Disgaea 5 Complete

Disgaea 5 Complete

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Level ranges for story chapters
Once I start item jumping, I easily start to get too powerful for story battles. Yes, I know that I can use cheat shop to adjust but I wanted to know beforehand, what are typical player characters level ranges for story chapters to avoid getting too stupidly powerful too early.

For example, I kinda feel that level 40 I have on most characters now is too much for chapter 5 that Im in. But at the other hand, Item World is just too much fun.
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Showing 1-8 of 8 comments
Prometheus Nov 8, 2018 @ 12:20pm 
Its cute that you think level 40 is high.
For chapter 5. Im well aware that people reach insane levels in this game but Im talking about prelude to mid-game phase. For me, main dish is doing story chapters, rest being optional stuff done for relax and drifting off for a while - I rarely if ever do post-game.

By the way, in first Disgaea and second, ending story chapters had characters at around level 100-120. Is it the same here or it escalate much further?
Pickleton Nov 8, 2018 @ 12:47pm 
Enemies in this one get around there but they bonuses the enemies get mean you should be higher than that
Fel Nov 8, 2018 @ 12:49pm 
Level 40 for chapter 5 seem fine if a bit high maybe, it mainly depends on how many characters you are usually using.
To give you a bit of perspective, I am at chapter 8 and my team is between 39 and 48 (except my professor and healer that are 50 and 68 respectively because they gain too much exp buffing and healing), and I am having very little trouble with the maps.
A few characters light fall every now and then, but proper use of the chains for damage multiplier (have an archer in range, start with the ones that do very little damage and end with those that dish out a lot...), buffs, heals and the defense of an armor knight makes it completely manageable.

But your problem is that 'typical player' means very little in a game like this where you can start grinding very early on, and where both 10 characters per map and a single one for everything work just fine.
An strategy of creating high level prinnies and bombing everything might not net you exp, but it can be really good at clearing maps, and some classes have more impact than others.

Just play as you like, and if you feel like your main team is too strong for the story maps, you can always reincarnate them or create new ones too (it will even let you try other sets of evilities and such so it's not exactly bad either).

EDIT: If you decide to go with a different team, remember that with netherworld researches you can make use of a lot more characters than in previous games, and it is definitely pretty lucrative to be running them as they can bring higher and higher rank items and it even has its own rank 40 for each weapon type.
Because it only accepts generic characters, you don't exactly have "too many" unless you go really overboard.
Last edited by Fel; Nov 8, 2018 @ 1:03pm
Trehek Nov 8, 2018 @ 3:25pm 
Story gets much harder towards the end than in old games. Boss characters in particular have quite strong stats relative to their level. It's hard to say what a good level is, though. My characters were around lv 300 with rank 32-35 gear when I finished the game, but some characters had levelled up their gear some, had increased aptitudes in the chara world and had much higher base stats due to reincarnation. My main killer basically had the stats of the rest of the team combined, even though the levels were comparable.

I recommend just playing the way it feels good. If it's too easy, add stars in the cheat shop. If it's too hard, go get stronger somewhere.
Multihog Nov 8, 2018 @ 5:31pm 
Look at the enemy levels. You want to be at least around 10 levels below.
Last edited by Multihog; Nov 8, 2018 @ 5:31pm
Small World Nov 8, 2018 @ 8:09pm 
Originally posted by Multihog:
Look at the enemy levels. You want to be at least around 10 levels below.
You can't win with that setup. Imagine in a new game, you brought a level 2 unit to fight a level 12 unit.
Multihog Nov 8, 2018 @ 8:12pm 
Originally posted by Small World:
Originally posted by Multihog:
Look at the enemy levels. You want to be at least around 10 levels below.
You can't win with that setup. Imagine in a new game, you brought a level 2 unit to fight a level 12 unit.
Maybe not in the very beginning, but later on it's not a problem. I'm always 10+ levels below and crush everything with relative ease. There's a simple reason for that: the AI is too stupid to prioritize your healer. You can never die as long as you can avoid getting killed in a single turn because you can always heal up back up to full HP every turn.

That's the main flaw of this game—and every Disgaea: The AI is absolutely idiotic. They always go for the nearest unit once "activated". There's no strategy involved in the behavior of enemies, which makes it easy to deal with them.
Last edited by Multihog; Nov 8, 2018 @ 8:28pm
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Date Posted: Nov 8, 2018 @ 11:52am
Posts: 8