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Yep, it's in english, did you have trouble with it?
I prolly wasnt thinking about this when I first played lol, since I dont exactly play Disgaea for difficulty. But after playing divinity sin 2 then coming to this I do notice alot of things they could just do better.
In the context of the game what do you mean when you say challenge? what do you mean when you say difficult?
I think kuugen has a good idea with adding more "challenge" maps as those essentually change the game into a puzzle. And some of those puzzles are quite fun to figure out.
5 Attacks in one turn with one character.
No he wasn't one of the few, many people including myself elaborated on what difficulty would mean in a game like Disgaea. That is part of brainstorming difficulty mods, you know, finding out what wouldn't work.
Also I won't hate him too much because regardless of how much of a ♥♥♥♥ he is, his autistic crusade on these forums made me aware of how to uh, enjoy the demo of the game. Thanks dood.
How do you get a character to attack 5 times in one turn without maids? or is the intended method to use a character with high counter?
-No repeating maps or item world until Chapter 3, after you unlock the Cheat Shop and follow the rules below you can freely grind
-As soon as you get to Ch3, unlock Cheat Shop and use a Cheat Engine script to lower the minimum % of values you can set to at least 15. Then, set your EXP to 30%, leave everything else at 100
-Increase the enemy strength to 1 star at this point as well. Then, after you beat each chapter, go back to the cheat shop and increase it by another star. 1 star per chapter, until the last 4 chapters, which you'll increase by 2, so that enemy stats spike up way harder each chapter. Make the final chapter 20* if it ends up not adding up to that.
-You cannot move unsubdued innocents out of items, you have to subdue them manually in the item world, just like in the good old days.
-You cannot enter the item world without setting your EXP in the Cheat Shop to 15%, bring it back to 30% when doing story maps. (This is to counteract the heavy nerf in D5 to item world enemy stats)
-You can deploy 10 characters as usual, however your deployable party has different "slots" which dictate the type of unit allowed in them. Out of the 10 slots, 3 are type A slots, 5 are type B, and 2 are type C.
Type A: Unique characters/generic units/monsters
Tybe B: Generic units/monsters
Type C: Monsters only
This means you can only use 3 unique characters at any one fight, and if you want to use all 10 you'll have to use a couple of monsters.
-You have to use at the very least 5 of those slots and keep characters evenly leveled throughout the game. If any character level is 15% higher than the average level of your current dispatch team, then that character needs to be benched and can't be brought to battles until that difference goes under 15% (this is an obnoxiously math heavy rule, but just keep it in the back of your head and keep your party relatively even, no need to whip out the calculator every battle)
-No DLCs, except for the class DLCs (Angel, Kunoichi, Shaman)
This is not final, I'm not familiar with all of the systems new to D5, so if I discover anything OP in my playthrough I'll add/adjust rules.
And there you go, that's how I'll be playing the story, before postgame (aka real game) starts.
I'm curious how much of this is possible to enforce with modding, given I'm already using Cheat Engine to mess with the cheat shop early.
I'm wondering whether I limit subclasses themselves or reincarnation.
Right now I'm leaning towards a rule that says you can only progress into two classes per character in the subclass system. Same goes for reincarnation, you can only reincarnate into one of those two classes. So your characters woul have set subclasses, like Warrior/Archer, Mage/Cleric, and so on.
Should work.
I'm enjoying the game with these rules right now, immensely, haven't enjoyed the story in any Disgaea since the first, and this is doing it. If Chapter 3 doesn't hit home that you need to grind and optimize, then Chapter 4 certainly will.
EDIT: Ok, 3 subclasses, not 2. The game has a lot of classes and those evilities are juicy, not to mention some of the classes take a while to unlock.
that only works once and only if you don't move
176 you can go to hell and roast and 62 take a hand grenade, release the pin and stick it up your ass
Last boss was level 600+, while my team was barely scraping the 130 mark, due to the reduced EXP gains. When you are that underleveled, you need to use the game's mechanics well to survive. My Professor and Armor Knight units became my lifeblood during the run, keeping those buffs up and making sure my AK was taking most of the damage was essential.
It was pretty fun and I recommend it, this is the easiest Disgaea story by VERY far (and probably postgame too, considering how far they went with streamlining everything).
Now if only the full game came out and included the map editor... then maybe some more fun stuff could happen.
For now though, on to postgame. Not gonna follow any rules for it except I refuse to use the Sage class. That on itself is a game-changer, but I refuse to let the game devolve into what I'm seeing in postgame videos.