Creed: Rise to Glory™

Creed: Rise to Glory™

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Preacher Boy Sep 27, 2018 @ 1:09pm
TOF or Creed.
I dont own either Thrill of the fight or Creed, i want to buy one any pros or cons between either?

o and which is a better workout ?

Cheers for any advice guys.
Last edited by Preacher Boy; Sep 27, 2018 @ 1:11pm
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Showing 1-15 of 60 comments
Diabolic Sep 27, 2018 @ 1:51pm 
TTotF is more realistic, and the better workout. In Creed the fight mechanics are very arcadey, only light and hard hits, and the hard hits doesn't require much force. In TTotF the punches have dynamic damage based on speed and other factors, much more advanced and realistic. You pretty much have to fight seriously in that game, opposed to Creed where you can get a knockdown with a weak punch. There is no option rest in between rounds in Creed or customization of fights, which TTofF does have. However while I'll give TotF the edge in pretty much every area regarding realism and complexity, Creed looks way better, the animations are better, the arenas, the hit reactions and so on.

If you want realistic boxing get TTotF, if you want a well made arcade boxer that is more gamelike and easier for less fit people get Creed. Both are good games, but they do different things well and have different focuses. I'm not the best at explaining this but you get the picture.
Last edited by Diabolic; Sep 27, 2018 @ 1:58pm
Preacher Boy Sep 27, 2018 @ 3:09pm 
Thank you, with all you said I think I’ll go with Creed.. I like arcadey games and i also would love to have the better graphics I ain’t that fit either so might be a better start, cheers seeya in the ring ! 👍
Lansolot Sep 27, 2018 @ 5:46pm 
TOTF is like hitting wooden men, unpolished, sometimes odd hit detection. Creed is less Arcadey than say knockout league but sim enough for me to enjoy. Also disagree, it's just as good of a work out as TOTF. If not better, especially in PVP
IAmGoingplaces Sep 27, 2018 @ 6:11pm 
VFC in terms of fightign realism is a step above creed, but yea if you're going for an arcadey style of game, creed is for ya
Irish Sep 27, 2018 @ 8:01pm 
Originally posted by Diabolic:
TTotF is more realistic, and the better workout. In Creed the fight mechanics are very arcadey, only light and hard hits, and the hard hits doesn't require much force. In TTotF the punches have dynamic damage based on speed and other factors, much more advanced and realistic. You pretty much have to fight seriously in that game, opposed to Creed where you can get a knockdown with a weak punch. There is no option rest in between rounds in Creed or customization of fights, which TTofF does have. However while I'll give TotF the edge in pretty much every area regarding realism and complexity, Creed looks way better, the animations are better, the arenas, the hit reactions and so on.

If you want realistic boxing get TTotF, if you want a well made arcade boxer that is more gamelike and easier for less fit people get Creed. Both are good games, but they do different things well and have different focuses. I'm not the best at explaining this but you get the picture.

This. ToTF is a lot more advanced and is for more hardcore fighters. Creed is far more accessible to those who have a much lower fitness standard.
droneattack Sep 27, 2018 @ 9:56pm 
Originally posted by IAmGoingplaces:
VFC in terms of fightign realism is a step above creed, but yea if you're going for an arcadey style of game, creed is for ya

VCF is PvP only but I agree in terms of workout and fighting realism it's probably the best out of all of them.
IAmGoingplaces Sep 27, 2018 @ 10:06pm 
yea still waiting for their promised single player to come out ;/
Id Sep 28, 2018 @ 3:25am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1524520749

In Creed, your punches actually register and the opponent reacts to it.

In Thrill of the Fight, you can jab the opponent at full force and the opponent acts like nothing happened. That's not realistic at all.

Creed is better, has a story mode and online multiplayer.
Diabolic Sep 28, 2018 @ 3:40am 
Originally posted by The Lion King:
https://steamcommunity.com/sharedfiles/filedetails/?id=1524520749

In Creed, your punches actually register and the opponent reacts to it.

In Thrill of the Fight, you can jab the opponent at full force and the opponent acts like nothing happened. That's not realistic at all.

Creed is better, has a story mode and online multiplayer.
First off, the opponents do react, not as much as in Creed though. In Creed proper punches doesn't matter, the stamina system is super unrealistic, there is slow motion, there is arcadey sequences and the game wont let you punch as you want to during those sequences. The rounds are not 3 min. and there is no rest, although that doesn't matter much cause the stamina system limits the amount of offense you can do. There are effects on punches, and the blocking is very arcadey. I'm not saying it's bad, I think some things certainloy need improvement either way, but it's not even close to a sim. Which some like, that's fine.

Also VFC has better mechanics for PVP if you want a more realistic pvp experience where you are not limited by fake stamina, and the punching is physics based and the damage is determined by the speed and distance.

