Disgaea 5 Complete

Disgaea 5 Complete

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enricofermi2 Oct 30, 2018 @ 10:37am
Item Word Enemy Levels
Does the Strength of enemies in item world only increase every 10 floors. I thought they got stronger every level, but when I was doing to the mandatory item world quest for the story line, the enemies were level 2 for all 10 stages, and I didn't skip any.
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Showing 1-15 of 22 comments
Xoxoctic Oct 30, 2018 @ 10:56am 
Level of the enemies depends directly on the item. When you level up a level (clear a stage), enemies increase their level as well
enricofermi2 Oct 30, 2018 @ 11:47am 
Thats what the info said, but when I was actually playing the level of the enemies stayed the same for all 10 stages.

Mabey the enemy levels were hardcoded for the key stages.
Alex Oct 30, 2018 @ 11:51am 
did you clear or skip stages by going through the gate because in case of the later you lose the first thing on the bonus list wich is a level up for the item
Alex Oct 30, 2018 @ 11:52am 
my bad i didnt see that you didnt skip till after i replied
enricofermi2 Oct 30, 2018 @ 11:53am 
I think Ill just play another Item world stage and see whats happens.
Skibol Oct 30, 2018 @ 11:54am 
Item won't level until you leave it, so enemy level will stay the same.
Alex Oct 30, 2018 @ 11:55am 
well from what ive seen is that it takes atleast a few stages before you see a noticeable increase in strenght of the enemies but i never paid much attension to when they get stronger
Juno Brier Oct 30, 2018 @ 12:50pm 
You may also not notice the enemy levels going up unless you stop to check their levels, as it tends to be pretty easy to one-shot enemies a good few levels above yours in the item world.
Fel Oct 30, 2018 @ 1:02pm 
Because there is no hard limit on the amount of floors, the enemy level rises a lot slower than in previous games, so for items with enemy levels that start in single digit it is likely that you will not see much difference per floor.

I just tried a Yam starch (healing item category, red flask that starts in the level 20+) and it gained 2 enemy levels after exiting on floor 8, so what you noticed is probably because your starting level was too low to show a full level worth of rise before floor 10.
TheDude Oct 30, 2018 @ 2:55pm 
Enemy strength is actually tied to the item's rank then its current training bonus times item level which is not the same as item rank. thing is there are far fewer enemies in the lower floors of items so like previous commenters mentions its difficult to influence the enemy strength there. Once you reach floor 50 or so invaders, proto dark death, and other events heavily influence your enemy encounters. That is when you will start to notice things. If i were you i would not look a gift horse in the mouth, because late game things can go from breazy to Severly overwhelming VERY quickly.
enricofermi2 Oct 30, 2018 @ 4:52pm 
I see. Honestly it seems like it could be better designed in that case. Slogging through 50 floors of enemies to get to some that are challening just seems tedius. I understand that it's usefull to fight weak enemies, it's just not very fun.
Fel Oct 30, 2018 @ 5:01pm 
To be honest, there is very little reason to do 50+ floors on a rank 1 item (enemies starting at level 2), the main reasons to still dive into these items are for gathering the "random" things like netherworld effects and such (easier if the enemies are no threat as the invaders are a bit stronger than normal enemies) or as an item permanently in innocent route to put innocent you want to subjugate rapidly (fill it with unsubjugated innocents, go to floor 10, put it to innocent route, continue to dive until you subjugated all of the innocents, go out, switch innocents and continue to dive and subjugate without going out of the innocent route).

Those items would never amount to much in term of stats even if you spent a large amount of your time on them, and such a low enemy level even makes it bad as a mana farm.

If you go into items that have starting floors closer to your level, you will notice that the enemy levels are rising at a decent pace (usually outpacing you but item world enemies are a bit weaker so you can continue for a bit even at equal levels usually), and more importantly you will notice that the boosts to the item itself will be a lot more significant, making it a good thing to equip.
Filter62 Oct 30, 2018 @ 5:27pm 
https://steamuserimages-a.akamaihd.net/ugc/952968892682318301/D57C5CDDBF9BD7D1277C927DC2D9B93A7B27B20B/

What heve I done then? lol =D

I'm pretty done with it though) I know it's useless to work with low rank items, but it's fun at the same time... It's like... You gonna make it best item ever, you just gotta believe!

And it would look hilarous, rank 1 item with maxed out stats... I'm not so sure if lifetime is enough though...
Last edited by Filter62; Oct 30, 2018 @ 5:31pm
Fel Oct 30, 2018 @ 5:37pm 
1k stats look nice until you realize that 500 levels mean quite a few hours, and even just the capture trick in map 3-4 (you can even throw in a few stars from the cheat shop if you can handle it) will give you an extract just as powerful if not more in a few tens of minutes at most.

Of course you can still level low rank items like that, but only if you are happy with being about as far from optimal as you can (even levelling normally would probably net you more stats than that in most cases after all).
I mean, I am farming the exploration thing on very low level worlds over and over even though it brings me next to nothing of value outside of a few levels here and there on the characters doing them, so I can't exactly throw you a stone for levelling your gate key (at least you didn't level a Mr gency, so you do have a use for it).
Pickleton Oct 30, 2018 @ 6:55pm 
You can hit lvl100 on the Gate Key item for ch3 without the enemies ever going above level 5.
In fact, if you're trying to hundo the game you might as well do that in Chapter 3 or 4 so that you've got an OP emblem (not really an emblem, but same kinda deal) to steamroll the next few chapters.
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Date Posted: Oct 30, 2018 @ 10:37am
Posts: 22