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The main issue with monsters is that their lack of weapon skills make their attack options a bit limited.
A couple of the overlord monsters are useful during the story, but once you can bring Izuna's over to other characters, that's kinda useless.
Monsters can be turned into weapons for 3 turns, transfering some of their stats and their unique "Evality" to the character using them as a weapon. Twin Dragon lets them perform 2 actions per turn, up to 3 (iirc) with the Maid's afternoon tea. and Nether Noble has one that increases stats based on how much money you have. the game has these "overload" powers that are basically limit breaks (like from final fantasy 7) and one of the non-human overlords has one called "comet disaster" which you can give to a sage and combines well with the sage's map nuke.
But like Pickleton said, monster classes are not as good, needing more work to get up to similar power stats wise and are a lot more niche use.
Apart from that other members of the team will be there purely for support. Supporting evilities, magic buffs and debuffs, throwing you across the map, Research Squad fodder, sacrificial bodies, and so on. It will be a very long time until you will actually have to worry about putting significant amount of time into crafting a good team capable of overcoming the hardest challenges in the game.
What I've settled on is this:
Killia sword, Seraphina bow, Christo staff, Magnus axe, Maid (the one you start with) guns eventually turn her into a pirate, Valkyrie (from first character creation) spears eventually turn to armor knight, Zeroken fists, Usalia physical monster weapon, Izuna INT monster weapon.