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Mabey the enemy levels were hardcoded for the key stages.
I just tried a Yam starch (healing item category, red flask that starts in the level 20+) and it gained 2 enemy levels after exiting on floor 8, so what you noticed is probably because your starting level was too low to show a full level worth of rise before floor 10.
Those items would never amount to much in term of stats even if you spent a large amount of your time on them, and such a low enemy level even makes it bad as a mana farm.
If you go into items that have starting floors closer to your level, you will notice that the enemy levels are rising at a decent pace (usually outpacing you but item world enemies are a bit weaker so you can continue for a bit even at equal levels usually), and more importantly you will notice that the boosts to the item itself will be a lot more significant, making it a good thing to equip.
What heve I done then? lol =D
I'm pretty done with it though) I know it's useless to work with low rank items, but it's fun at the same time... It's like... You gonna make it best item ever, you just gotta believe!
And it would look hilarous, rank 1 item with maxed out stats... I'm not so sure if lifetime is enough though...
Of course you can still level low rank items like that, but only if you are happy with being about as far from optimal as you can (even levelling normally would probably net you more stats than that in most cases after all).
I mean, I am farming the exploration thing on very low level worlds over and over even though it brings me next to nothing of value outside of a few levels here and there on the characters doing them, so I can't exactly throw you a stone for levelling your gate key (at least you didn't level a Mr gency, so you do have a use for it).
In fact, if you're trying to hundo the game you might as well do that in Chapter 3 or 4 so that you've got an OP emblem (not really an emblem, but same kinda deal) to steamroll the next few chapters.