Disgaea 5 Complete

Disgaea 5 Complete

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Crim Jun 9, 2018 @ 1:56pm
Hope for Difficulty mods?
On problem I always had with disgaea 5 is it gets pretty easy. Like being 500+ levels under and still winning easy. Do you think we will get difficulty mods in pc version?
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Showing 61-75 of 77 comments
That Blind Person Jun 15, 2018 @ 10:42pm 
Originally posted by Esdeath:
Originally posted by That Blind Person:
So, as I stated earlier any difficulty mod boils down to stats whether increasing enemies or decreasing players, thanks for clarifying that, it would seem I do indeed know what I am talking about.

I will rescind my calling you "Faux", Though I don't know the extent of your modding skills even minor mods are still mods. (Though without testing increasing stats passed the cap may still cause issues, I've seen it happen before, and I don't mean just display issues)

Please try to be more civil from now on, it makes for a far more enjoyable discussion.
Did you...Even read what he said?

Yep, it's in english, did you have trouble with it?
mimizukari Jun 16, 2018 @ 12:13pm 
Originally posted by Esdeath:
On problem I always had with disgaea 5 is it gets pretty easy. Like being 500+ levels under and still winning easy. Do you think we will get difficulty mods in pc version?
keep in mind, item world "levels" are not the same as regular game levels, once you get to carnage dimension and get those difficulty modifiers, then the game becomes much tougher, til then, if you want to keep a challenge, don't grind the item world too much while playing the main story, and increase star difficulty when it becomes too easy.
Crim Jun 16, 2018 @ 2:23pm 
Originally posted by Yuiko:
Originally posted by Esdeath:
On problem I always had with disgaea 5 is it gets pretty easy. Like being 500+ levels under and still winning easy. Do you think we will get difficulty mods in pc version?
keep in mind, item world "levels" are not the same as regular game levels, once you get to carnage dimension and get those difficulty modifiers, then the game becomes much tougher, til then, if you want to keep a challenge, don't grind the item world too much while playing the main story, and increase star difficulty when it becomes too easy.
appreciate your comments but I beat the entire game on the ps4, relatively for me it kinda stayed easy for the most part even on the post game content. I mean I do think the difficulty is fine for most people, but I would love to seem some mods that challenge veteran players that did find the game too easy. Thats really all I am saying. Really love kuugen brain storming ideas. Like adding new skills to enemies, more complexed geo panel puzzles, and forcing priority targets.Most importantly however we would need to improve Ai behavior as a whole somehow.

I prolly wasnt thinking about this when I first played lol, since I dont exactly play Disgaea for difficulty. But after playing divinity sin 2 then coming to this I do notice alot of things they could just do better.
Last edited by Crim; Jun 16, 2018 @ 2:31pm
mimizukari Jun 16, 2018 @ 3:47pm 
Originally posted by Esdeath:
Originally posted by Yuiko:
keep in mind, item world "levels" are not the same as regular game levels, once you get to carnage dimension and get those difficulty modifiers, then the game becomes much tougher, til then, if you want to keep a challenge, don't grind the item world too much while playing the main story, and increase star difficulty when it becomes too easy.
appreciate your comments but I beat the entire game on the ps4, relatively for me it kinda stayed easy for the most part even on the post game content. I mean I do think the difficulty is fine for most people, but I would love to seem some mods that challenge veteran players that did find the game too easy. Thats really all I am saying. Really love kuugen brain storming ideas. Like adding new skills to enemies, more complexed geo panel puzzles, and forcing priority targets.Most importantly however we would need to improve Ai behavior as a whole somehow.

I prolly wasnt thinking about this when I first played lol, since I dont exactly play Disgaea for difficulty. But after playing divinity sin 2 then coming to this I do notice alot of things they could just do better.
divinity is a whole other beast, if you want a srpg on that level(even more brutal tbh), check out http://crawl.develz.org .
Last edited by mimizukari; Jun 16, 2018 @ 3:47pm
SS6Gavitor Jun 16, 2018 @ 4:44pm 
challenge/difficulty are subjective. challenging/difficult to one person can be trivial to another. I'm curious but what exactly do you guys consider a challenge?

In the context of the game what do you mean when you say challenge? what do you mean when you say difficult?

I think kuugen has a good idea with adding more "challenge" maps as those essentually change the game into a puzzle. And some of those puzzles are quite fun to figure out.
Last edited by SS6Gavitor; Jun 16, 2018 @ 4:45pm
Kuugenthefox Jun 17, 2018 @ 9:07am 
How about an enemy that reduces all damage strictly to 1 and has 5 HP and stands on a lonely ally field with a game over panel behind it.
5 Attacks in one turn with one character.
Steel Jun 17, 2018 @ 1:18pm 
Originally posted by Esdeath:
Hate on kuugen all you want but hes one of the few ppl who answered this thread properly lol. I can also understand his fustration. Rather than brainstorming about possible difficulty mods everyone has just been like "no no it cant happen!".

No he wasn't one of the few, many people including myself elaborated on what difficulty would mean in a game like Disgaea. That is part of brainstorming difficulty mods, you know, finding out what wouldn't work.

Also I won't hate him too much because regardless of how much of a ♥♥♥♥ he is, his autistic crusade on these forums made me aware of how to uh, enjoy the demo of the game. Thanks dood.
SS6Gavitor Jun 17, 2018 @ 2:58pm 
Originally posted by Kuugenthefox:
How about an enemy that reduces all damage strictly to 1 and has 5 HP and stands on a lonely ally field with a game over panel behind it.
5 Attacks in one turn with one character.

