Per Aspera

Per Aspera

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Marcus1010 Dec 4, 2020 @ 8:17pm
Dialogue out of place?
After getting soft locked on my first playthrough, I've started to notice that the dialogue will shuffle around, not exactily making much sense.

Colony is [Redacted], time to talk about hitting that temperature threshold and come back around to that about 5 minutes after. Melt the ice caps about an hour ago? Time to ponder whether using [Redacted] you found is a hasty decision.

Sometimes the dialogue had previously had a prompt, but in my second and third playthroughs, I'm encountering the same lines without prompts or going into a conversation that is already halfway finished.

Not game breaking, but the immersion starts to wane a bit when my colonists freak out about caps melting long after I introduced lichens.
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Marcus1010 Dec 4, 2020 @ 8:21pm 
As a little adendum, I think the core of what's going on is that the game is trying to meter out AMI's interactions with the colonists and ISA. Since it's actually really easy to get the early greenhouse going, the game sprints past the mechanism that slows the voiced sections. Creating the lag in responses, or requiring dialogues meant for the end of a longer plot to be brought up well before they've been setup.
Nuprin Feelgood Dec 5, 2020 @ 7:47am 
Agreed. Sometimes i get dialog moths or years after the initial event...
I love it all, and appreciate the voice acting, but there may just be a bit too much of it, and not well constructed in how and when it doles out.
Spite Sprite Dec 5, 2020 @ 7:55am 
Thanks to reports from players like you, we're aware that the dialogue is not behaving properly. This s a complex issue that will take time to finesse and get right, but it's on our radar and being worked on!
Wokelander Dec 5, 2020 @ 8:09am 
Yeah, there's definitely something off with the dialogue pacing once you start working on/achieving more than one directive at a time
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Date Posted: Dec 4, 2020 @ 8:17pm
Posts: 4