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WTF are you talking about? Looks like you don't own the game on steam, do you own the game on ps4? Do you know what you're talking about in the slightest?
You can't really compare the colours from my screenshots because the ps4 is a photo of my tv.
If you can't articulate your criticisms then get the F out of my thread.
There is a slight anti-aliasing on the pc sprites that is not changed by toggling the anti-aliasing menu option but the assets are the same.
https://i.imgur.com/BKDw8ge.png
One problem is that when the screen zooms in, as it had done for the initial screenshots the sprites get filtered by the size transform and look as though they have AA on.
No.
UI
Pay attention not only to the font which is obvious, but to all the UI elements, PC is blurry because they are upscaling 720p assets to 1080p 4k etc
PS4
http://www.creativerampage.co.uk/Stats_PS4.png
PC
http://www.creativerampage.co.uk/Stats_PC.png
Sprites/Textures
This is less noticable and less of an issue, but pay attention to the light halos and the bottom left texture.
PS4
http://www.creativerampage.co.uk/Valv_PS4.png
PC
http://www.creativerampage.co.uk/Valv_PC.png
We have known about these differences for about 6 months.
That said I'm playing and enjoying it, I own it on all 3 systems.
Edit; Zooming in on the second set of samples there doesn't seem to be any issue with sprites but again, 100% there is something going on with the texture resolution on the 3D modeled backgrounds.
I'm a non-hobbyist full-time game developer and graphic artist, trust me, there is a difference.
I don't have photoshop (I don't support their monetization model) but I get what you're saying. I use other tools.
There is a difference in the pixels on the screen but it's not due to the assets being different or 720 assets resized. Any difference is due to anti-aliasing or zooming code being different on the pc vs. on the playstation. Anyone who works with pixelart can look at a prinny in a ps4 screenshot and a pc one and tell you that they are the exact same sprite.