Disgaea 5 Complete
Levelling up healers/ magic users
While my other characters have been levelling up quite easily, I have issues levelling up my healers and magic users- the healers and Christo most of all because of their weak offensive powers. Healing and buffing each other seems pretty slow and ineffective. Should I give them guns instead of bows to beef up offense?
-My mages/healers are falling further behind most other characters (LV30/40 gap on average)
-I have been reading other guides, but I feel something is missing despite having followed them
-Reincarnate healers into skulls, or vice versa to get offensive/healing spells (?)
-In chapter 10 when this is written

Your suggestions and advice are very much appreciated- thank you in advance!
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Сообщения 1623 из 23
Kyurem, you have perfect/approaching perfect characters with super high level spells, stuff that is true for you can easily be false for new players, and likely is.

The range boost from a staff is based on staff mastery IIRC, it starts at 1 and is actually significant for a new character. You know, like someone still going through the early story.

If a level 10 or 20 mage or cleric is given the best buyable bow or gun for that point of the story, they won't get the significant boost to INT or RES, they won't get the significant boost to spell range, and they won't get any meaningful damage with their weapon.

The topic is about a relatively new player trying to catch his casters up to the main group, and during the story the easiest ways I can think of involves giving staff weapons to those casters.
https://steamuserimages-a.akamaihd.net/ugc/1005898239504140943/BFAFCCC06C0C46D340CEFEBF34EC7F6D88ACDAA3/



Here's what I did to level up my healer. I had 5 characters with 6.5k+ HP stand in a cross formation holding zombies on XP booster panels with a healer casting mega heal in the cross-shape. More HP healed = more XP. With about 6k HP on each character, my healer was getting a dozen levels or so per AOE mega heal. Holding a monster above a character's head will deduct 1/2 of the monster's HP from the character holding it, which is reliable, consistent incoming damage for your healer to heal every few turns.

Eventually, I got multiple characters to level 500+ and had them hold the zombies so I could AOE Tera Heal which still grants a dozen or so levels to my level 1100+ healer.


Once you get a few characters around level 500, you can pass the XP bonus bill and also use the Cheat shop to increase the XP income several times over. Level 1,000 come up surprisingly quickly.


Oh, and the map is one of the Toto Bunny maps.
Отредактировано MagicSquid; 13 мар. 2019 г. в 16:37
On the very first Toto Bunny map with 40+ zombies. If you use Metallia and buff her powerful enough you should be able to capture all enemies with the overlord ability. You can vote for Critical Situation in the Dark Assembly to make it activate on the first hit.
Have someone buff her with Magic Boost too.

Now you won't be able to have it on high difficulty level right away but if you get somewhere around 12000 INT on Metallia she should be powerful enough to capture around level 90 enemies.

Do two rounds, and you got about 80 prisoners, turn them into Magic extract that could boost most stats by 1000 to 1500 which is what you'll get from low level enemies at max level enemies they give much more.
Or you could use them to upgrade the Squads. Make use of the EXP squad or Mana Squad.

Poison Vaccine is a good thing to have if you plan to fight them all.


There is one other map with 80 enemies on but you get it after you beat the main game. Which is so much better at both leveling and capturing enemies. Here Metallia and Uslia are needed if one enemy isn't killed/captured with the overlord ability because it's a gun user and they are on really long range.
Автор сообщения: Zefar
On the very first Toto Bunny map with 40+ zombies. If you use Metallia and buff her powerful enough you should be able to capture all enemies with the overlord ability. You can vote for Critical Situation in the Dark Assembly to make it activate on the first hit.
Have someone buff her with Magic Boost too.

Now you won't be able to have it on high difficulty level right away but if you get somewhere around 12000 INT on Metallia she should be powerful enough to capture around level 90 enemies.

Do two rounds, and you got about 80 prisoners, turn them into Magic extract that could boost most stats by 1000 to 1500 which is what you'll get from low level enemies at max level enemies they give much more.
Or you could use them to upgrade the Squads. Make use of the EXP squad or Mana Squad.

