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And yes, these three classes wreck. Even without counting land decimator, a Sage with magic conversion and magic bias wrecks. Hard.
I prefer male cleric over female (healing status effects with heals is just so potent), but in the post game you will definitely want both of those classes' base evilities for your dream healer.
What the "best" classes are really depend on how you play as well, for example fairy+flora beast is a combo that is great for healing a group's SP and HP while out on the map without even having to "waste" actions on characters that have less than 20% HP missing, letting you reserve healing spells for those that are hit very hard.
On the other hand, if you focus on a "hit squad" that is all about bursting down enemies at all cost and as fast as possible, those healing or defensive units are not that great value.
Same for the buffing classes, there are a few and all of them have really good evilities for it (slight personal preference for the professor because her base evility is OP in the early parts of the game).
So far I have not found any "bad" class, and it's the first time I am finding myself using monster classes without it being for the meta-gaming (like power-levelling 5 characters with magichange and such).
I own the game on every console, and PC. and still use them all.
They all have their own pro's and con's. but, in Disgaea games, no class is absolutely useless.
Pretty sure it just depends on what classes you actually enjoy, also considering the human race classes that can have skills/weapon classes tranferred over to them.
Hell, I had a spear wielding Sage, which is typically magic, but I turned her into a "Beat Mode" melee user.
So, I don't think there's really any bad, or good class. Just look for traits on the races you want. For example the Fairies, or Plant women (forget there name...).
inate evility (which is 1/4 (or 1/5) of your unique evility slots.
unique skills (Sage's LD for example, most classes's unique skills are fairly very underwhelming)
Star Resistance (or negative resistances, all resistances can easily be pumped to 99 with innocents anyway)
Base Movement/Counter/Jump etc (fairly unimportant at some point)
the rest is pretty much the same on any class. aptitudes can be maxed on anyway, resists like i said before, magic can be taught to anyone and weapon proficiency can be ranked up to S super quick.
Usually, its really just a matter of "how much time do you want to invest in a unit untill it hits uber status?".
[..]Nekomata unique evility is also pretty amazing on a Sage.[..]
it is while grinding up your 10k elexir/shards stats for the first time. but eventually it becomes obselete, but thats usually a bit of a time investement to reach that point.
if you just want to go trough the story as fast as humanly possible, the fastest way is to only use killia and not waste any time on other characters simply because you already have exp on him and replaying stages is slower.
if you just wanna have fun, then do whatever. you can punch trough the story with a fist cleric and you'd be fine, just a matter of levels and if that's what viability means for you, then yes: everything is just as viable as everything else.
The only time when I reincarnated character into other class was when I got tired of Sage low offensive potential when I recruited her so I reincaranted her into Witch, powerleveled her to level 100 on first stage with +exp geo symbols and cheat shop elevated levels and reincarnated back so she now have powerful fire spells while waiting for star higher tiers to unlock.
Right now I have, out of frequently used generics, sword Valkyrie, Magic Knight and Lady Samurai, ice-based Witch, spear Armor Knight, Sage, gun-centered Professor and female Celestial Host but she is frequently benched now. Killia, Seraphina and Dark Knight are mostly benched but still at around 40-50, plus Thief comes out from time to time to catch levels for stealing. Female Martial fighter and female Cleric often doesnt leave the base at all. I dont have Axe user at all, however.
Just wanted to make sure that Im not making some mistakes here. In first and second game, I found some classes to be rather useless (Magic Knight in first game was kinda weak when introduced, Sinner and Heavy Knight in second sounded pointless).
Fuka as axe user kinda works. I like her as a complement to my samurai - armor - sage - professor team.
funnily enough, MK in D2 was straight up the strongest class in the game due to her passive. In D2 units had only one passive, if any, and magic knight had the reflect elemental value onto attacks passive, having a rediciolously high multiplier over everyone else.
@OP, there's not really a right or wrong way to play disgaea, but keep in mind that even tho the game has all those really cool systems that make it seem like it whould promote super strategic gameplay like similar titles (fire emblem etc), it often very easily degenerates into only using very few units to overpower the game. playing in any other way is very hard because stronger characters can snowball faster into getting stronger due to them having an easyer time killing enemies and hogging the exp, unlocking higher level content while others fall behind, promoting passive support units.
maxing subclassing and having to go into assembly all the time to switch them around certainly doesnt help.
As for the best classes the only thing that matters are the unique skills (except for the sage and the maid I don't think there's anything mandatory), unique characters unique evilites/overloads and generic classes unique evilities (you can share them but you can't remove them).