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So the creation of roads and the movement of drones becomes more understandable once you take changes of elevation into account. (This gameplay mechanic is also used in railroad simulations like Railroad Tycoon and Railway Empire, but is not commonly found elsewhere.)
The movement of resources is a little funky. They appear to be using local pathing for each drone without having a dedicated movement plan from source to destination for each good being moved. If you have enough worker hubs which are evenly distributed, it usually works well enough. If you don't, you get hotspots and factories being starved of resources.
Implementing a global fair distribution chain using M:N scheduling for transporting resources between M producers and N consumers is possible, but is a hard problem. I don't expect the developers to implement ideal logistics, because the player needs to have agency and needs to have logistic problems which can be addressed by placing buildings.
If this still annoys you, use one of the mods which allows for multiple worker drones per worker hub. That will help balance out resource distribution hotspots vs starved factories. It will also remove most of the gameplay challenge regarding logistics management.
However, if you want to keep going with a large population after you complete the final stage of terraforming, the Water Treatment Plants and surface farms produce endless resources. They aren't intended to be balanced in terms of out-producing mines working on deposits.
Fair enough, but if you are at a level of terraforming that you can create farms, then you've pretty much beat the game already. On earth, one farm in the US can feed 150 people in a standard year. In the 1930's, it was 4 people a year. On Mars, with super advanced technology on a newly terraformed planet, a farm can feed less than 10 people a year using seed that was genetically manipulated to survive on Mars.
This being the case, the terraforming of Mars is a failure. If (when) the AI malfunctioned or was sabotaged , the ability to produce food would vanish. The capacity for a humans to replicate the efficiency of an AI with all the resources this one has is a fleeting dream. At best you would have a 1 for 1 food situation, and eventually, a global collapse.
The yield you quote for US farms in the 1930s reflected more sustainable farming without extreme use of fertilizers, pesticides, and heavy agricultural equipment. The infrastructure needed to produce such resources and the petrol/lubricant and spare parts for your agri gear takes up space which you need to consider, not just crop fields alone.
Feeding 1-2 people per acre is fairly straightforward using sustainable farming without external infrastructure. Feeding 10 people per acre is doable using polyculture techniques such as seen in Asia. Feeding more than that per acre requires major external agricultural support and long term sustainability is more challenging, often needing 20+% of the fields to lie fallow for a year on a rotating basis to avoid soil toxicity.