Disgaea 5 Complete

Disgaea 5 Complete

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xent Oct 23, 2018 @ 10:07am
Overkill
So im trying combos like the tutorial explains but as soon as the monster has 0 health it dies withno character taking action
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Showing 1-12 of 12 comments
MinT Oct 23, 2018 @ 11:26am 
Yeah same - I assume in later levels they have more health so you can actually use more than 1 char to get a combo before they die.

Cant get anywhere near the level bonus for the same reason.
BT Oct 23, 2018 @ 11:35am 
You can raise monster levels in the cheat shop. In 1 and 2 you could pass a bill so that the gauge starts already at a high level and then you'd have a bunch of characters, from the class that raises the gauge faster when applicable, to just do 0 damage by attacking without a weapon to fill it up fairly quickly. If the monster was powerful enough to kill you you'd just put it to sleep afterwards. Worst case scenario you could even attack your own characters to fill the gauge. There weren't any unique bonus gauge items though, so maybe with the addition of that there's an easier way to boost it here.
xent Oct 23, 2018 @ 12:05pm 
I'am not talking about bonus gauge, In Disgaea 1,2,3 you can overkill. Like the example if Killia attacks with Seraphina and i have a mage cast fire and then execute... in the old games i was able to still cast fire even if the monster died from the first attack, but in Disgaea 5 if the monster dies from the 1st attack the mage never uses here pre planned fire
IndigoDusk Oct 23, 2018 @ 12:32pm 
Invest in an Archer. Place her within range of all enemies that you plan to attack within your turn and it'll bolster your combo rate with multiple weak, nonexecutable pop shots between your executable attacks. For example, let's assume you're using your turn to attack three enemies and your execution is the following:

Archer set to attack enemy 1.
Red Magnus to attack enemy 1.
Killia to attack enemy 2.
Seraphina to attack enemy 3.

If you placed your archer within bow range of all three enemies, the actions will play out like this:

Archer > Red Magnus > Archer > Killia > Archer > Seraphina > Archer.

Assuming your first attack to each enemy isn't a one-hit kill, the archer will automatically take a shot at each enemy within her range, thus building your combo rate and rapidly building the bonus gauge. And this is without factoring in counter attacks if you raise the archer's counter stat. There's other ways to build up a combo, but an archer is one of the easier ways to go about it if you're concerned about killing too soon. You don't even have to queue up an executable attack from her in order to get the automatic shots. Just having her on the field and within range of targeted enemies is enough.
Overeagerdragon Oct 23, 2018 @ 12:33pm 
Originally posted by xent:
I'am not talking about bonus gauge, In Disgaea 1,2,3 you can overkill. Like the example if Killia attacks with Seraphina and i have a mage cast fire and then execute... in the old games i was able to still cast fire even if the monster died from the first attack, but in Disgaea 5 if the monster dies from the 1st attack the mage never uses here pre planned fire

This is only PARTLY true. If you use seraphina to setup a combo where her attack kills the mage then plan in an AoE attack to hit another target in addition to the one who'll die to Sera's attack the attack after the killshot will go off as planned. You can use this technique to chain up attacks all across the board with the final attack hitting an enemy miles away from the first and getting the full benefit of the accumulated combo bonus as king as attacks will keep overlapping the target that current;y "carries" the combo-bonus

And you couldn't do what you described in disgaea 1-3 either....what you SAW happening was that the character would be treated LIKE the skill had gone off and they would be prevented from taking action afterwards. Since D4 onwards they took this out where an ability that would be "wasted" wouldn't lockout a character from taking an action afterwards.
Overeagerdragon Oct 23, 2018 @ 12:38pm 
P.s. if this is all to get more bonus gauage then don't bother doing that....simply use Filler-items (Like Filler 0.5/Filler-X) to get your one-time boni. If you're using it to build combo-chain; simply use mechanics like the archers support function or the sages Multi-attack abilities... just make sure the final attack is the one who kills your target and it doesn't end up dying halfway through the combo.

Eventually neither will matter much; you will reach a point where you insta-kill enemies rather quickly. (with the exception of some post content ofc)
xent Oct 23, 2018 @ 7:57pm 
Nvm, i checked again and they removed the Overkill feature from Disgaea 5, and nonono i was not talking about Bonus gauge cause i allrdy know the archer trick. i don't even understand where you have seen me ask for the bonus gauge trick in the first place...
Darkfiro Oct 23, 2018 @ 8:21pm 
I don't remember there being a overkill feature in the disgaea series and i played 1 and 2 during the ps2 era. I do know if a enemy dies in the first one during mid combo any other char that was attacking that demon lose thier turn. The only way you can continue the combo is if there a Aoe attack Speaking of is Mid boss in 5?
Overeagerdragon Oct 24, 2018 @ 4:06am 
Originally posted by Demifiend Darkfiro:
I don't remember there being a overkill feature in the disgaea series and i played 1 and 2 during the ps2 era. I do know if a enemy dies in the first one during mid combo any other char that was attacking that demon lose thier turn. The only way you can continue the combo is if there a Aoe attack Speaking of is Mid boss in 5?
Sorry to disappoint but no; Midboss is not in this itteration :)
xent Oct 24, 2018 @ 4:28am 
hmm must have being from an other RPG i was thinking of, it just stikes me odd that i was able to one shot beginning enemies + the the 1st tutorial where you explain team attack and combo but when you try this the enemie dies before the combo happens
Digihuman Oct 24, 2018 @ 4:32am 
Originally posted by xent:
hmm must have being from an other RPG i was thinking of, it just stikes me odd that i was able to one shot beginning enemies + the the 1st tutorial where you explain team attack and combo but when you try this the enemie dies before the combo happens

A combo is where you attack the same enemy multiple times - the higher the combo, the more damage you deal. Obviously the combo breaks if the character dies, but this is a useful strategy against bosses.

A Team Attack is a slight chance that 2-4 adjacent characters will all attack together when making a normal attack..

There is no "overkill".
mimizukari Oct 24, 2018 @ 6:20am 
Originally posted by Digihuman:
Originally posted by xent:
hmm must have being from an other RPG i was thinking of, it just stikes me odd that i was able to one shot beginning enemies + the the 1st tutorial where you explain team attack and combo but when you try this the enemie dies before the combo happens

A combo is where you attack the same enemy multiple times - the higher the combo, the more damage you deal. Obviously the combo breaks if the character dies, but this is a useful strategy against bosses.

A Team Attack is a slight chance that 2-4 adjacent characters will all attack together when making a normal attack..

There is no "overkill".
no... A combo is where your team attacks any enemy, after each consecutive offensive combat action, add .1x to the multiplier, starting at 1x for first, (1.1x next, then 1.2x, 1.3x,, etc) doesn't matter who the enemy target is, just don't hit friendlies or the multiplier goes down.
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Date Posted: Oct 23, 2018 @ 10:07am
Posts: 12