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It's your call to make, but it'd be a shame to skip this really well done series because of the first third of the first game. (There's at least one more poorly designed puzzle in that first third)
But. It did eventually stop doing such things, or at least hid them better. And the story was kinda fun. I finished it the 2nd time I started it.
It definitely still had a lot of problems, some of which are too spoilery IMO to discuss, but it was worth the story to play through in the hopes that the next ones will be more fun.
This is exactly how I felt, and the subsequent ones are much better. I won't claim they're perfect, by any means, but I preferred the protaganist of the 2nd (which is set in the past), the third does this character more justice, and the fourth takes the hints of metaplot and runs with them (just watch out for the sudden art style change). I haven't played the fifth yet.
I'm glad you were willing to take my word for it and give it a second shot!
So after capitulating and going to the park Rosalina now has social anxiety and won't talk to someone in public because people are watching. Oh well, I guess she's homeless now. Better curl upon a bench and wait for that dementia to set in.
That's actually exactly the solution, but the interface to make that happen sucks. You have to use the Alexander name with another item in your notebook in order to shorten it to "Alex" and be able to use it.
The note you need to use is "Adiran"
I very much don't get on with the latter type of adventure game.
The opening puzzle bothered me a bit, but I managed to get over it by deciding that Rosa was having a really bad day, was certainly not herself, and if her reactions to the situation seems a bit off, got past it by remembering that she was in the middle of the first of a series of pzychotic episodes similar to the ones that landed her aunt in Bellevue.
Having said that, a real New Yorker, if confronted by that situation would have simply marched past the kid and encouraged him to call the police. After entering her apartment and while waiting for the police to arrive, she would have called her lawyer to commence a civil suit against the volunteer doorman, his parents, and her landlord for obstructing the quiet enjoyment of the premises to which she was lawfully entitled. Since it was a one-time event of brief duration she probably wouldn't be able to get much in the way of damages, but she would have a decent shot at legal costs and court fees.
You don't have to be a lawyer to live in Manhattan, but you probably know a couple if you do.
I thought the puzzle design in this game was at the very least better than average, by the standards of most modern adventures, and I liked the story. Looking forward to trying the rest of the series.