Disgaea 5 Complete

Disgaea 5 Complete

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Iduno Mar 10, 2021 @ 4:39pm
Don't understand curry
Is the main ingredient the only effect I get? The sub ingredients don't seem to do anything (even with people in the curry squad), and the 100 thimbles isn't listed as an effect, either. The game's explanation is just "you can add things here", which is less than helpful.
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Showing 1-10 of 10 comments
Pickleton Mar 10, 2021 @ 6:27pm 
The dumbed down version is that main ingredient will give a big boost, sub ingredient a decent boost, and the one you can put a ton in will give a small boost.
Any weapon in the last group will give minor boost to stats depending on the weapon and 1 crit. Thimbles are the item that the shop cursor defaults to, so it's the laziest one to buy.
The most common thing to do is Elixirs for the main things for hp/sp and hp/sp regen, and 100 thimbles in the bottom for 100% crit.

Search "13.00" to skip to the curry part of this guide for more info, but I'd like to think I sumarized it well enough up above.
https://gamefaqs.gamespot.com/ps4/835980-disgaea-5-alliance-of-vengeance/faqs/72496
Last edited by Pickleton; Mar 10, 2021 @ 6:30pm
Iduno Mar 10, 2021 @ 7:02pm 
Yeah, the main ingredient seems straightforward, and the "other" is just adding up a lot of tiny bonuses.

The sub-ingredients are still weird for me. I can't think of anything that you'd want to add that is cheap enough throw into a curry for a bonus, and also a big enough increase that the sub ingredients would do anything worthwhile. Looking around, it sounds like it's something like 5% of only the primary effect?
Pickleton Mar 10, 2021 @ 9:29pm 
Originally posted by Iduno:
Yeah, the main ingredient seems straightforward, and the "other" is just adding up a lot of tiny bonuses.

The sub-ingredients are still weird for me. I can't think of anything that you'd want to add that is cheap enough throw into a curry for a bonus, and also a big enough increase that the sub ingredients would do anything worthwhile. Looking around, it sounds like it's something like 5% of only the primary effect?
Yup. That's why I generally just fill those up with elixirs rather than try for actual stats.
Especially once you get into the post game, you'll be just dumping hundreds of elixirs into curry just because you have them and it's a waste to sell/convert to IW points.
Iduno Apr 30, 2021 @ 6:39am 
So adding fillers to the "other ingredients" section and/or sub ingredients does nothing? It looks like if it does anything, it would add some amount of movement, but I don't play often enough to know what I put into the curry 100 game days previously.
ninakoru Apr 30, 2021 @ 6:45am 
I'll post some notes i have on curry:


- Only the Main ingredient gives a special effect. For the elixir family is HP/SP heal, The usual HP UP shown before the special effect is the stat that got buffed the most in the recipe.

- Main ingredient adds 10% of the BASE stats (before rarity and level), secondary 5% and secret ingredient 3%. The extra ingredients give 1% stats. Stats are rounded down.

- Elixirs have 10B HP, you need 185 Carnage Elixirs to get 2B HP from curry witch is the cap.

- Innocents doesn't affect curry outcome.

Also in the curry section of this guide you have cheap cool effects for your main ingredient:

https://steamcommunity.com/sharedfiles/filedetails/?id=2386954075
Last edited by ninakoru; Apr 30, 2021 @ 6:47am
Iduno Apr 30, 2021 @ 11:34am 
Yeah, that's what I had found, except elixers in the "other" slot still have either healing or hp increase, but not the other?

I think the secondary ingredients can also have an effect, but are small enough percentages that anything useful gets rounded down.

I think curry is mostly an interesting idea that has too small of an effect to be very useful outside of crit percent and hp increase.
KarmaTheAlligator Apr 30, 2021 @ 12:43pm 
You can also get elemental resistance (star, to be precise, which would help any Comet Disaster team) with sunshine rods.
Your Mom's Oshi Apr 30, 2021 @ 1:49pm 
Originally posted by KarmaTheAlligator:
You can also get elemental resistance (star, to be precise, which would help any Comet Disaster team) with sunshine rods.
Is that a main ingredient thing or can I just throw 100 in the soup?
Iduno Apr 30, 2021 @ 5:05pm 
Originally posted by KarmaTheAlligator:
You can also get elemental resistance (star, to be precise, which would help any Comet Disaster team) with sunshine rods.

Ah, I knew there was something else useful.
ninakoru May 1, 2021 @ 8:18am 
Originally posted by Iduno:
I think the secondary ingredients can also have an effect, but are small enough percentages that anything useful gets rounded down.

Believe me, only the main ingredient gives an extra effect, this could be HP/SP Heal. I believe is 5% of your MAX per turn, you can test it yourself.

Originally posted by Iduno:
Originally posted by KarmaTheAlligator:
You can also get elemental resistance (star, to be precise, which would help any Comet Disaster team) with sunshine rods.

Ah, I knew there was something else useful.

Yup, is on the guide, a great combo for extra damage with the Elemental unique skill from Magic Knights.

I usually throw 1 Sunshine Rod as main ingredient, then carnage elixirs as secondary/tertiary, and a dozen extra or so, with the 100 cheap fists for the 100% crit. I locked 200 from the inventory for Baal Fight Carnage fight.

At the begining, throw Ninja Tabi for +1 spd, the sunshine rod is for endgame.
Last edited by ninakoru; May 1, 2021 @ 8:19am
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Date Posted: Mar 10, 2021 @ 4:39pm
Posts: 10