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Texture pop in is quite a common problem with Unreal engine.
Already had it on a SSD but will put it on an m2-SSD now, thanks.
Thank you, already have it on epic though.
Have a nice weekend all
-NOTEXTURESTREAMING in launch option in steam for ACC.
It's a standard launch command for Unreal Engine that forces the engine to not stream textures during gameplay (streaming means they pop in as placeholders at very low res and then loaded dynamically). Basically all textures are loaded at build start this way. You can use this in all UE games that have this issue.
Link for further reference :
https://docs.unrealengine.com/en-US/Programming/Basics/CommandLineArguments/index.html
Thank you! Did you try it and is it stable? I wonder if this command might cause graphic memory overload? However, if it helps to remove the blurry textures at start up it would be a nice touch up.
I tried it in EA and it worked for me, no overloads but I didn't try it yet on release. I also had this problem in Deathwing and with the same command I fixed the texture lod loding taking forever. I guess sometimes the game makes stuff load slowly even if you have a good rig, anyways for my taste it's terrible , I prefer to have everything loaded and ready at start. it might increase your loading times but after entering or starting your session you should be fine. Give it a shot and check the FPS counter.
Anyways I'm still convinced that UE is not a good choice.
Thanks, I didn't know about that option and have frustrated by this with every UE title.
It seems to be working just fine. Thanks again!
I will try that tomorrow, thanks in advance :)
Well, when I start up the game and go into the car selection, for example, at the very first moment the textures for the car us blurry and sharpens immediatley but its still noticeable.
It sounds accurate how Kelset describes it.