Poison Vaccine is a good thing to have if you plan to fight them all.


There is one other map with 80 enemies on but you get it after you beat the main game. Which is so much better at both leveling and capturing enemies. Here Metallia and Uslia are needed if one enemy isn't killed/captured with the overlord ability because it's a gun user and they are on really long range.

If I remember correctly, Metallia could learn spells of all elements up to Terra level, is that correct?
Автор сообщения: dreaminggear45
If I remember correctly, Metallia could learn spells of all elements up to Terra level, is that correct?

Correct and she also has high resist to all the base elements. Mine currently has 75% to them don't remember if she always had that.
Автор сообщения: dreaminggear45
Автор сообщения: Zefar
On the very first Toto Bunny map with 40+ zombies. If you use Metallia and buff her powerful enough you should be able to capture all enemies with the overlord ability. You can vote for Critical Situation in the Dark Assembly to make it activate on the first hit.
Have someone buff her with Magic Boost too.

Now you won't be able to have it on high difficulty level right away but if you get somewhere around 12000 INT on Metallia she should be powerful enough to capture around level 90 enemies.

Do two rounds, and you got about 80 prisoners, turn them into Magic extract that could boost most stats by 1000 to 1500 which is what you'll get from low level enemies at max level enemies they give much more.
Or you could use them to upgrade the Squads. Make use of the EXP squad or Mana Squad.

Poison Vaccine is a good thing to have if you plan to fight them all.


There is one other map with 80 enemies on but you get it after you beat the main game. Which is so much better at both leveling and capturing enemies. Here Metallia and Uslia are needed if one enemy isn't killed/captured with the overlord ability because it's a gun user and they are on really long range.

If I remember correctly, Metallia could learn spells of all elements up to Terra level, is that correct?
Every character can learn Tera Spells though.
https://steamcommunity.com/sharedfiles/filedetails/?id=1677029405
Автор сообщения: Black Kyurem
Every character can learn Tera Spells though.
https://steamcommunity.com/sharedfiles/filedetails/?id=1677029405
Not through natural progression of levels and/or increasing their rank within their class. Fuka doesn't naturally get any spells, she has to be given them. She is not relevant.
So there's some more advanced things you can do to level up any character easily. Like you could abuse item exp and just drink sodas to level 9999 since every item gives you 12.5% of a level in exp everytime you use them. Do everything you can to buff them and you can gain like 2-3 levels everytime you use an item. Do it with unopened sodas and you both have a very cheap item to spam and they turn into opened sodas when used the first time.

But for more basic ways, you could just make overpowered gear and level them with weapons instead of magic. Disgaea 1 kind of forces you to do this. When I wanted to level a healer I just gave them the overpowered swords I had Laharl using and they can stomp levels like a god.

Making them Mages or Sages will give them powerful spells to cast while still benefiting from your Staves. Though apparently in D5 Healing Magic is now based on Res, not Int. Something to keep in mind if you try to level up items for a Healer. This is probably the best 'normal' way to level them while giving them an offensive option since you can still train staves and thus help out with your healing.

As far as I noticed, the exp you get for healing depends on the level of the character you heal. If you heal a level 100 character with a level 1 healer, you probably gain a lot of levels.

You could probably abuse healing enemies to do the same.

Male Clergy also have an evilty that boosts exp gained from healing spells. I think Witches also have an evilty that raises exp from casting spells, dunno if that includes healing magic. You could possibly combine the two for grinding purposes. If they both work together, that would be +300% exp for using magic. Unless I am getting it wrong.

If you feel like mages are weak then honestly you're just not leveling them or their gear enough. They tend to be far ahead of other classes for damage output, so it sounds like you've been spending too much time leveling physical attackers and ignoring your mages so the gap has closed. That or you're ignoring resistances and hitting things with elements that are resisted.

If you use attacks based on weaknesses, that gap gets much wider since often times you are literally getting a free 50% damage boost, or more.
Отредактировано lPaladinl; 14 мар. 2019 г. в 10:13
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Дата создания: 7 мар. 2019 г. в 22:35
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