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By the way, in first Disgaea and second, ending story chapters had characters at around level 100-120. Is it the same here or it escalate much further?
To give you a bit of perspective, I am at chapter 8 and my team is between 39 and 48 (except my professor and healer that are 50 and 68 respectively because they gain too much exp buffing and healing), and I am having very little trouble with the maps.
A few characters light fall every now and then, but proper use of the chains for damage multiplier (have an archer in range, start with the ones that do very little damage and end with those that dish out a lot...), buffs, heals and the defense of an armor knight makes it completely manageable.
But your problem is that 'typical player' means very little in a game like this where you can start grinding very early on, and where both 10 characters per map and a single one for everything work just fine.
An strategy of creating high level prinnies and bombing everything might not net you exp, but it can be really good at clearing maps, and some classes have more impact than others.
Just play as you like, and if you feel like your main team is too strong for the story maps, you can always reincarnate them or create new ones too (it will even let you try other sets of evilities and such so it's not exactly bad either).
EDIT: If you decide to go with a different team, remember that with netherworld researches you can make use of a lot more characters than in previous games, and it is definitely pretty lucrative to be running them as they can bring higher and higher rank items and it even has its own rank 40 for each weapon type.
Because it only accepts generic characters, you don't exactly have "too many" unless you go really overboard.
I recommend just playing the way it feels good. If it's too easy, add stars in the cheat shop. If it's too hard, go get stronger somewhere.
That's the main flaw of this game—and every Disgaea: The AI is absolutely idiotic. They always go for the nearest unit once "activated". There's no strategy involved in the behavior of enemies, which makes it easy to deal with them.