Assetto Corsa Competizione

Assetto Corsa Competizione

ユエハン Oct 23, 2019 @ 4:55am
Triple Screen- How?
I wanted to give the Game another go, so now it supports Triple Screen.

So i started the Game, got into Grafic Settings and ticked Triple-Screen to on... but it only renders on my Middle Monitor, doesn't even reconize the other two. Thought maybe Changing the Resolution would activate, but still it just keeps the Resolution of my Middle Monitor (2540x1440 is maxed)

Is there a Tutorial to get it working?
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Showing 1-15 of 25 comments
RStark Oct 23, 2019 @ 5:38am 
have you enables nvidia surround? i think this should be enabled. Not sure as i don't have tripple monitors
Wickin Oct 23, 2019 @ 5:45am 
It supposed to support both but I have the same issue as the OP.

- First implementation of triple screen rendering.
NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
Ote Oct 23, 2019 @ 5:48am 
activate nvidia surround, set res ingame to 5670x1080, load track, hit escape, go to view settings, edit your screen width, bezel width an view angle, enjoy triple screen!

not yet testet with surround off
Last edited by Ote; Oct 23, 2019 @ 5:49am
Wickin Oct 23, 2019 @ 5:51am 
I can't stand nvidia surround lol
ユエハン Oct 23, 2019 @ 8:11am 
Thanks for the helpful replies. I got it to work thanks to you.
Actually it needed that Nvidia Surround to work. Without it does not.

Anyway, a good start, it runs Smooth and no problems so far. Better then the VR-Version.
E4SYFRAG Oct 23, 2019 @ 8:45am 
anyone know how to change FOV in triple setup? I also use nvidia surround enabled. but FOV in the game is greyed out.
Ote Oct 23, 2019 @ 10:22am 
Originally posted by E4SYFRAG:
anyone know how to change FOV in triple setup? I also use nvidia surround enabled. but FOV in the game is greyed out.

You don't need fov with triple screen adjustment. just type in your distance to the middle screen, screen width, bezel witdh, screen angle, it is calculated automaticly and the fov is 100% correct. If you don't like it, adjust the hight and distance of your seeting position, but leave the autmatic calculation alone!
ling.speed Oct 23, 2019 @ 3:19pm 
There are two ways to do it without Nvidia Surround.

1) use any program that can modify window size and force the game to any resolution you want - i used "winexp" thou it has to be repeated each time you launch.

2) set custom resolution for one of your screens to your desired triple resolution, it does not have to be on, just avilable for the game to select, then run in borderless mode - that will keep screen running at native resolution and game will strech itself out to the right so if your left monitor was "primary" it should work out of the box from now.

edit: aaand it does not work for me... looks like Unreal limits the maximum window resolution to sum of all screens even when the game itself requests more from options screen, so having 1280+1920+1920 monitors does not allow for full 5760x1080 to get bezels in correct positions. gg UE4 gege, back to AC for me i guess.
Last edited by ling.speed; Oct 23, 2019 @ 3:39pm
SternKnight Oct 24, 2019 @ 10:47am 
need to find away to do this without Nvidia surround
Rexxyboy Oct 25, 2019 @ 12:49am 
Look up Chris Haye on youtube, he's done an excellent video on triple screen. Triple works great in ACC 1.1.1, but my Nvidia 2060 Super 8GB is not cutting it. Even with setting dumbed down to MED and LOW, i get 60fps but it's choppy and edgy, really uncomfortable to the eyes.
2ndLastJedi Apr 11, 2020 @ 8:24pm 
Originally posted by ling.speed:
There are two ways to do it without Nvidia Surround.

1) use any program that can modify window size and force the game to any resolution you want - i used "winexp" thou it has to be repeated each time you launch.

2) set custom resolution for one of your screens to your desired triple resolution, it does not have to be on, just avilable for the game to select, then run in borderless mode - that will keep screen running at native resolution and game will strech itself out to the right so if your left monitor was "primary" it should work out of the box from now.

edit: aaand it does not work for me... looks like Unreal limits the maximum window resolution to sum of all screens even when the game itself requests more from options screen, so having 1280+1920+1920 monitors does not allow for full 5760x1080 to get bezels in correct positions. gg UE4 gege, back to AC for me i guess.
Thanks heaps mate , number 2 solved my problem ! Happy Easter to you may friend ;)
Brunnen-Gee May 15, 2020 @ 3:57pm 
I had to do it in a completely different way because I use mixed aspect ratio monitors, wide-ultrawide-wide. Nvidia Surround doesn't work properly with this, so using it isn't an option for me. I had to use a couple tools to get the game running properly on triples.

Two utilities are needed, CustomDRStool and BorderlessGaming. CustomDRS is to set a custom resolution, in my case 6400x1080. If you go this route, just check out some tutorials on how to run both tools. Disable triple monitor support in game (or keep it on if you use matching monitors).
BRT Cobra May 19, 2020 @ 12:21am 
Originally posted by Rexxyboy:
Look up Chris Haye on youtube, he's done an excellent video on triple screen. Triple works great in ACC 1.1.1, but my Nvidia 2060 Super 8GB is not cutting it. Even with setting dumbed down to MED and LOW, i get 60fps but it's choppy and edgy, really uncomfortable to the eyes.
but what cpu do you have?
2ndLastJedi May 19, 2020 @ 12:47am 
I used to run 4k with my 1080Ti/7700k PC and extrapolated to 5760x1080 by running ACC at 80% res scale getting pretty close to the same pixels , as it turns out now actually running 5760x1080 i get higher CPU usage at 5760x1080 than 4k with 80% res scale .
PlayDoh003 May 31, 2020 @ 10:20am 
*sigh* - Discovering this AFTER purchasing the game is a disappointment. I too hate Nvidia Surround - it's buggy, it doesn't behave well with the applications I need for work in this "new normal", and every time I turn it on/off, it NEVER agrees with Windows as to how my monitors are arranged... So I have to go into the display settings and re-arrange every single time I switch it on and off. I have been able to configure every other sim on my machine to use my triple screens without needing Nvidia surround, and I haven't looked back. I tried using solution 2) as originally posted by ling.speed as well, and no dice. Unlike other games, ACC also doesn't seem to allow you to set what screen you'd like to launch the game on (not sure if this is also related to UE4), so I can't get it to run on the left monitor, which is the one I set to my full desktop resolution in the Nvidia Control Panel.

Sad to say, that I probably will not be driving much in this. Playing on only one screen is not immersive for me - mostly because I've been spoiled with the Triple-screen experience for almost 10 years now.

To think, of all the graphic engines out there, Unreal would be the last one I'd imagine having a flaw like this, several years after triple screen gaming has become a thing. If Epic never addresses this, then I pray that AMD's next line of Graphic cards are reasonably competitive with Nvidia's offerings... At least Eyefinity was very well behaved back when I had my Radeon HD5770 back then, AND I could create quick macros to switch back and forth between single screen and triple screen modes when needed.
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Date Posted: Oct 23, 2019 @ 4:55am
Posts: 25