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2. None for stats, although there is a cap on how high they can go.
2b. Erf, too lazy to check, just pass the bills till you can't increase those anymore.
3. The latter.
Trap needs the least effort to max and gets 3 Mov after bills. Barefoot X needs somewhere along the lines of 1400+(seen claims of 2000!) training bonus to do what a Trap does in under 200, and you'll likely hit Floor 10,000 trying to get that training bonus done on the Barefoot.
The extra movement from several super Barefoot isn't often needed compared to use Traps, and should only matter compared to Hercs for the Item World itself, if you are running to the gate all the time.
I don't shy away from the extra effort, and have already begun grinding out my barefootx. Just wanna say theres a lot of missinformation in your post though. Trap has 1 MOV to start and barefoot has 4. I have been pushing floors and am up to just over 2k now and I have seen many floors where my chars with 3 vern thrusters(+9 MOV) could only cover 1/3 the map. Ideally I want to push for 25+ MOV.
I have played D1, D2 and D4 before this one, and in those games there was a MOV hardcap of 31 or 32 iirc, and it was so much easier to get to that cap then in D5. Its really odd to me that they make it so hard to get high amounts of MOV compared to previous titles. Now it seems you'd have to dedicate those precious evility slots to MOV if you want to hardcap it.