1:55am 
Originally posted by Mr Deap:
I've read a lot from people who doesn't have a driver license & never had the accessibility of driving a real car that the physic is quite realistic.

+10
EF_Neo1st Oct 30, 2019 @ 5:46am 
I see a lot of guys saying the game is easy, what are you guys time at the track?
WR time or so close it is negletable?

GT cars are one of the hardest for me to drive (AC, PC2, ACC, Automobilista . . . ).
How good you guys drive at it to call it so easy?

About sliding and spinning, if I turn off ABS ad TC at setup it really slides more and spin easier.

I never driven a GT car, but if here it is wrong, then maybe every other sim is also wrong (there are differences here, at ACC the cars are really harder to handle, at least for me, but not by such a larger margin, the difference in time of what I do at PC2 and what I tested at Autmomobilista, what I did here under same cisrusntances, no TC and no ABS, is small, but much easier to get consistent without TC and ABS at PC2 than here).

I dont blame the car, I blame myself for not being able to find proper grip with the cars and certainly driving completely wrong (also, no TC and ABS is the first wrong thing, at least here).
Last edited by EF_Neo1st; Oct 30, 2019 @ 6:02am
Marty Oct 30, 2019 @ 7:43am 
Originally posted by Mr Deap:
I've read a lot from people who doesn't have a driver license & never had the accessibility of driving a real car that the physic is quite realistic.

There are even people that dont have the game like you who talk about how realistic or not the physics are.
Mr Deap Oct 30, 2019 @ 8:10am 
Originally posted by Marty:
Originally posted by Mr Deap:
I've read a lot from people who doesn't have a driver license & never had the accessibility of driving a real car that the physic is quite realistic.

There are even people that dont have the game like you who talk about how realistic or not the physics are.
As far as I know, simracers rave a lot about understeer physic with on/off throttle control & no lift off oversteer, which is pure simulation from what I'm digging on social media.
EF_Neo1st Oct 30, 2019 @ 8:20am 
Originally posted by Mr Deap:
Originally posted by Marty:

There are even people that dont have the game like you who talk about how realistic or not the physics are.
As far as I know, simracers rave a lot about understeer physic with on/off throttle control & no lift off oversteer, which is pure simulation from what I'm digging on social media.
Simulation comes from simulating real life.
Only with real life comparison can be done.

In this case, ACC dont have 1 single car I ever drove to tell if these are right or wrong, But Automobilista and Project Cars 2 (so as AC) have cars (or similar cars) to what I already driven and I compared these (also Kart at PC2 and now at Kart Kraft), to tell these simulate very well (would not say "perfect", but very well) the physics and cars.
ACC with GT seen to bring it to another lvl, but I cant say if they made it way too hard, on point or even easier than real life, as I never drove a GT car in real life to compare.
Marty Oct 30, 2019 @ 2:45pm 
Originally posted by Mr Deap:
Originally posted by Marty:

There are even people that dont have the game like you who talk about how realistic or not the physics are.
As far as I know, simracers rave a lot about understeer physic with on/off throttle control & no lift off oversteer, which is pure simulation from what I'm digging on social media.

Your about as credible as this women lol.
https://youtu.be/oQRvINebeok

What simracers are you talking about? What sim? And using social media as your only source is so good especially when you can easily try it for yourself amd get much more valuable first hand data to base your claims on.

If what you said is regarding ACC then you couldnt be further from the truth. Lift off oversteer is pretty brutal in most cars and very much so in the mid to rear engine cars. The cars are very pitch and aero sensitive so you need to be very much aware of when and how you lift.

Generally people that have no clue how to drive may get lots of understeer. Cant help that, come in too fast and floor the brake expecting the car to turn will create understeer lol.

That is the issues of your on/off brake spurces and those with on/off throttle only skills will also find this creates understeer if using a high tc level. Understeer is never the fast way but even in real cars poor technique causes the moat understeer.
EF_Neo1st Oct 30, 2019 @ 2:55pm 
Originally posted by Marty:
Originally posted by Mr Deap:
As far as I know, simracers rave a lot about understeer physic with on/off throttle control & no lift off oversteer, which is pure simulation from what I'm digging on social media.

