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They have good hit stat already
But anyway, the point is that guns use the HIT stat, so boost that.
Why you have to reply my old post, I don't play this game naymore
The Hit Stat is more focused in this game with guns and bows than any other I've played. All well and good. My question is, If Gun Damage is based on Hit then, what stat defends against it, so it won't do as much damage? I'm guessing Spd? I know in the old PS2 days of Disgaea 2, A formula finding the average between Spd and Def. was the of determining it. I'm not sure about here. Out of curiosity, any ideas or your thoughts?
Defense - resistance against all normal and most special attacks (also like 30% (?) from magical attacks)
Resistance - 70% of it give magical defenses
Speed - increases the chance that an enemy will miss you
so if you don't want to get hit, go for speed. As guns are specialised in "Hit" status, which makes accurate as hell.... you want to go for defense instead. Guns lack damage, compared to other weapons, as they lose out damage the further enemies are away...
Luckily, I figured that Speed had alot to do with it. Luckily, I invested alot of it in all my characters. The Armor Gals being the lowest but, not entirely the slowest. They have alot of Defense and Resistance to compensate. Thank you for the input!
It'll give you a similar damage boost, and increase your evade due to speed. MV is also SUPER important. Adding HIT for accuracy wouldn't really add to it anyways, considering bows/guns get so much anyway.
Wait, do you have an actual source for this? I'm pretty sure I remember it being a thing in Disgaea 2 but not anywhere else.