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I just rechecked and tried. The virtual mirror seems to act like a normal mirror and is unseperably tied to the "mirror quality" setting. If you turn this off, the virtual mirror will dissappear, even when enabled in hud.json (hud config file), or ingame.
Though when you do not see the other car mirrors they are not rendered. So they wouldnt make your performance worse. So I assume your performance loss comes from the virtuall mirror only.
If you wish to try this for yourself, do the following:
Start any race against AI and watch the FPS at the start while standing still. First with mirrors on. Remember how many FPS you get. Quit the race, to main menu.
Then you turn "mirror quality" to "off". All while being in a perspective where you wouldnt see them anyways. Start same race against AI again. Have a look at FPS again. They should stay the same.
You could go to the main menu and set "mirror quality" and "mirror resolution" to "low".
Mirror resolution actually has a significant impact since all the cars, trees, objects, etc. behind you will have to be rendered in the mirror aswell. So you basically render two pictures in HQ (with setting on max), since you have to render your normal view and then the view to the back compressed into the mirror.
I guess you kept the virtual mirror off for when you got 85 fps, right?
Thats unfortunate though. Maybe they could seperate the entities and give a second option that disables only "real" mirrors.
I personally do not mind them being rendered, but it would probably help a lot of people with medium, or low-end machines to run the game more smoothly.
Maybe someone knows how to trick the game into not turning off the virtual mirror while all othere.