Your about as credible as this women lol.
https://youtu.be/oQRvINebeok

What simracers are you talking about? What sim? And using social media as your only source is so good especially when you can easily try it for yourself amd get much more valuable first hand data to base your claims on.

If what you said is regarding ACC then you couldnt be further from the truth. Lift off oversteer is pretty brutal in most cars and very much so in the mid to rear engine cars. The cars are very pitch and aero sensitive so you need to be very much aware of when and how you lift.

Generally people that have no clue how to drive may get lots of understeer. Cant help that, come in too fast and floor the brake expecting the car to turn will create understeer lol.

That is the issues of your on/off brake spurces and those with on/off throttle only skills will also find this creates understeer if using a high tc level. Understeer is never the fast way but even in real cars poor technique causes the moat understeer.
I can say ACC is the hardest one so far I got to do laps without TC and ABS.
Spin easy, understeer easy too, I even blow up tires (a thing I never managed to do anywhere else but at Dirt Rally 2.0, but there I learned how not to blow up tires)

My best time at PC2 is 2:06
I could also get a 2:06 here, but at PC2 I am consistent at around 2:06 and 2:08, here I can get consistency at around 2:11 and 2:13, but I can manage to do a bit better.

Time at Project Cars 2 without TC and ABS:
http://cars2-stats-steam.wmdportal.com/index.php/leaderboard?track=3348999902&vehicle=1471547500

What I could do at ACC without TC and ABS:
https://www.youtube.com/watch?v=cq_DJESw870
(yes, I was already pointed out of my mistakes, thnk u friend for pointing out and motivating, being the first mistake not using TC and ABS here).

ACC so far is being the hardest one for me (and I am also not good at this category of cars at any other sim either, it is hard for me, with these cars, to get proper grip while being faster).
Last edited by EF_Neo1st; Oct 30, 2019 @ 3:00pm
Marty Oct 30, 2019 @ 3:24pm 
Originally posted by EF_Neo1st:

What I could do at ACC without TC and ABS:
https://www.youtube.com/watch?v=cq_DJESw870
(yes, I was already pointed out of my mistakes, thnk u friend for pointing out and motivating, being the first mistake not using TC and ABS here).

ACC so far is being the hardest one for me (and I am also not good at this category of cars at any other sim either, it is hard for me, with these cars, to get proper grip while being faster).

Taking ABS off and TC is very good at improving car control, these cars have them there to help so in general you will still want to run some. I use as little as I can manage and will run a bit more in a race run generally to save tyres as the stint goes on.

In your video you are massively locking front tyres, a general tip with brake bias and ABS. The less ABS you use the more you need to move bias to the rear to avoid locking inside fronts and better brake pedal control to.manage lower ABS settings. This is really the main advantage of ABS and its modeled quite well in ACC. Use too much and your brake distances get considerably longer, use much less and your likely to lock tyres causing tyre damage and missing apexes.

TC is another tool to use, it allows a bit more agressive setup to be helped a little with tc kicking in. If it kicks in too much your losing time, spin rears too much they will overheat and wear much quicker. Even on a slow exit where you want some tc flooring the throttle is quite a bit slower then feeding it in and reducing the electronics kicking in too much.

The electronics are there so the AM drivers arent complete hazards in the real series. The pros also use them as there is some advantage to them at some levels. There is still a clear gap in times between the Pros and Ams as there is much more to fast times then relying on electronics with on/off pedal inputs as our (theoretical only sim racer) mrdeap claims.

There are quite a few that say ACC is too easy, yet join a server with these guys and they say your a cheat when they are seconds off the pace lol. Well if its too easy then your not going fast enough I cam guarantee all the proper quicker guys dont think its too easy.

Again after many run ins with mrdeap, he thinks hes the worlds best driver be it real tracks or sims. Anyone that beats him must be cheating as he is the benchmark. He even made the funniest sim racing guide you will ever see, claims to know all the tricks and secrets to make anyone a fast sim racer.

