Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Original party:
Laharl-chan, Seraphina, Rozalin, Artina, Priere, Christo, Killia, Sapphire, Almaz, Adell
Laharl somehow ended with the thrower role. Sera and Rozy as long range guns with a nice dual combo on Rozy, Sapphire as a tanky (robust!) melee with an axe, Artina as healer, Priere and Christo as main killers. I taught Christo some extra offensive spells which he cast behind Priere who slaughtered mobs with her big physical AoEs. Their dual combo skill is also amazing single target damage. Almaz and Adell were backup throwers who didn't see much action and got replaced pretty soon.
Current party:
Logan, Priere, Christo, Laharl-chan, Rozalin, Izuna, cleric, gunner, professor, succubus
Logan has taken the main thrower spot. Priere and Christo remain as main dps with Priere's position as main growing fast. Laharl-chan and Rozalin remain on the team as backup throwers and support dps. Their overloads give them nice clearing ability, same as Priere's. Izuna has joined in a similar role.
I've taken a liking to the cleric girl. I gave her a sword and am growing her into a wannabe magic knight with a mix of physical and magical attacks and heals. The gunner joined as a combo starter. He's been useful against enemies who significantly outlevel us or have high SPD. Professor is there for buffs. She's who allowed me to start farming Training 1 at a pretty low level, which led to some ridiculously quick growth (item ranks 14->30, levels 50 -> 180). Succubus is a recent addition. I loved her in the old games and wanna give her a try. I'm considering teaching her some spells to make her our condition afflictor. Comboing with the gunner's accuracy boost, she might be able to let us eliminate very strong enemies with poison or paralysis.
I've almost unlocked the sage. She might also take up a slot.
Dark Knight as tank/nuker. Heavy Stance and Veteran Hero plus some extracts/shards and CW trips turned him into a freaking monster. He has to walk to get to places and can't be thrown, but that's not an issue shoes and a thief can't fix most of the time.
Lady Samurai as the single target murderer, enough said. Duelist works wonders when comboing with her second unique skill. Veteran Hero for flavor and durability.
Ninja with Sasuke as speedy dodgetank. Enough said, pretty plain as far as units go.
Armor Knight using a lance, Advance Guard, Elemental Rise and Vaccine. Most of the time she just takes things to the face without ever taking damage.
Thief, because Thieves just got a lot comfier to use without being dependant on Hands to steal.
And their boxes.
Sage, promoted from a Mage, with some healing spells. If it's at range, she'll murder it. Magic Bias, Wisdom Incarnate, Star Blessing and Expand. She doesn't need anything more.
Professor, promoted from a Cleric. Support character incarnate, with some offensive capabilities when really needed. Chemical Reaction is great on her.
Nekomata with Bones Out and Desperation. She hits HARD and doesn't even have to worry about her defense because the Armor Knight is there to take her hits.
Archer, because everyone needs more support with combos. And i like her voice.
Kitsune, because i like foxes. And because she's a AOE unit with nice multipliers and item world utility.
OR
Succubus, because they are best. And because she's a AOE unit with nice multipliers and Charm abuse.
All six main characters, fighter from Giant squad, armor knight
Second dispatch group:
Witch, Healer, Professor (for buffs and magic damage, mostly buffs as magic is currently bad)
Third dispatch group:
Logan+2 more Wrestlers (for throwing things and people around)
I enjoy using main characters, so most of them are prepared to handle things. Still on chapter 12, only reincarnated Killia three times and Red Magnus once. Need to add thief into the main team, but his initial affinities are too bad to comfortably use him.
Thief, archer, magic knight, wrestlers, sorcerer, kitsune, succubus and flora as conditionnals.
A few high HP prinnies just there in case I need a suicide bomb squad for some reason.
To be fair, most if not all generic classes have good things going for them even with just their base evility.
Too bad that monsters can't take part in tower fun, a very resilient character on both end and moving around via tower move is pretty fun to do every now and then, and the damage output is high enough to make it somewhat worth it even early on.
Guilty pleasure for me is using desco because of how much I enjoyed having her do everything in D4, but uniques can definitely be left to the side if you want to, which was not really the case early on in the other games of the series (aptitudes of base generic classes were so poor that they needed significantly stronger gear to reach the uniques, but with the stat boosts you can get early on in this one it's not a problem anymore).
What I use is a 4-combo magichange with 4 buffer and one attacker.
Killia, Sage, Gunner, Rosaline, Pleinair, Bear, Twin Dragon, Felynn and Desco.
Then I got my utility group. Dark Knight, Sage, Thief, Metallia. they serve basic purpose like Geo, Steal, kidnap, lift etc. Strong enough to take on a few enemies or a few hit.
And my fodder/bait group. Prinny (the hp one) Succubus, Seraphina, Izuna. Dark knight, Armor Knight. They can take a beating and stall enemies. or bait them so they get close enough for me to unleash my main group on them. etc.
Pretty much all I need to have fun.
And even though the Archer is still the worst class and the bow is still the worst weapon... I made one again. I Love the Archer from the bottom of my heart. though it pains me to admit she will never be usefull, even at maximum stats, I am making her as strong as possible.
Seriously... G, F, for all bow skills. Super bad aptitude. Please excuse me, I'm going to cry in my corner now.
(At least you can somewhat abuse Chara world in this game to make all aptitude super high.)
Granted, this is only good when you need the damage boost from the combo meter and everything happens in her reach, but even if you keep her just for the combo (not raising her bow or stats to make use of the evility) and use the rest of the team for the damage, she can trivialize quite a lot of maps, especially if your team isn't power levelled.
why hassle with more chars? and much easier postgame if you dont have to equip a whole party.
finished all carnage maps with her solo so far, just 4 carnage bosses left and baal atm.
2 sages should be fun too and even better then solo pram, but im too lazy to level them atm.
Just Pram?
Sooo....Red Magnus until I unlocked succubus and nekomata, then I started using them to magichange into their special unique axe even though it was pointless to do so until postgame XD
Postgame you will be able to level a character to 9999 and reincarnate them so quickly that being worried about levelling the right characters through the story will be quite laughable.
Who you decide to level during the story matters not the slightest bit when you skip hundreds of levels in seconds.
That's a relief lmao. I'll just play however I can and then find guides to see what's more efficient then (?)
Killia with swords
Zeroken with fists
Lady Fighter => Heavy Knight with spears
Red Magnus with axes
Seraphina with bows and healing magic
Maid => Gunner => Pirate with guns
Christo with staves and omni mage
Usalia with physical monster weapons
Izuna with magical monster weapons
That way, there's 0 overlap on weapons and it's nicely balanced. I did a bunch of research on subclasses/evilities to figure out neat tricks like Imp on Red Magnus to stack hp and give Reverse Poison.