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So your point being is that a real driver laughs at a stupid question?
Sorry but your "proof" is just fake-news, nothing more. You do not seem to have the slightest clue what you are talking about.
In fact he even went into detail explaining how the cars turn out to drive like the real live equivalents in terms of over and understeer, sound, and in terms of engine placement / chassis behaviour.
The "proof" you are looking for in regards to sims is F1 drivers, and technicians claiming that PC-simulations are just 1 or 2 generations behind their professional simulation equipment - since F1 drivers spend more than 90% of the practice time in simulators. 10% in real cars.
In regards to your "comparisons":
There are no gforces in your deskchair, arent there? You do not lose a leg when you pierce a wall with your car, dont you? You do not have to replace that Pagani Zonda R when you smash it into pieces every second lap, dont you? You also do not risk your life in a deskchair, so why even compare your "faster" times to times IRL? (especially with a nieche car thats completely irrelevant to the discussion about ACC, and not properly modeled because its not a race series car with limited base data to model the simcar on)
Also please show me how to drive the Pagani Zonda R in ACC, because then I would also see how this is relevant to this discussion.
Anyway the whole discussion whether it is "like real life" is irrelevant due to the above points.
Much more important is accurate physics-modeling and data comparison aka telemetry in ACC vs telemetry in RL. And they are very much identical.
You can then go from there and do the same in a real race car, adjusting to real life factors. You have to manage to get the ingame telemetry onto the real track. And thats entirely possible.
You also can not compare Jimmie Broadbent driving real cars because
a) they were set up so he cant smash them, he did not get a say in this due to insurance reasons
b) they arent running like the in-race equivalent
c) he most probably did not have the time to adjust for real life factors, since he is not a racedriver
So your answer is simply wrong, and off-topic.
To answer OP's question. Telemetry is equal to real life in most cars, that means close to 100% realism on the physics-side as far as it is possible on a consumer PC. For actual sim-racing or simulations you need calculation clusters to process the physics. It would not be possible on a normal PC.
The fact that you can drive your car around without countersteering like in the video means that you are not nearly at the limit of the car and you are not on a level yet where precise driving is relevant.
Neither is it too easy. In real life it is extremely easy to drive a race car round a track far below its limit. If you drive a GT3 car slowly it moves as if you would turn the wheels yourself. Its like with most things, doing them is easy, mastering them is the hard part. (and in regards to RL racing - NOT crashing is also the hard part)
Id call bs. Post a video of a top 10 leaderboard time you did, please. You seem to be a real driving genius beating aliens on a pad, so lets see your faster-than-IRL-track-records without any steering assists.
The op video shows how easy a game is compared with real life driving. The real lambo driver fights the car yet in game it looks like a casual Sunday drive in comparrison. On a ps4 pad with 20 mins of driving I'm lapping in the 2.01 sec range, when I replace my pedals ill easily do a 1.59. Put quali fuel in and a 1.58 is possible with little practice, so I could easily drive in the blancpain series and qualify in the top 10 if the game is a good comparison to real life. Nicky laughed when someone asked how close it is to real life physics wise, he laughed hard and said no its not like real life its just a good game. I'm sorry if your under the assumption you are able to drive a GT3 car the same as you can in any game but it simply isn't the case. If sims are that accurate why don't F1 drivers like using the ones the teams have? Most say there ok but not like driving the cars in real life on track. There will always be gamer's who think Iracing, ACC etc are like real life but whenever I see a racing driver asked how accurate they are they all say not really that accurate. I'm going to believe them over people who have never driven a race car in there life and sit at home gaming pretending to be racing drivers, that's me included.
Sure Ill do a quali run now to prove I can do a 2.01 on a pad using the safe setup. If you can tell me how to post a screen shot on the forum as I don't know how to do that sorry.
I can also post my zonda R time screenshot if you want that aswell?
And just to say, since some people seem to take Thiims opinion for granted: Jan Seyffarth, a former AMG GT3 pilot, tried ACC and the Nuerburgring. His summary is that ACC is pretty close to the behaviour of real gt3 cars. His videos are on yt. So what gives?
You have to keep in mind Nicki Thiim is a WEC GTE champion, so his input and credibility is already validated. The fact that he laughs at this game and the fact he can't counter bottoming out of his rear end in an Audi R8 LMS GT3 is ♥♥♥♥♥♥♥ laughable
You even got a GT4 driver who made another review saying how driving a Huracan GT3 in this game is harder than the real thing.
https://steamcommunity.com/profiles/76561197991230945/recommended/805550/
Counter steering at the loss of grip in this game punishes you and locks up your tires like it's scripted. That ain't realistic when you can pull that ♥♥♥♥ IRL. PCARS 2 and rFactor 2 you can do it but here you can't.
That's because of costs, not because their simulations are that good.
yet sadly, will be the dead horse that is flogged continuously
For me its how fun is a game to whether I enjoy it or not. ACC is very boring IMO and something I might go back to playing often only when I get new pedals. I admit I don't enjoy ACC but on a pad that's to be expected after 5+ years on a fanatec wheel and pedals. The OP asked about realism and I answered IMO and the opinion of someone who would know more than any of us.
Im talking about ALL drivers. Including ones that you heard, and definetly including those with sim experiance. In fact people without sim experiance are irrelevant. Understanding sim FFB and actually spending time setting cars/FOV up is VERY IMPORTANT for determining if something is realistic or not.
And as i pointed out earlier. Understanding the difference between physics, the driving model, and the parameters changed to make each car is required to make any opinion in favor or not in favor of it not being realistic. Something your one example lacks completely.
Nicky Thiim should be able to drive the cars out of the box no problem in ACC but he couldn't! Don't try telling me that's because he doesn't know how to setup FFB and FOV properly.
EDIT: Can I ask what racing cars you have driven to compare to games? If all the F1 drivers say the sim are just ok to me that proves ACC, Iracing, AC etc aren't as realistic as people like to believe.
There's that few years old videoclip of Nigel Mansel playing a F1 game with G27 at a expo and he explains it quite well. There's a difference since it's a visual input.
https://youtu.be/UCiWf7WEViM?t=71
not saying this its the real thing but many sim drivers now drive IRL and they are really good, so sims are close to IRL.
check those vids
https://www.youtube.com/watch?v=IuzzHPdRvOc
he used to be a sim driver
funny iam faster IRL at least in gokarts
I think i got my answer, which is pretty much as i expected. But thinking and convincing yourself like you are driving in a sim that is so much realistic that you feel yourself like a racing driver! And i think that is the logic keeping people in Simracing which i am totally okay with.