Per Aspera

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Naalex Jul 18, 2021 @ 7:32pm
Are there any ways to transfer resources between bases?
I built a sub-base with research center at sector 9, and I need to build nearly same size(all function) as my original base to support the research center. It..is very annoying.
If base to base resources transfer is possible, I can send the needed resource to the sub-base to support the target action.
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Showing 1-12 of 12 comments
unca.alby Jul 18, 2021 @ 8:44pm 
Originally posted by Naalex:
I built a sub-base with research center at sector 9, and I need to build nearly same size(all function) as my original base to support the research center.

Yep.

Originally posted by Naalex:
It..is very annoying.

Yep.

Originally posted by Naalex:
If base to base resources transfer is possible, I can send the needed resource to the sub-base to support the target action.

You simply need to expand your two bases toward each other until they connect, but you'll still need to create almost everything for your Basic Martian Base before you can start anything.

It takes time. Depending on how far away they are from each other, your researchers may complete their research before your connection is complete. But that's OK, at the end of it, you'll have a much larger base that's much less susceptible to the hazards of Mars.
Last edited by unca.alby; Jul 18, 2021 @ 8:46pm
cswiger Jul 18, 2021 @ 10:34pm 
Build Hyperloops to connect your separated bases.

They have a limited range, so you may have to build an extension of power plants and worker nodes to support the Hyperloop stations, but once built, your workers can move stuff around very quickly.
mrey  [developer] Jul 19, 2021 @ 5:32am 
Originally posted by Naalex:
I built a sub-base with research center at sector 9, and I need to build nearly same size(all function) as my original base to support the research center. It..is very annoying.
If base to base resources transfer is possible, I can send the needed resource to the sub-base to support the target action.

Hi!
Like Cswiger said, the best way to connect bases is with Hyperloops!
Naalex Jul 21, 2021 @ 12:02am 
OKay... I try Hyperloops.
Panterich Jul 22, 2021 @ 2:27pm 
Originally posted by mrey:
Like Cswiger said, the best way to connect bases is with Hyperloops!
"the best way" is kind of vague. What benefits do we get exactly? They are not faster, nor cheaper. They are efficient at small amount of long range transfers, specifically when chained, but that means they are first candidates for bottlenecks. To counter that, they need to be built in mass quantities, same as hubs. Considering you still need to connect points with hubs to start building terminals, this quickly lowers price/value and raises maintenance cost. Mind you, this quite high tier building still can be one-shot by small asteroids.

Originally posted by cswiger:
once built, your workers can move stuff around very quickly.
That doesn`t appear to be correct in practice.
|¤|Soldier Boy|¤| Jul 22, 2021 @ 10:12pm 
Originally posted by Panterich:
They are efficient at small amount of long range transfers, specifically when chained, but that means they are first candidates for bottlenecks.

I agree. Hyperloops are the equivalent of railways, they should be capable of moving huge quantities of materials. Without some form of high flow goods transfer, it's extremely difficult to keep your factories running at anything above abysmal levels of efficiency.


Foxtopus Jul 23, 2021 @ 7:39pm 
It's silly that we need so much research to overlook just doing normal railways. There aren't even buildings and people in the way, but I guess it makes sense; the people who build things always go out of their way to avoid building trains that would be useful to everyone.
cswiger Jul 23, 2021 @ 10:26pm 
Originally posted by Panterich:
Originally posted by mrey:
Like Cswiger said, the best way to connect bases is with Hyperloops!
"the best way" is kind of vague.
What part of "best" do you find to be unclear...?

What benefits do we get exactly?
Unified power grid, unified worker pool, resource sharing between the two bases, redundancy against meteor strikes taking out some critical bit of infrastructure, faster worker and resource movement across long ranges.

Originally posted by cswiger:
once built, your workers can move stuff around very quickly.
That doesn`t appear to be correct in practice.
240 / 400 / 640 are the speeds of the roads at various improvement levels.
The Hyperloop works at a speed of 4000, which is ten times faster on average.
Last edited by cswiger; Jul 23, 2021 @ 10:27pm
Panterich Jul 24, 2021 @ 1:10am 
Hyperways don`t connect power grids. Did you play the game?
Hyperways ARE critical bits of infrastructure that can be taken out by smallest asteroids. Already written about it.
Faster moving speed is achieved only for single amounts.

Originally posted by cswiger:
The Hyperloop works at a speed of 4000, which is ten times faster on average.
Yes, i can read and do math, thank you. Can you? I specifically said "in practice". Numbers on paper may be good for investors, but not for those who actually work with them afterwards. Hyperways do work at 4k speeds, but hyperloops don`t. Unlike roads, they can`t work with multiple items and have some kind of random delay between activations.

Their main advantage is terrain ignorance, and low amount of needed structures for small long range transfers, like supplying research outposts.
Unified worker pool is also a boon, but that is not related to resource transfering.

To be fair, i value hyperloops more on hard difficulty, because of how scrapping works.

Originally posted by cswiger:
Originally posted by Panterich:
"the best way" is kind of vague.
What part of "best" do you find to be unclear...?
Its like calling Hare the best racer. And yet, he wasn`t even the second.
cswiger Jul 24, 2021 @ 7:59am 
Originally posted by Panterich:
Hyperways don`t connect power grids. Did you play the game?
Thanks for asking a rhetorical question.
My Steam profile is public and shows 50 hours of time in Per Aspera.

Faster moving speed is achieved only for single amounts.
So? All resource transport is performed in single amounts by worker drones.

This point only reinforces the conclusion that the much greater speed of Hyperloops is the best method of moving resources around rapidly, especially between two bases which start out separated.

Originally posted by cswiger:
The Hyperloop works at a speed of 4000, which is ten times faster on average.
Yes, i can read and do math, thank you. Can you?
This rhetorical question is abusive and a courteous person would apologize.

I'll give you one chance to do so, otherwise I'll flag the above post and simply block you.

Unlike roads, they can`t work with multiple items and have some kind of random delay between activations.
I play the Advanced branch and I do not see any random delay between Hyperloop activations.

Originally posted by cswiger:
What part of "best" do you find to be unclear...?
Its like calling Hare the best racer. And yet, he wasn`t even the second.
If you understood what the word meant, then one error was claiming that the phase is "vague". In addition, the onus would be on you to suggest and demonstrate a superior method for moving resources between bases.

PS: There are no hares on Mars, at least not until the final stage of terraforming.
unca.alby Jul 24, 2021 @ 10:41am 
Originally posted by Panterich:

Its like calling Hare the best racer.

He was the best from the Leporidae Family. :steamhappy:
Last edited by unca.alby; Jul 24, 2021 @ 10:46am
unca.alby Jul 24, 2021 @ 10:43am 
Originally posted by cswiger:
PS: There are no hares on Mars, at least not until the final stage of terraforming.

To be strictly fair, there are no turtles either. :steamhappy:

But I'll wager once we arrive, there will be cockroaches, saying, "What took you so long?"
Last edited by unca.alby; Jul 24, 2021 @ 10:45am
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Date Posted: Jul 18, 2021 @ 7:32pm
Posts: 12