Per Aspera

Per Aspera

View Stats:
jpinard Apr 11, 2021 @ 2:14pm
An easy way to see which mines are exhausted?
Having to hover over every single mine to see if it's exhausted is annoying. Am I missing something?
< >
Showing 1-7 of 7 comments
Spite Sprite Apr 11, 2021 @ 6:22pm 
Originally posted by jpinard:
Having to hover over every single mine to see if it's exhausted is annoying. Am I missing something?

You can open up your structures tab by clicking the box above the population readout on the upper lefthand corner. Then you can narrow the structure list to display only mines. Each mine building will display the efficiency rate on the righthand side! Odds are good that mines with 0% efficiency, as long as they're turned on, are depleted of resources. You can also use the structure tab to turn these mines off -- you can even select multiple ones. You can also use the structure tab to locate these mines and mouse over the buildings for more details to double-check the resource is depleted if you want to be sure!

Additionally, once a mine becomes exhausted, the icon's color will update to a light grey.
jpinard Apr 11, 2021 @ 7:10pm 
Originally posted by Spite Sprite:
Originally posted by jpinard:
Having to hover over every single mine to see if it's exhausted is annoying. Am I missing something?

You can open up your structures tab by clicking the box above the population readout on the upper lefthand corner. Then you can narrow the structure list to display only mines. Each mine building will display the efficiency rate on the righthand side! Odds are good that mines with 0% efficiency, as long as they're turned on, are depleted of resources. You can also use the structure tab to turn these mines off -- you can even select multiple ones. You can also use the structure tab to locate these mines and mouse over the buildings for more details to double-check the resource is depleted if you want to be sure!

Additionally, once a mine becomes exhausted, the icon's color will update to a light grey.

That light grey is really hard to see. Not sure if you could make a more distinct icon for it? Maybe a red line through it?

Another question if you don't mind. Is there a way I can see inventory/stats separate for each base? I just lost my last game because I went into a maintenance spiral. I couldn't understand what was wrong because it kept showing I had several hundred electronics... but as it turned out, they were all in my little tiny second base.
BryanPhillips Apr 16, 2021 @ 3:33pm 
Mines with automatically power off when they're exhausted, so they're fairly easy to spot that way.
If you've turned them back on and now aren't sure which ones are which, you can use the resource view to find them. The mines will appear as yellow structures like the scanners, but won't have a resource tag under them showing how much is left because they've mined it all.
jpinard Apr 16, 2021 @ 3:59pm 
Now that I recognize stuff more, it is much easier to find them. As a new player it's a bit challenging. And yes, I kept turning stuff that was off back on again since I didn't realize it was exhausted.

Much better now!
Last edited by jpinard; Apr 16, 2021 @ 3:59pm
db48x Apr 18, 2021 @ 12:28pm 
I did the same thing at first! It just wasn’t very obvious that the mine was depleted, rather than mysteriously turned off.
Noctys May 3, 2022 @ 4:07pm 
Just went searching for this - probably too late to change something like this now - but I don't understand why a icon wasn't added for exhausted mines... Similar to the one for inventory full. Also helpful would be if we selected the mine from the list if it would show us the stats for the selected mine so we could easily see if it we empty. So many ways this could have been made better.
hotmailcompany52 May 5, 2022 @ 7:32am 
Originally posted by Noctys:
Just went searching for this - probably too late to change something like this now - but I don't understand why a icon wasn't added for exhausted mines... Similar to the one for inventory full. Also helpful would be if we selected the mine from the list if it would show us the stats for the selected mine so we could easily see if it we empty. So many ways this could have been made better.

We luckily have the benefit of hindsight :P as a developer it can be hard trying to figure out what is helpful and not helpful to an end user. Maybe during development this came up and was "fixed" by simply turning turning off the mines thinking that would be enough of a notification/indicator for an empty mine
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Apr 11, 2021 @ 2:14pm
Posts: 7