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If you level the building, then add more as needed. The busy the area the more you need but just put them closer together.
After my third restart i went with mreed2's suggestion. It helped pretty well since it dramatically speed things up in comparison of my thumblestumbling earlier attempts....however it gets pretty cramped pretty fast in the heart of my colony. When I am finally able to plop down hyperloops I have to seriously consider what to raze in the centre to have space for two hyperloops and 2-ish additional worker hubs to support them. Also the ressource cost of that many hubs and drones is .... staggering....
What I would really REAALLY like is a mid-to-end-game tech where you can improve your hubs to have one more drone slot. Make it expensive in research and upgrade cost so it isn't viable to mass-spamming them but to put them down on your .... say 10 most important hubs so you can have a bit of decreased burden on your logistics. Not to get people lazy in colony planning but to at least partially take of the edge of serious bottlenecks...basically the same method you use with best roads. You don't build them everywhere but only where it matters....
Eventually, you can (if you wish) clear out all the extra drone hubs and junk left in the original base center, and perhaps build something new there (it would be a good place for space elevators, for example).
I'm very ambivalent about adding the option of a second (or more) worker drones to a single drone hub. My concern is that players would try to use this option to build far to build far fewer drone hubs than they currently are, and that's exactly the wrong message for the developers to be sending the player base. One drone hub with 2 drones will, at best, perform no worse than 2 drone hubs -- and, 90% of the time, will perform worse.
Its up to the developers, but if it were up to me, I'd reluctantly have to reject multiple drones per drone hub.
Eventually you want loops connecting production with mines filtering in. Its your map.
I like the suggestion of adding spaceports in the abondoned (mined out) starter area but I put spaceports where the goods they will need are. So heavy on carbon, a spaceport for space elevator production etc. You can always use them for unlocks or colonists if you need them for a time.
How do I check the load on a specific hub?
That means I need a 3 to 1 ratio of buildings to hubs? I have about a 1 to 8 ratio right now. I will have to cancel many planned buildings and build many more worker hubs. My base is huge now, so I will probably have to start over. This was a huge oversight on the part of the game designers.
So easy output is 7 days. Medium it's 10 and aspera it's 11. Then you have building levels that double speeds so. Then consider what they service. A steel factory needs 3 inputs and an output but a mine only has an output. So adjust (using F1) for particular areas.
Also when placing hubs try to get good connectivity. So it has more routing options to help out. And avoid craters where you can. It's better to place 3 hubs that can weave through a canyon then place 2 that go straight up and down it.
You can probably get buy by just pausing (turning off) the non-drone hub production and / or placing the priority flag on the new drone hubs -- either method should allow you to recover.
As far as an oversight by the developers... Ehhh... Maybe? I agree that the tutorial should have put far, far, far more emphasis on building drone hubs -- after all, you can complete the tutorial without building even a single drone hub! However, I don't think the developers should have added an explicit "You need to have a 1:3 drone hub / other buildings ratio for your economy to work" message in the game.
Maybe a warning attached to the 8x and 16x speed, along the lines of "I should only use this speed when waiting for a terraforming stage to complete -- if I need to use these speeds to complete construction then something is wrong with the base"? The high speed multiplier allows you to mask inefficient logistics for quite some time, and that leads to the kind of problems that you are experiencing.