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Thankfully, in this case I saw there were two clear paths so my "after" save I actually put a " - C" at the end of my file name for Carmine so I could check the other path afterwards on my single save. Still if that's the ONLY answer, it kind of ruins the entire game for me.
Tell us how that works out for you, especially if the aftermath is entertaining.
I'm also content with you losing the game entirely if you want to do so. It's really hard to actually lose in Per Aspera, but surplus stubborn determination can achieve a losing state.
PS: The sympathy department doesn't exist to help folks with self-inflicted problems.
Also I still am fighting all 6800 drones. Unless theres a command I missed I can't delete the drones, only the buildings. So the AI still sends over armies to kill me. I'm still working at it even with your cheat and I've releaded 3 more times already to no avail.
I may just have to delete my entire base down to like 1 building, and that seems even less fun.
Spending all of the effort and resources to over-prepare by creating 7000+ drones in order to steamroll any opponent and then choosing the path which results in you facing your own steamroller is very literally a self-inflicted problem.
The only question I had was whether you blame yourself or whether you blame the game.
(If you blame yourself, you might then realize that you can become your own worst enemy, which is a useful insight to keep in mind outside of just playing Per Aspera....)
As for the comment about "your cheat", if a game offers manual saves and creates autosaves by default, then I wouldn't call reloading a save "cheating". But you can call reloading saves "cheating" if you like.
I prefer playing in ironman mode in games which offer that, and I regard save-scumming by repeatedly reloading a save to try and gain the perfect quest reward or suchlike to be a waste of time.
I think this is a no-win situation. Certainly, the only solution that I can come up with is to, as you said, destroy all but one building before, preposition the remaining drone swarms far away, and try to kill that last building before the swarms attack and destroy you. Even that's dubious, because while destroying the last building likely counts as a "win" for purposes of story progression, the swarms will remain and likely still attack your base.
I'm not even certain how the developers could fix this, assuming they are interested in doing so. You can't simply give the Carmine base 10k drones, because if you did that the other ending would be impossible. And even if you code the game so that there are no attacks against the Carmine base (if you choose the Carmine path), the player still might be unable to win because you have to destroy the base to advance the story but with enough attack drones (& drone hives) I can easily see the player running out of resources before they manage to kill all the drone hives (and associated swarms).
But you don't know (in advance) that you'll be facing them. Even if you assume that choosing to side with Carmine will result in you taking control of the Carmine base and losing control of your original base, its just as a reasonable to assume that your original base will die immediately. After all, by the story logic you are the vital force that allows the base to continue to exist, so the ability of the Earthers to summon an AI out of nowhere to keep things functioning isn't something that you could reasonably anticipate.
The issue isn't reloading a save game -- the issue is "reloading the save game and destroying your base before you choose a side." Simply reloading a save game isn't cheating, but performing actions that would otherwise be irrational because that's the only way to win is. Especially when even that isn't enough to win. :)
The storyline makes it pretty clear that you've gained military drones via extralegal measures and that you are in conflict with some part of yourself that you aren't consciously aware of. I was wary about building too many military drones because I was worried about them being subverted.
I wasn't expecting the complete swap, however, but in hindsight the Carmine path is well-plotted and sufficient hints are given to foreshadow the result.
Note that you can even pursue a path where you don't build any drones and use the rising sea level to take out the initial Carmine base.
OK, that's a fair distinction.
It took me quite a few tries with the deleted towers, but I had to keep poking into the base and dipping out to shut down new tower builds by the AI. And then his stack would split into a few waves of 200+ dudes and I'd slowly whittle him down until all 6k were finally gone.
What's kinda a bummer now is I'm sitting here waiting for the elevatror/seedships now while watching a TV show and only periodically clicking the screen. Really not a good ending.
Glad you were able to get past the issue! :)
Actually, count your blessings -- in both of the other endings, you have to import Nitrogen for 20+ in game years in addition to building a large number of a repeatable Space Elevator project. The net effect is that you spend even more time "twiddling your thumbs". The pacing throughout the game is dubious, but the endgame is really bad.
Before you do this position a big hit squad to go clean up that part of the base. You know where the key targets are. Send scouts in to get them to chase them swoop in behind and destroy power and the drone factories first strike. Retreat to another part after you do some damage or keep going if they still chasing your scouts.