The funniest thing is hes seconds off pace using all these supposed tricks, if he was easily setting wr times then you could consider his theories but someone that is 2 seconds or more off pace has not nuch credibility saying he knows how to exploit sims to be easy fast. Or even that he has proper good technique to do so.
Alexandre Reis Oct 30, 2019 @ 4:49pm 
Originally posted by EF_Neo1st:
I can say ACC is the hardest one so far I got to do laps without TC and ABS.
Spin easy, understeer easy too, I even blow up tires (a thing I never managed to do anywhere else but at Dirt Rally 2.0, but there I learned how not to blow up tires)

Hi Brazilian m8.
You have already received good tips from @Marty. If you don't mind, I'll give you one tip too:
If you are racing with a wheel, I can tell you for sure that if you just practice more, you will get better and get better fast on this game. You just need to practice what this guy is teaching:

https://www.youtube.com/watch?v=7Bck3b0gDOw

Practice is the secret of getting better in almost anything and simracing is not an exception.
Hope it helps you.
EF_Neo1st Oct 30, 2019 @ 5:23pm 
Thnk u guys, Marty and Reis.
ling.speed Oct 31, 2019 @ 4:53am 
Originally posted by EF_Neo1st:
Thnk u guys, Marty and Reis.
Yeah good stuff. I'll chime in on the easy/hard problem.

IMHO the reason ACC feels easy for faster drivers is that the tyre and driving model is likely one of the easiest out there (definitely less punishing than AC's), but the setups (even the safe one) are properly agressive out of the bat. So if you don't have the "basics" right, which take hundreds of hours to get to, everything that was corrected by the setup or wonky driving style in other sims will now be exposed. But when you get them right it reverses. Making the ACC probably the easiest sim to "get back to" when driving fastest setups.

Also since ACC driving model is pretty forgiving at it's core, it also makes any mistakes happen slower. Meaning that if you don't know the capabilities of the car by heart, you won't see your mistake for longer than in other sims, with end result being even worse.

As for the "basics" themselves, the most important thing i'd say is to know the maximum speed the car can drive at for any given time/point on track (from watching other drivers RL or sim), and then drive slightly below that speed. Don't worry about overspeed, as fixing that kind of mistake is good practice and when sucessful you often end up close to optimum line. The real killer is the underspeed, as it's too easy to fix which throws everything off and makes the car confusing, slow and it's never a good save.
So for example: it's much better to brake less/earlier and have good entry speed, than brake at maximum performance and then wrestle entry underspeed issues till the exit kerbs.

Fortunatey a challanging practice is effective practice so you are on the right track :) gl!.
Last edited by ling.speed; Oct 31, 2019 @ 5:00am
Korppi Oct 31, 2019 @ 6:25am 
Originally posted by ling.speed:
Also since ACC driving model is pretty forgiving at it's core, it also makes any mistakes happen slower. Meaning that if you don't know the capabilities of the car by heart, you won't see your mistake for longer than in other sims, with end result being even worse.

As for the "basics" themselves, the most important thing i'd say is to know the maximum speed the car can drive at for any given time/point on track (from watching other drivers RL or sim), and then drive slightly below that speed. Don't worry about overspeed, as fixing that kind of mistake is good practice and when sucessful you often end up close to optimum line. The real killer is the underspeed, as it's too easy to fix which throws everything off and makes the car confusing, slow and it's never a good save.
So for example: it's much better to brake less/earlier and have good entry speed, than brake at maximum performance and then wrestle entry underspeed issues till the exit kerbs.

Fortunatey a challanging practice is effective practice so you are on the right track :) gl!.

I dont understand what are you trying to say... underspeed? overspeed? wtf.
You shouldnt need to care about the speed of your car in general... the most important thing to learn is braking points and in every car in this game the braking points are the same.

Just go full throttle on the straights and brake at the braking point youve tested before and know you can stop before the corner. Most of the heavier braking zones are usually at around the 100 or 150 meter marks which are indicated ingame via white boards on the side of the track.