Which is better is subjective.
Irish Sep 28, 2018 @ 3:45am 
Originally posted by The Lion King:
https://steamcommunity.com/sharedfiles/filedetails/?id=1524520749

In Creed, your punches actually register and the opponent reacts to it.

In Thrill of the Fight, you can jab the opponent at full force and the opponent acts like nothing happened. That's not realistic at all.

Creed is better, has a story mode and online multiplayer.
ToTF opponents definitely react to damage. Land a good cross or upercut and you'll see them feel it.
Plus it's not really a story mode, be real.
Creed is good though if you like that cartoony arcadey stuff over realism.
Great game to show your firends and fam. But not so great to get anything above a mediocre workout in.
almostpilot Sep 28, 2018 @ 3:55am 
Originally posted by Diabolic:
TTotF is more realistic, and the better workout. In Creed the fight mechanics are very arcadey, only light and hard hits, and the hard hits doesn't require much force. In TTotF the punches have dynamic damage based on speed and other factors, much more advanced and realistic. You pretty much have to fight seriously in that game, opposed to Creed where you can get a knockdown with a weak punch. There is no option rest in between rounds in Creed or customization of fights, which TTofF does have. However while I'll give TotF the edge in pretty much every area regarding realism and complexity, Creed looks way better, the animations are better, the arenas, the hit reactions and so on.

If you want realistic boxing get TTotF, if you want a well made arcade boxer that is more gamelike and easier for less fit people get Creed. Both are good games, but they do different things well and have different focuses. I'm not the best at explaining this but you get the picture.

I agree. Creed is good and fun, but for a more realistic boxing experience, "The Thrill of the Fight" is still the best.
Id Sep 28, 2018 @ 4:41am 
Originally posted by Irish:
Originally posted by The Lion King:
https://steamcommunity.com/sharedfiles/filedetails/?id=1524520749

In Creed, your punches actually register and the opponent reacts to it.

In Thrill of the Fight, you can jab the opponent at full force and the opponent acts like nothing happened. That's not realistic at all.

Creed is better, has a story mode and online multiplayer.
ToTF opponents definitely react to damage. Land a good cross or upercut and you'll see them feel it.
Plus it's not really a story mode, be real.
Creed is good though if you like that cartoony arcadey stuff over realism.
Great game to show your firends and fam. But not so great to get anything above a mediocre workout in.
Once you beat the 3rd opponent in career mode, it starts to act more like a story mode and Creed talks outside of the ring to the new trainer. That's better than Thrill of The Fight, which doesn't even have that much. Your fighter doesn't even have a face or arms.

Imma redownload Thrill of The Fight. I got it on Oculus. Then imma fight the first two boxers, not including the sparring partner, and post those vids in this thread to show how "realistic" it is. Gonna post my other Creed video here too. It's the second boxer you fight so it can be a fair comparison.
Preacher Boy Sep 28, 2018 @ 4:43am 
Thanks for all the replies, gave me a lot to think about, thinking I’m going with Creed an may buy this weekend if I have time.

Cheers all.
Id Sep 28, 2018 @ 4:59am 
Originally posted by Diabolic:
Originally posted by The Lion King:
https://steamcommunity.com/sharedfiles/filedetails/?id=1524520749

In Creed, your punches actually register and the opponent reacts to it.

In Thrill of the Fight, you can jab the opponent at full force and the opponent acts like nothing happened. That's not realistic at all.

Creed is better, has a story mode and online multiplayer.
First off, the opponents do react, not as much as in Creed though. In Creed proper punches doesn't matter, the stamina system is super unrealistic, there is slow motion, there is arcadey sequences and the game wont let you punch as you want to during those sequences. The rounds are not 3 min. and there is no rest, although that doesn't matter much cause the stamina system limits the amount of offense you can do. There are effects on punches, and the blocking is very arcadey. I'm not saying it's bad, I think some things certainloy need improvement either way, but it's not even close to a sim. Which some like, that's fine.

Also VFC has better mechanics for PVP if you want a more realistic pvp experience where you are not limited by fake stamina, and the punching is physics based and the damage is determined by the speed and distance.

Which is better is subjective.
In thrill of the fight, blocking is even less unrealistic than Creed. At least in Creed, you have to block body shots by actually blocking them or moving away. In Totf, i can just hold my gloves to my face to block everything besides hooks.
SaganHyrule Sep 28, 2018 @ 5:15am 
The "arcadey stuff" is critically important because in an actual fight when you get hit IT HURTS. If you get clocked, you genuinely get stunned for a moment, and throwing punches with heavy gloves and an actual impact on the opponents body is WAY more tiring than throwing punches in the air with light controllers and without something in the game to represent that aspect then it's not realistic at all.

The idea that your real stamina and real reactions as the game player are more realistic isn't true and the phantom melee is so far the best solution I've seen to this huge problem in every other vr fighting game(havent played vfc yet)
source: Ive been sparring with friends off and on for like a decade irl
Last edited by SaganHyrule; Sep 28, 2018 @ 5:26am
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