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You can open up your structures tab by clicking the box above the population readout on the upper lefthand corner. Then you can narrow the structure list to display only mines. Each mine building will display the efficiency rate on the righthand side! Odds are good that mines with 0% efficiency, as long as they're turned on, are depleted of resources. You can also use the structure tab to turn these mines off -- you can even select multiple ones. You can also use the structure tab to locate these mines and mouse over the buildings for more details to double-check the resource is depleted if you want to be sure!
Additionally, once a mine becomes exhausted, the icon's color will update to a light grey.
That light grey is really hard to see. Not sure if you could make a more distinct icon for it? Maybe a red line through it?
Another question if you don't mind. Is there a way I can see inventory/stats separate for each base? I just lost my last game because I went into a maintenance spiral. I couldn't understand what was wrong because it kept showing I had several hundred electronics... but as it turned out, they were all in my little tiny second base.
If you've turned them back on and now aren't sure which ones are which, you can use the resource view to find them. The mines will appear as yellow structures like the scanners, but won't have a resource tag under them showing how much is left because they've mined it all.
Much better now!
We luckily have the benefit of hindsight :P as a developer it can be hard trying to figure out what is helpful and not helpful to an end user. Maybe during development this came up and was "fixed" by simply turning turning off the mines thinking that would be enough of a notification/indicator for an empty mine