If you go slower than you normally would that will throw you off alot and you think the braking points you use are too early.
Such as: in Monza if you come out the pits you wont be running at max speed so you can brake at like 80 meters and still make the first corner but when you are on a flying lap you have to brake right before you hit the 150 white board or you are going to overshoot.

Consistency is key and practice makes you consistent.

Just recently when zandvoort was added to the game i went to practice it... a track i had never before in my life driven in in any game. First and foremost i learn the braking points and once i had those for every corner i just kept doing laps and laps and the braking points for most corners barely even changed, it was mostly just doing consistent laps to fully memorize them and know when i went too far. And now im doing 1:57 laps with the default setups a mere second behind on the fastest ive seen in public sessions.... if you want i can post a lap around the track. Ive driven Nissan the most on there.

Also i use a steering wheel so ive never used controller with this game and i cant tell whats it like... but im sure the basic racecraft works on both. In my experience its just harder to be consistent on a controller, and its harder to correct slides. I have no trouble correcting oversteer but then again i use a wheel.
I dont have a loadcell pedal so my braking is my weakpoint, but thats where ABS comes in and helps with it. Im sure its the same thing with controller, just use ABS theres no reason to take it completely off.
ling.speed Oct 31, 2019 @ 10:33am 
Originally posted by Korppi:
Originally posted by ling.speed:
Also since ACC driving model is pretty forgiving at it's core, it also makes any mistakes happen slower. Meaning that if you don't know the capabilities of the car by heart, you won't see your mistake for longer than in other sims, with end result being even worse.

As for the "basics" themselves, the most important thing i'd say is to know the maximum speed the car can drive at for any given time/point on track (from watching other drivers RL or sim), and then drive slightly below that speed. Don't worry about overspeed, as fixing that kind of mistake is good practice and when sucessful you often end up close to optimum line. The real killer is the underspeed, as it's too easy to fix which throws everything off and makes the car confusing, slow and it's never a good save.
So for example: it's much better to brake less/earlier and have good entry speed, than brake at maximum performance and then wrestle entry underspeed issues till the exit kerbs.

Fortunatey a challanging practice is effective practice so you are on the right track :) gl!.

I dont understand what are you trying to say... underspeed? overspeed? wtf.
You shouldnt need to care about the speed of your car in general... the most important thing to learn is braking points and in every car in this game the braking points are the same.

Just go full throttle on the straights and brake at the braking point youve tested before and know you can stop before the corner. Most of the heavier braking zones are usually at around the 100 or 150 meter marks which are indicated ingame via white boards on the side of the track.

If you go slower than you normally would that will throw you off alot and you think the braking points you use are too early.
Such as: in Monza if you come out the pits you wont be running at max speed so you can brake at like 80 meters and still make the first corner but when you are on a flying lap you have to brake right before you hit the 150 white board or you are going to overshoot.

Consistency is key and practice makes you consistent.

Just recently when zandvoort was added to the game i went to practice it... a track i had never before in my life driven in in any game. First and foremost i learn the braking points and once i had those for every corner i just kept doing laps and laps and the braking points for most corners barely even changed, it was mostly just doing consistent laps to fully memorize them and know when i went too far. And now im doing 1:57 laps with the default setups a mere second behind on the fastest ive seen in public sessions.... if you want i can post a lap around the track. Ive driven Nissan the most on there.

Also i use a steering wheel so ive never used controller with this game and i cant tell whats it like... but im sure the basic racecraft works on both. In my experience its just harder to be consistent on a controller, and its harder to correct slides. I have no trouble correcting oversteer but then again i use a wheel.
I dont have a loadcell pedal so my braking is my weakpoint, but thats where ABS comes in and helps with it. Im sure its the same thing with controller, just use ABS theres no reason to take it completely off.
Ah yes, and here is the problem with such approach: any error you do at the braking point is taken all the way up to the apex of the corner. And while a few meters of error at braking point is worth couple milliseconds at first, it transforms into hundred's of a second worth of issues at apex.

