Per Aspera

Per Aspera

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Alien-47 May 9, 2022 @ 6:01pm
Late game ports stockpile all resources
I feel frustrated in the late game by naval logistics. Certain shipyards and ports collect tons of resources and it takes ages to ship something via sea, when at the same time there's a hyperloop that can handle the same route so much faster. Am I missing some settings to control ships behavior? I really can't be bothered to manually tick every stockpile target from default 1200 to something reasonable every time I build a new port due to flooding
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Showing 1-5 of 5 comments
Dave May 9, 2022 @ 7:19pm 
I'm 99% sure the ports are bugged. I make a post in the bug channel. The game uses ports as a storage yard. So it just dumps anything into them and rarely unloads them.
Last edited by Dave; May 12, 2022 @ 10:00am
Bobucles May 10, 2022 @ 2:23pm 
This is doubly troublesome because ports are difficult to manage with rising sea levels. The range for placing ports is very narrow, and then the port floods out when the sea level rises another couple dozen meters. It's tough enough trying to manage the water when it is unstable for much of the campaign, but having to pull out dozens of resources every new sea level revision makes it even more difficult.
Dave May 12, 2022 @ 10:00am 
I made a bug report and suggested that the devs remove storage in ports. There's absolutely no need for it.

ports should just act like a worker hub and pass things to and from land to sea.
Kedryn May 14, 2022 @ 11:02am 
When you delete something that allows storage, the workers or ships will take it all to another storage building even if it's full.
Bobucles May 14, 2022 @ 11:15am 
Yes, deleting the port ahead of time will get the resources evacuated. It's better for the storage to never fill up in the first place. It's a big waste of effort to fill up storage, only to spend more effort tearing it down. That's a huge amount of worker labor to accomplish nothing.

If you don't delete the port in time and the port drowns, the resources drown with it. So that's an easy 100 items gone, times the number of ports in use, times the number of replacements they need. It's better to disable every port's storage.

Ports pull double duty not only to use external mines, but they'll establish cargo routes between other ports on the map. Unfortunately this utility is not very helpful. The routes can be extremely long and will take a huge amount of time to cross, and you won't have any boats available to take care of the mines. It's a utility they could really do without. It'd probably be better to have a dedicated cargo shipping facility, like with high capacity boats and such.
Last edited by Bobucles; May 14, 2022 @ 11:20am
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Date Posted: May 9, 2022 @ 6:01pm
Posts: 5