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Could either of you try a beta branch with a new build to see if it resolved the issue? To access the code, you can use the code "SolidDissection" in the settings for the game in the Steam Library.
Let me know in case it also works for you!
i have tried the beta and also reinstalled the game, but still having the same issue
Apologies for the ongoing issues - it's been hard to nail down exactly what is happening since I still haven't been able to reproduce these issues locally. If this new build doesn't work, I might just switch to OpenXR input instead as a next step.
By any chance, are any of you using SteamVR as the OpenXR runtime?
You can check this under SteamVR settings, enable advanced settings, then under developer settings check whether Current OpenXR runtime is set to SteamVR. I just enabled this, and the issue propped up for me too.
If you also have Oculus home on you computer, this issue can be temporarily fixed by switching to the Oculus OpenXR runtime in the Oculus home settings under general.
For a permanent fix, there doesn't seem to be a way around me switching the game to OpenXR input, since there doesn't seem to be a clear way around turning SteamVR's OpenXR runtime off if you can't switch to the Oculus one. Switching to OpenXR input will likely take a few days, but hopefully I can get a build out soon!
In any case, I think I'm getting pretty close to a proper OpenXR build of Cubism for Steam, I'll let you all know as soon as I have a beta branch up for it. (hopefully by tomorrow!)
Could you guys switch to the OpenXR branch (code "cubismopenxr") and let me know if this version works for you? Thanks in advance for the help!