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If you're being a purist, it would depend on what part of the game you're in.
Early-game check the quest board between every single battle to see if there's a quest with a spell as a reward.
Mid-game you could run character world to get a spell scroll and teach it to the sorcerer.
Post-game you can throw the sorcerer in a squad to use/learn spells from someone else.
Also, a thing about support characters is that they don't need stats. They only exist to provide useful buffs to your main team, so learning those skills is usually enough training for any of them. Debuffs are a little bit more finicky, but you can also make those work later in the game once training any character becomes a formality.
On the other hand, you can use the same thing to teach buff skills. while you dont gain mana that way, it's a decent way to get XP as long as the person you buff is significantly higher level than your shaman.
For offense, the elemental magic skill scrolls is probably the easiest way... once you unlock Chara World you could have your main mage go through it and create a spell scroll, and there's quests to get the basic fire / wind / ice / star spells early on.
Another option is to get all the spells levelled up a few levels (so you keep them even after reincarnating) and then reincarnate to an offensive mage. Better stats, offensive options, and you can still debuff enemies. (But the drawback is, you won't unlock stronger shamans unless you set it as a subclass)
Also might be worth subclassing to pick up useful evilities/extra stats, but you'll have to look up a list somewhere to decide which ones you want. Actually, getting a few stars on other classes, then reincarnating might be the best thing you can do to get around the low base stats of the shaman class. Is it efficient? No, but you're trying to farm a shaman in the regular game anyway, so whatevs. My recommendation is get 1 star each in whatever magical classes you have access to, give him an offensive magic skill scroll, and then reincarnate. You'll now have much higher base stats, plus an offensive skill to give you clearing power. Should at least make him viable if not op for the regular game.
Another thing that is helpful if you have a strong monster is to magi-change into a weapon for the support character so they can get a temp stat boost and some special attacks.
Another really helpful thing is Flonne's "Iron Love fist" evilty that makes fist weapons attacks based on RES instead of the normal ATK+SPD. Not sure if the skills also update to RES or if it is just the normal attacks that get changed. You can run through the character world for Flonne and have her make her evilty into a scroll and use it on a support class you want to use.