Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- First implementation of triple screen rendering.
NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
not yet testet with surround off
Actually it needed that Nvidia Surround to work. Without it does not.
Anyway, a good start, it runs Smooth and no problems so far. Better then the VR-Version.
You don't need fov with triple screen adjustment. just type in your distance to the middle screen, screen width, bezel witdh, screen angle, it is calculated automaticly and the fov is 100% correct. If you don't like it, adjust the hight and distance of your seeting position, but leave the autmatic calculation alone!
1) use any program that can modify window size and force the game to any resolution you want - i used "winexp" thou it has to be repeated each time you launch.
2) set custom resolution for one of your screens to your desired triple resolution, it does not have to be on, just avilable for the game to select, then run in borderless mode - that will keep screen running at native resolution and game will strech itself out to the right so if your left monitor was "primary" it should work out of the box from now.
edit: aaand it does not work for me... looks like Unreal limits the maximum window resolution to sum of all screens even when the game itself requests more from options screen, so having 1280+1920+1920 monitors does not allow for full 5760x1080 to get bezels in correct positions. gg UE4 gege, back to AC for me i guess.
Two utilities are needed, CustomDRStool and BorderlessGaming. CustomDRS is to set a custom resolution, in my case 6400x1080. If you go this route, just check out some tutorials on how to run both tools. Disable triple monitor support in game (or keep it on if you use matching monitors).
Sad to say, that I probably will not be driving much in this. Playing on only one screen is not immersive for me - mostly because I've been spoiled with the Triple-screen experience for almost 10 years now.
To think, of all the graphic engines out there, Unreal would be the last one I'd imagine having a flaw like this, several years after triple screen gaming has become a thing. If Epic never addresses this, then I pray that AMD's next line of Graphic cards are reasonably competitive with Nvidia's offerings... At least Eyefinity was very well behaved back when I had my Radeon HD5770 back then, AND I could create quick macros to switch back and forth between single screen and triple screen modes when needed.