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De gustibus....
It wouldn't be the internet if you didn't.
A profoundly buggy game, for example, would easily be defined as a bad game—e.g. Big Rigs. Is there such an equivalent in music? I wouldn't say so. Even pure noise is apparently enjoyed by some. Contemporary classical is also mostly just atonal noise, and yet a lot of people swear by it.
There is no way to define an objectively bad game unless it has bugs, and there is no way to define an objectively bad song unless it has falsettos, which comes down to the same thing, namely the product (game or song) not running as intended.
As long as the song or game are "running ok", namely no bugs and no false notes, its virtually impossible to prove that they are objectively good or bad.
If i learned something from Steam, is that no matter how "objectively bad" i consider a game to be, other players will genuinely like that game and consider it good.
The opposite is also true, no matter how "objectively good" i consider a game to be, other players will hate it with passion.
We can talk about it until the cows come home, but it would be wasted effort, because this has been settled back in ancient Rome "de gustibus non est disputandum"....you cant argue taste.
Personally i like this song very much, and it played a big part in my decision to buy the game on the recent discount, but i also understand why some people dont like it:
it uses a lot of flat and sharp notes instead of the natural ones and the singer is japanese singing in english, also the vocal requirements for the song are quite high, so the singer has a hard time dealing with the vocal challenge AND the english pronouncing, but she succeeds admirably, and that to me adds emotion, but to others its just annoying.
You mean "bad notes"? What's a bad note? Out of key note? I guess you haven't heard of polytonality, then. It's playing in two or more keys at once, so you have a bunch of out of key notes, which I suppose would be "falsettos" to you. It's a legitimate technique and doesn't result in objectively bad music. It's not analogous to bugs. Also, jazz utilizes "outside" playing a lot, which means playing outside the key. Again, "falsettos". Then, there's atonal music, which doesn't have any key at all, so there are no "bad notes"! It also utilizes a lot of weird techniques like putting garbage inside a piano to mess with the strings, scraping the wood of the violin, etc.
It's not that simple.
I think degrees of subjectivity exist for the quality of different media, and I'd say music is one of the most subjective, easily above games. That is my intuition, at least. Just consider critics. Music criticism is completely, utterly useless. Game criticism at least puts you in the ballpark, however. If a game has a score of 35/100, you can be sure it's a terrible buggy mess or otherwise awful. If a music album has that, you never know. You might think it's a great album. Why? Because it's much more subjective!
Making mistakes while recording dont make a song bad, just how bugs dont necessarily make a game bad.
Trolling minimalist games get overwhelmingly positive reviews, canvases painted by a cat dipped in paint running across them are selling for a million dollars, noise screams and animal sounds are passing as highly artistic music, some clownish attire is considered haute couture, a pea and a salad leaf with some smack sprayed over them pass as michelin 3 star cuisine, its all the same thing, and it all comes down to personal taste.