Creed: Rise to Glory™

Creed: Rise to Glory™

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rjyap Oct 18, 2018 @ 3:37am
Conlan in Championship mode is ridiculously strong.
I manage to beat Conlan in championship due to a bug in the game where when the opponent is dizzy the round will reset. Without the bug, I think I have deliver at least 60 blows and he never go down. Few punch from him and I'm down. Fighting with the Operator is not so bad and feel more of a fair fight.
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Showing 1-9 of 9 comments
He should be the final fight. You just have to survive.
TempName Oct 19, 2018 @ 1:11am 
if you just circle around the ring using advanced loco on on hand while keep the other up to guard until round 8 or 9 then it all goes black and you only need a few hits to "win" each round.

I think they were trying to make it like a story mode thing. It's the same crappy design they used in Fight Night Champion on (if I recall correctly) the last fight. You actually can't beat that guy unless it's past a certain round, once you get past the round it takes like 2 headshots and he's down.

They want to simulate the whole "deep waters", "going the distance" thing but it's always rubbish in games because you have to be clearly 10 times better than the opponent and things just feel broken.

I actually took a screenshot of me beating Conlan on champ because of how stupidly imbalanced it gets at that point. My hits landed 108, his hits landed 18, (that's not a typo, eighteen!) he knocked me down 3 times I knocked him down once! He didn't block a single hit. I defended 85% of his.
co-op Oct 19, 2018 @ 7:02am 
And that's true only in career mode. In freeplay he's not that strong.
In career mode he's frustratingly strong. I can't survive that fight yet, but I want to keep trying. Good to know it's possible.
rjyap Oct 19, 2018 @ 7:49am 
If it's by design, then I think it's pretty bad way to simulate going the distance. Should have let both party able to withstand more damage so that it wouldn't be one sided advantage. I don't mind if they wanted to drag it 8 rounds plus before able to knockout the opponents but at least should be able to withstand more punches before going down.
Heathen Oct 19, 2018 @ 12:08pm 
This is an unfortunate design choice.

I listened to the voiceover for the Conlan fight, and it played up that he had never been knocked down.

As a gamer, my assumption was that this was lore for the mechanic of him taking a lot of damage before his first knockdown -- not that the damage was, in fact, ignored except for pushing for more rounds.

Nobody likes a "boss fight" where the boss is "immune to damage except for an alternative damage mechanism". This has been tried in other games and it is never a good mechanic.
Shiltin Oct 19, 2018 @ 1:48pm 
This fight was one of the easier ones of the last few on champion mode. He has some of the easiest punches to block for some reason. It's kind of a fun fight, but it's annoying that you have to punch him so many times, before the rocky music and flurry rounds start. I think it's funny that after the fight the radio says you lost the match, even if you destroy him.
Sir Sid Oct 20, 2018 @ 4:31am 
Well I'm glad I'm not the only one having trouble with this.... The fight feels kind of unfair.... he never goes down, and if you let through a few punches you go down...
co-op Oct 20, 2018 @ 6:09am 
Originally posted by Shiltin:
This fight was one of the easier ones of the last few on champion mode. He has some of the easiest punches to block for some reason. It's kind of a fun fight, but it's annoying that you have to punch him so many times, before the rocky music and flurry rounds start. I think it's funny that after the fight the radio says you lost the match, even if you destroy him.
That post helped me go the distance. Just concentrate on blocking with occasional punching. Focus on surviving.
FireDrakeZ Feb 21, 2021 @ 12:41am 
Originally posted by Zabadack:
if you just circle around the ring using advanced loco on on hand while keep the other up to guard until round 8 or 9 then it all goes black and you only need a few hits to "win" each round.

I think they were trying to make it like a story mode thing. It's the same crappy design they used in Fight Night Champion on (if I recall correctly) the last fight. You actually can't beat that guy unless it's past a certain round, once you get past the round it takes like 2 headshots and he's down.

They want to simulate the whole "deep waters", "going the distance" thing but it's always rubbish in games because you have to be clearly 10 times better than the opponent and things just feel broken.

I actually took a screenshot of me beating Conlan on champ because of how stupidly imbalanced it gets at that point. My hits landed 108, his hits landed 18, (that's not a typo, eighteen!) he knocked me down 3 times I knocked him down once! He didn't block a single hit. I defended 85% of his.

Fight Night Champion is still much better. It has a better campaign and legacy mode where you can play as your favorite characters like Manny Pacquiao, Muhammad Ali, Mike Tyson, etc.

You can also mix the type of punches you make(jabs, hooks, straights and uppercuts) with your controller but obviously the ability to move around and punch in the air in VR from the first person perspective makes the sim more realistic and fun.
Last edited by FireDrakeZ; Feb 21, 2021 @ 12:49am
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