Monza is a good exception, the braking point definitely matters there, thou messing up it up can still undo a large chunk of time saved under braking on the run to and through the chicane.
Consistency is definitely the key, but it's not everything. On most videos of slower drivers we can see they are underbraking the car, so even with perfect consistency, they would not improve. My point is not to go against consistency or braking points, but to point out that there is more to learn, like car and speed control.

At least that was my "turning point" several years ago. I was hard stuck at 1.5s behind alien laptimes. And at some point i've sat down and crunched all the racing theory and focused on the line and speed. And to get to correct speeds i had to ease off on following "track points". That improved my laptimes by 0.5+ alone. Now of course getting to actual alien laptime will take perfect braking points, but this shows the importance of just keeping the speed up.

Also interesting point regarding learning a new track. Before i'd do the same, but nowadays I don't really use brakepoint's for most of the corners, just look at the apex and brake where it feels comfortable to slow down according to best line. It takes only a couple of laps on a new track (and/or car) to get up to decent pace. Haven't even driven Zand in ACC yet (still driving mostly AC) but took the nissan for a spin there and got into 1:35's within 5 laps. Guess that 1:57 was on a different track so can't compare.


edit: There is a fresh new video on "Driver61 Sim Racing" channel showing issues with and how to fix underspeed (and overspeed too). He does not "name" the problem as such, but gives a good solution of looking far enough ahead. Which in our case would end up in reducing brake pressure before the corner which was my point.
Last edited by ling.speed; Oct 31, 2019 @ 8:02pm
rola Oct 31, 2019 @ 11:10am 
Originally posted by EF_Neo1st:
Originally posted by Marty:

Your about as credible as this women lol.
https://youtu.be/oQRvINebeok

What simracers are you talking about? What sim? And using social media as your only source is so good especially when you can easily try it for yourself amd get much more valuable first hand data to base your claims on.

If what you said is regarding ACC then you couldnt be further from the truth. Lift off oversteer is pretty brutal in most cars and very much so in the mid to rear engine cars. The cars are very pitch and aero sensitive so you need to be very much aware of when and how you lift.

Generally people that have no clue how to drive may get lots of understeer. Cant help that, come in too fast and floor the brake expecting the car to turn will create understeer lol.

That is the issues of your on/off brake spurces and those with on/off throttle only skills will also find this creates understeer if using a high tc level. Understeer is never the fast way but even in real cars poor technique causes the moat understeer.
I can say ACC is the hardest one so far I got to do laps without TC and ABS.
Spin easy, understeer easy too, I even blow up tires (a thing I never managed to do anywhere else but at Dirt Rally 2.0, but there I learned how not to blow up tires)

My best time at PC2 is 2:06
I could also get a 2:06 here, but at PC2 I am consistent at around 2:06 and 2:08, here I can get consistency at around 2:11 and 2:13, but I can manage to do a bit better.

Time at Project Cars 2 without TC and ABS:
http://cars2-stats-steam.wmdportal.com/index.php/leaderboard?track=3348999902&vehicle=1471547500

What I could do at ACC without TC and ABS:
https://www.youtube.com/watch?v=cq_DJESw870
(yes, I was already pointed out of my mistakes, thnk u friend for pointing out and motivating, being the first mistake not using TC and ABS here).

ACC so far is being the hardest one for me (and I am also not good at this category of cars at any other sim either, it is hard for me, with these cars, to get proper grip while being faster).
you need to find braking markers. you are braking way too early. Also PC2 is not a true sim, ACC is, so thats whats happening also.
Korppi Oct 31, 2019 @ 8:24pm 
Originally posted by ling.speed:
Haven't even driven Zand in ACC yet (still driving mostly AC) but took the nissan for a spin there and got into 1:35's within 5 laps. Guess that 1:57 was on a different track so can't compare.

Yea i mispoke it was 1:37 and also ♥♥♥♥♥♥♥♥... show me video of a lap or atleast a screenshot of your statistics page on zandvoort with 1:35 with nissan. Never seen anyone do 1:35 in a practice, qualifying or race session yet.

Asking for a friend, he wants to study the lines for a faster lap. ( ͡° ͜ʖ ͡°)
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Date Posted: Oct 24, 2019 @ 10:15am
Posts: 64