How do you get a character to attack 5 times in one turn without maids? or is the intended method to use a character with high counter?
Steel Jun 18, 2018 @ 1:02am 
After playing with the full version (on PS4 of course haha), I have settled on the self-rules I'll be following. It's gonna require Cheat Engine for early Cheat Shop shenanigans, so not possible on console, but otherwise very simple. And this is not a OMG INSANE CHALLENGE HARD MODE kind of thing, just to keep the story interesting, it'll still be pretty easy and you'll still be able to grind over everything, it's just going to be harder due to the power curve of the enemies growing exponentially each chapter.

-No repeating maps or item world until Chapter 3, after you unlock the Cheat Shop and follow the rules below you can freely grind
-As soon as you get to Ch3, unlock Cheat Shop and use a Cheat Engine script to lower the minimum % of values you can set to at least 15. Then, set your EXP to 30%, leave everything else at 100
-Increase the enemy strength to 1 star at this point as well. Then, after you beat each chapter, go back to the cheat shop and increase it by another star. 1 star per chapter, until the last 4 chapters, which you'll increase by 2, so that enemy stats spike up way harder each chapter. Make the final chapter 20* if it ends up not adding up to that.
-You cannot move unsubdued innocents out of items, you have to subdue them manually in the item world, just like in the good old days.
-You cannot enter the item world without setting your EXP in the Cheat Shop to 15%, bring it back to 30% when doing story maps. (This is to counteract the heavy nerf in D5 to item world enemy stats)
-You can deploy 10 characters as usual, however your deployable party has different "slots" which dictate the type of unit allowed in them. Out of the 10 slots, 3 are type A slots, 5 are type B, and 2 are type C.
Type A: Unique characters/generic units/monsters
Tybe B: Generic units/monsters
Type C: Monsters only
This means you can only use 3 unique characters at any one fight, and if you want to use all 10 you'll have to use a couple of monsters.
-You have to use at the very least 5 of those slots and keep characters evenly leveled throughout the game. If any character level is 15% higher than the average level of your current dispatch team, then that character needs to be benched and can't be brought to battles until that difference goes under 15% (this is an obnoxiously math heavy rule, but just keep it in the back of your head and keep your party relatively even, no need to whip out the calculator every battle)
-No DLCs, except for the class DLCs (Angel, Kunoichi, Shaman)

This is not final, I'm not familiar with all of the systems new to D5, so if I discover anything OP in my playthrough I'll add/adjust rules.
And there you go, that's how I'll be playing the story, before postgame (aka real game) starts.
I'm curious how much of this is possible to enforce with modding, given I'm already using Cheat Engine to mess with the cheat shop early.
Last edited by Steel; Jun 18, 2018 @ 8:02pm
Steel Jun 18, 2018 @ 6:06pm 
So um, about them subclasses... yeah, this ♥♥♥♥ is too OP for story mode.
I'm wondering whether I limit subclasses themselves or reincarnation.

Right now I'm leaning towards a rule that says you can only progress into two classes per character in the subclass system. Same goes for reincarnation, you can only reincarnate into one of those two classes. So your characters woul have set subclasses, like Warrior/Archer, Mage/Cleric, and so on.

Should work.
I'm enjoying the game with these rules right now, immensely, haven't enjoyed the story in any Disgaea since the first, and this is doing it. If Chapter 3 doesn't hit home that you need to grind and optimize, then Chapter 4 certainly will.

EDIT: Ok, 3 subclasses, not 2. The game has a lot of classes and those evilities are juicy, not to mention some of the classes take a while to unlock.
Last edited by Steel; Jun 18, 2018 @ 8:39pm
GUY Jun 18, 2018 @ 10:37pm 
Kuugenthefox what's your height and weight?
Kuugenthefox Jun 19, 2018 @ 10:23am 
Originally posted by SS6Gavitor:
Originally posted by Kuugenthefox:
How about an enemy that reduces all damage strictly to 1 and has 5 HP and stands on a lonely ally field with a game over panel behind it.
5 Attacks in one turn with one character.

How do you get a character to attack 5 times in one turn without maids? or is the intended method to use a character with high counter?
hasty pursuit + twin heads + dual attack + <evility from one of the dlc prinny that I forgot> gives you +5 attacks, so 6 total
that only works once and only if you don't move

Originally posted by Bizarre Fighting Technique:
Kuugenthefox what's your height and weight?
176 you can go to hell and roast and 62 take a hand grenade, release the pin and stick it up your ass
GUY Jun 19, 2018 @ 10:34am 
Kuugenthefox what's your height and weight?
Steel Jun 29, 2018 @ 6:02pm 
Just finished the story using kind of the rules above, though I changed and removed/added a bunch over time, maybe I'll update them later.
Last boss was level 600+, while my team was barely scraping the 130 mark, due to the reduced EXP gains. When you are that underleveled, you need to use the game's mechanics well to survive. My Professor and Armor Knight units became my lifeblood during the run, keeping those buffs up and making sure my AK was taking most of the damage was essential.

It was pretty fun and I recommend it, this is the easiest Disgaea story by VERY far (and probably postgame too, considering how far they went with streamlining everything).

Now if only the full game came out and included the map editor... then maybe some more fun stuff could happen.

For now though, on to postgame. Not gonna follow any rules for it except I refuse to use the Sage class. That on itself is a game-changer, but I refuse to let the game devolve into what I'm seeing in postgame videos.
Multihog Jun 30, 2018 @ 4:43pm 
Originally posted by Esdeath:
Would be also interesting to see if they could improve the enemy ai tho not sure how they would do that one lol .
AI is unmoddable outside of some trivial tweaks in 99.999999999% of games.
Last edited by Multihog; Jun 30, 2018 @ 4:43pm
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Date Posted: Jun 9, 2018 @ 1:56pm
Posts: 77