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Cant get anywhere near the level bonus for the same reason.
Archer set to attack enemy 1.
Red Magnus to attack enemy 1.
Killia to attack enemy 2.
Seraphina to attack enemy 3.
If you placed your archer within bow range of all three enemies, the actions will play out like this:
Archer > Red Magnus > Archer > Killia > Archer > Seraphina > Archer.
Assuming your first attack to each enemy isn't a one-hit kill, the archer will automatically take a shot at each enemy within her range, thus building your combo rate and rapidly building the bonus gauge. And this is without factoring in counter attacks if you raise the archer's counter stat. There's other ways to build up a combo, but an archer is one of the easier ways to go about it if you're concerned about killing too soon. You don't even have to queue up an executable attack from her in order to get the automatic shots. Just having her on the field and within range of targeted enemies is enough.
This is only PARTLY true. If you use seraphina to setup a combo where her attack kills the mage then plan in an AoE attack to hit another target in addition to the one who'll die to Sera's attack the attack after the killshot will go off as planned. You can use this technique to chain up attacks all across the board with the final attack hitting an enemy miles away from the first and getting the full benefit of the accumulated combo bonus as king as attacks will keep overlapping the target that current;y "carries" the combo-bonus
And you couldn't do what you described in disgaea 1-3 either....what you SAW happening was that the character would be treated LIKE the skill had gone off and they would be prevented from taking action afterwards. Since D4 onwards they took this out where an ability that would be "wasted" wouldn't lockout a character from taking an action afterwards.
Eventually neither will matter much; you will reach a point where you insta-kill enemies rather quickly. (with the exception of some post content ofc)
A combo is where you attack the same enemy multiple times - the higher the combo, the more damage you deal. Obviously the combo breaks if the character dies, but this is a useful strategy against bosses.
A Team Attack is a slight chance that 2-4 adjacent characters will all attack together when making a normal attack..
There is no "overkill".