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I think they were trying to make it like a story mode thing. It's the same crappy design they used in Fight Night Champion on (if I recall correctly) the last fight. You actually can't beat that guy unless it's past a certain round, once you get past the round it takes like 2 headshots and he's down.
They want to simulate the whole "deep waters", "going the distance" thing but it's always rubbish in games because you have to be clearly 10 times better than the opponent and things just feel broken.
I actually took a screenshot of me beating Conlan on champ because of how stupidly imbalanced it gets at that point. My hits landed 108, his hits landed 18, (that's not a typo, eighteen!) he knocked me down 3 times I knocked him down once! He didn't block a single hit. I defended 85% of his.
In career mode he's frustratingly strong. I can't survive that fight yet, but I want to keep trying. Good to know it's possible.
I listened to the voiceover for the Conlan fight, and it played up that he had never been knocked down.
As a gamer, my assumption was that this was lore for the mechanic of him taking a lot of damage before his first knockdown -- not that the damage was, in fact, ignored except for pushing for more rounds.
Nobody likes a "boss fight" where the boss is "immune to damage except for an alternative damage mechanism". This has been tried in other games and it is never a good mechanic.
Fight Night Champion is still much better. It has a better campaign and legacy mode where you can play as your favorite characters like Manny Pacquiao, Muhammad Ali, Mike Tyson, etc.
You can also mix the type of punches you make(jabs, hooks, straights and uppercuts) with your controller but obviously the ability to move around and punch in the air in VR from the first person perspective makes the sim more realistic and fun.